Works matching DE "VIOLENCE in video games"
Results: 131
Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games.
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- Journal of Psychology, 2017, v. 151, n. 1, p. 76, doi. 10.1080/00223980.2016.1226744
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- Article
CAUTION, ANIMATED VIOLENCE.
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- Journal of Advertising, 2010, v. 39, n. 4, p. 83, doi. 10.2753/JOA0091-3367390406
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- Article
PAPER #42 - Psychological Effects of Mass Media on the Consumers - A Review.
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- 2015
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- Publication type:
- Abstract
Violent Video Games May Kill Your Short-Term Focus: Violent video games may negatively affect a player's attention and concentration on a short-term basis after brief exposure.
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- Journal of Young Investigators, 2015, v. 29, n. 3, p. 7
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- Article
The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.
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- Journal of Sleep Research, 2013, v. 22, n. 2, p. 137, doi. 10.1111/j.1365-2869.2012.01060.x
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- Article
Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.
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- Psychiatric Quarterly, 2016, v. 87, n. 1, p. 49, doi. 10.1007/s11126-015-9361-7
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- Article
THE VIOLENT BECOMING: THE COMPLICATIONS OF VIDEO GAMES IN THE ORDER OF CAPITAL.
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- Topos (18150047), 2022, n. 1, p. 27
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- Publication type:
- Article
PRIMING EFFECT OF COMPUTER GAME VIOLENCE ON CHILDREN’S AGGRESSION LEVELS.
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- Social Behavior & Personality: an international journal, 2016, v. 44, n. 10, p. 1747, doi. 10.2224/sbp.2016.44.10.1747
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- Article
GAME OVER FOR CHILDHOOD? VIOLENT VIDEO GAMES AS FIRST AMENDMENT SPEECH.
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- Rutgers Computer & Technology Law Journal, 2012, v. 38, n. 2, p. 173
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- Article
A Review of the Effects of Violent Video Games on Children and Adolescents.
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- Washington & Lee Law Review, 2009, v. 66, n. 3, p. 1033
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- Article
Video Games and Violence: Legislating on the 'Politics of Confusion'.
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- Political Quarterly, 2012, v. 83, n. 2, p. 414, doi. 10.1111/j.1467-923X.2012.02271.x
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- Article
Causal Stability in Moral Contexts.
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- Journal of Value Inquiry, 2024, v. 58, n. 2, p. 331, doi. 10.1007/s10790-022-09892-8
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- Article
The amoralist challenge to gaming and the gamer's moral obligation.
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- Ethics & Information Technology, 2017, v. 19, n. 2, p. 117, doi. 10.1007/s10676-017-9420-x
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- Article
Value, violence, and the ethics of gaming.
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- Ethics & Information Technology, 2017, v. 19, n. 2, p. 95, doi. 10.1007/s10676-017-9417-5
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- Article
A new solution to the gamer's dilemma.
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- Ethics & Information Technology, 2015, v. 17, n. 4, p. 267, doi. 10.1007/s10676-015-9381-x
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- Publication type:
- Article
Violent video games and morality: a meta-ethical approach.
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- Ethics & Information Technology, 2015, v. 17, n. 4, p. 311, doi. 10.1007/s10676-016-9386-0
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- Publication type:
- Article
THE NEW KING OF THE ENTERTAINMENT INDUSTRY? THE UNLIKELY STORY OF VIDEO GAMES AND THE FIRST AMENDMENT.
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- Ohio State Technology Law Journal, 2022, v. 19, n. 1, p. 103
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- Article
Unplayable: Why Video Games Can't and Won't Be Played.
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- Television & New Media, 2024, v. 25, n. 8, p. 763, doi. 10.1177/15274764241233222
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- Article
Super Columbine Massacre RPG! and Grand Theft Autoethnography.
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- Cultural Studies/Critical Methodologies, 2015, v. 15, n. 6, p. 446, doi. 10.1177/1532708615614018
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- Article
Sexual Violence Against Women in Video Games: The Effect of Virtual World on the Real World.
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- IUP Law Review, 2019, v. 9, n. 3, p. 46
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- Publication type:
- Article
The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.
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- Frontiers in Psychology, 2017, p. 1, doi. 10.3389/fpsyg.2017.01863
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- Publication type:
- Article
The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games.
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- Communication Monographs, 2015, v. 82, n. 1, p. 64, doi. 10.1080/03637751.2014.971418
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- Publication type:
- Article
How Violent Video Games Communicate Violence: A Literature Review and Content Analysis of Moral Disengagement Factors.
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- Communication Monographs, 2014, v. 81, n. 3, p. 310, doi. 10.1080/03637751.2014.922206
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- Publication type:
- Article
It Is the Family Context That Matters: Concurrent and Predictive Effects of Aspects of Parent-Child Interaction on Video Gaming-Related Problems.
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- CyberPsychology, Behavior & Social Networking, 2018, v. 21, n. 6, p. 374, doi. 10.1089/cyber.2017.0566
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- Article
For Video Games, Bad News Is Good News: News Reporting of Violent Video Game Studies.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 12, p. 735, doi. 10.1089/cyber.2017.0364
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- Publication type:
- Article
Death games and Survival Horror video games: on the limits of pure torture show entertainments.
