Works matching DE "VIDEO games in education"
Results: 377
Digital game‐based learning for K–12 mathematics education: A meta‐analysis.
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- School Science & Mathematics, 2018, v. 118, n. 3/4, p. 113, doi. 10.1111/ssm.12271
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- Article
High Marks for Games in the Classroom But what are the students learning?
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- 2016
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- Publication type:
- Book Review
Atención a la diversidad en un sistema educativo inclusivo: la gamifi cación como metodología de aprendizaje.
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- 2022
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- Book Review
Layered Perspectives of Adolescent Literacies.
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- ALAN Review, 2016, v. 43, n. 3, p. 70, doi. 10.21061/alan.v43i2.a.8
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- Article
Video Games and Learning: Teaching and Participatory Culture in the Digital Age.
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- 2013
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- Book Review
Video Game-Based Learning: An Emerging Paradigm for Instruction.
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- Performance Improvement Quarterly, 2013, v. 26, n. 1, p. 101, doi. 10.1002/piq.21139
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- Article
Use of Educational Computer Games in the Initial Assessment and Therapy of Children with Special Educational Needs in Bulgaria.
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- TEM Journal, 2018, v. 7, n. 3, p. 488, doi. 10.18421/TEM73-03
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- Article
Using a digital game as an advance organizer.
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- Educational Technology Research & Development, 2018, v. 66, n. 1, p. 1, doi. 10.1007/s11423-017-9537-y
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- Article
Impact of online flexible games on students' attitude towards mathematics.
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- Educational Technology Research & Development, 2017, v. 65, n. 6, p. 1451, doi. 10.1007/s11423-017-9522-5
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- Article
Designing and integrating purposeful learning in game play: a systematic review.
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- Educational Technology Research & Development, 2016, v. 64, n. 2, p. 219, doi. 10.1007/s11423-015-9418-1
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- Article
Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 245, doi. 10.1007/s11423-013-9312-7
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- Article
Embedding diagnostic mechanisms in a digital game for learning mathematics.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 187, doi. 10.1007/s11423-013-9315-4
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- Article
Developing an educational computer game for migratory bird identification based on a two-tier test approach.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 147, doi. 10.1007/s11423-013-9323-4
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- Article
Transforming the classrooms: innovative digital game-based learning designs and applications.
- Published in:
- 2014
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- Publication type:
- Editorial
Are badges useful in education?: it depends upon the type of badge and expertise of learner.
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- Educational Technology Research & Development, 2013, v. 61, n. 2, p. 217, doi. 10.1007/s11423-013-9289-2
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- Publication type:
- Article
Assessing multiple object tracking in young children using a game.
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- Educational Technology Research & Development, 2013, v. 61, n. 2, p. 153, doi. 10.1007/s11423-012-9278-x
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- Publication type:
- Article
Innovative pre-clerkship clinical experience ( CLINEX).
- Published in:
- 2016
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- Publication type:
- Abstract
Game Changers: Making New Meanings and New Media with Video Games.
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- English Journal, 2017, v. 106, n. 6, p. 41, doi. 10.58680/ej201729180
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- Article
VIDEO GAMES PROMOTE SAUDI CHILDREN'S ENGLISH VOCABULARY RETENTION.
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- Education, 2015, v. 136, n. 2, p. 123
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- Article
BARRIERS OF USING EDUCATIONAL GAMES IN JORDANIAN PUBLIC SCHOOLS.
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- Education, 2014, v. 134, n. 3, p. 298
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- Article
Developing and validating a serious game‐based assessment for cyber occupations in the US Air Force.
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- International Journal of Selection & Assessment, 2022, v. 30, n. 1, p. 27, doi. 10.1111/ijsa.12378
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- Article
LE POTENTIEL ÉDUCATIF DES JEUX VIDÉO ET SÉRIEUX: REVUE DE LITTÉRATURE.
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- Scientific Annals of the 'Alexandru Ioan Cuza' University of Iasi: Educational Sciences Series / Analele Stiintifice ale Universitatii 'Alexandru Ioan Cuza' - Sect. Stiintele Educatiei, 2013, v. 17, p. 23
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- Article
Video Game Meets Literature: Language Learning with Interactive Fiction.
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- E-Teals: An e-Journal of Teacher Education & Applied Language Studies, 2013, n. 4, p. 19
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- Article
OKUL ÖNCESİ ÖĞRETMEN ADAYLARININ DERS PLANLARINDA EĞİTSEL BİLGİSAYAR OYUNLARINI ÖĞRENME-ÖĞRETME SÜRECİYLE BÜTÜNLEŞTİRMELERİ ÜZERİNE BİR DURUM ÇALIŞMASI.
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- 2013
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- Publication type:
- Case Study
What Videogames have to Teach Us (Still) about Subject English.
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- English in Australia (0155-2147), 2018, v. 53, n. 3, p. 51
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- Publication type:
- Article
Students' Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects.
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- International Journal of Human-Computer Interaction, 2020, v. 36, n. 4, p. 393, doi. 10.1080/10447318.2019.1647665
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- Publication type:
- Article
Engaging Adolescents with Down Syndrome in an Educational Video Game.
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- International Journal of Human-Computer Interaction, 2017, v. 33, n. 9, p. 693, doi. 10.1080/10447318.2017.1278895
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- Publication type:
- Article
Celebrating Six Years of JoCI.
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- Journal of Curriculum & Instruction, 2013, v. 6, n. 2, p. 1, doi. 10.3776/joci.2013.v6n2p1-9
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- Publication type:
- Article
The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers Can Learn from the Design of Video Games.
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- Journal of Curriculum & Instruction, 2013, v. 6, n. 2, p. 60, doi. 10.3776/joci.2013.v6n2p60-75
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- Publication type:
- Article
THE GEOLOGY OF MINECRAFT.
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- Teaching Science: The Journal of the Australian Science Teachers Association, 2017, v. 63, n. 1, p. 14
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- Article
A science classroom that's more than a game.
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- Teaching Science: The Journal of the Australian Science Teachers Association, 2016, v. 62, n. 2, p. 31
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- Article
Learning analytics application to examine validity and