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- Scientific Journal of Humanistic Studies, 2012, v. 4, n. 7, p. 38
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- Publication type:
- Article
Violent Video Games and the Military: Recruitment, Training, and Treating Mental Disability.
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- Art Education, 2014, v. 67, n. 3, p. 19, doi. 10.1080/00043125.2014.11519269
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- Publication type:
- Article
Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.
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- Aggressive Behavior, 2009, v. 35, n. 3, p. 213, doi. 10.1002/ab.20279
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- Publication type:
- Article
Exposure to violent video games and aggression in German adolescents: a longitudinal analysis.
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- Aggressive Behavior, 2009, v. 35, n. 1, p. 75, doi. 10.1002/ab.20290
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- Publication type:
- Article
PLAYING THE WRONG GAME: THE FOLLY OF CONTENT-BASED REGULATIONS OF VIDEO GAMES.
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- Business Law Review (15337421), 2013, v. 46, p. 85
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- Publication type:
- Article
Skill Gap: Quantifying Violent Content in Video Game Play Between Variably Skilled Users.
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- Mass Communication & Society, 2013, v. 16, n. 6, p. 829, doi. 10.1080/15205436.2013.773043
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- Publication type:
- Article
The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features.
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- Mass Communication & Society, 2013, v. 16, n. 3, p. 299, doi. 10.1080/15205436.2012.714440
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- Publication type:
- Article
Retaliatory Aggression and the Effects of Point of View and Blood in Violent Video Games.
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- Mass Communication & Society, 2009, v. 12, n. 1, p. 115, doi. 10.1080/15205430802065268
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- Publication type:
- Article
Turn That Game Back On: Video Games, Violence and the Myth of Injury to the Public Good.
- Published in:
- 2014
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- Publication type:
- Case Study
The Constitutional Rights of Advanced Robots (and of Human Beings).
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- Arkansas Law Review (1968-present), 2018, v. 71, n. 3, p. 613
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- Publication type:
- Article
"MY AVATAR BEHAVES WELL AND THIS FEELS RIGHT": IDEAL AND OUGHT SELVES IN VIDEO GAMING.
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- Social Behavior & Personality: an international journal, 2011, v. 39, n. 9, p. 1175, doi. 10.2224/sbp.2011.39.9.1175
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- Publication type:
- Article
The week in science: 14-20 August 2015.
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- Nature, 2015, v. 524, n. 7565, p. 270, doi. 10.1038/524270a
- Publication type:
- Article
Militaries looking for new skills: The British Army, recruitment, and people with additional needs.
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- Journal of Global Faultlines, 2024, v. 11, n. 2, p. 251, doi. 10.13169/jglobfaul.11.2.251
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- Article
Who hearkens to the monster’s scream? Death, violence and the veil of the monstrous in video games.
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- Visual Studies, 2015, v. 30, n. 1, p. 79, doi. 10.1080/1472586X.2015.996402
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- Article
Restrict the sale of video games featuring domestic violence and child abuse.
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- Education Journal, 2017, n. 324, p. 35
- Publication type:
- Article
Relationship between leisure time screen activity and aggressive and violent behaviour in Iranian children and adolescents: the CASPIAN-IV Study.
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- Paediatrics & International Child Health, 2015, v. 35, n. 4, p. 305, doi. 10.1080/20469047.2015.1109221
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- Publication type:
- Article
Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate.
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- Frontiers in Psychology, 2023, p. 1, doi. 10.3389/fpsyg.2023.1155807
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- Publication type:
- Article
Hypermediating the Game Interface: The Alienation Effect in Violent Videogames and the Problem of Serious Play.
- Published in:
- Communication Quarterly, 2010, v. 58, n. 1, p. 96, doi. 10.1080/01463370903550262
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- Publication type:
- Article
Game Player Characteristics and Interactive Content: Exploring the Role of Personality and Telepresence in Video Game Violence.
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- Communication Quarterly, 2008, v. 56, n. 3, p. 284, doi. 10.1080/01463370802240866
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- Publication type:
- Article
Chronic exposure to violent video games is not associated with alterations of emotional memory.
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- Applied Cognitive Psychology, 2011, v. 25, n. 6, p. 906, doi. 10.1002/acp.1767
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- Publication type:
- Article
Teaching Us to Fear: The Violent Video Game Moral Panic and the Politics of Game Research.
- Published in:
- American Journal of Play, 2017, v. 10, n. 1, p. 99
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- Publication type:
- Article
Vice City Virtue: Moral Issues In Digital Game.
- Published in:
- 2013
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- Publication type:
- Book Review
BLOOD, BRAINS, AND BLUDGEONING, BUT NOT BREASTS: AN ANALYSIS AND CRITIQUE OF BROWN V. ENTERTAINMENT MERCHANTS ASSOCIATION.
- Published in:
- Loyola of Los Angeles Entertainment Law Review, 2012, v. 32, n. 1, p. 87
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- Publication type:
- Article
Gender, Video Game Playing Habits and Visual Memory Tasks.
- Published in:
- Sex Roles, 2008, v. 58, n. 3-4, p. 279, doi. 10.1007/s11199-007-9332-z
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- Publication type:
- Article
Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship.
- Published in:
- Communication Reports, 2009, v. 22, n. 1, p. 1, doi. 10.1080/08934210902798536
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- Publication type:
- Article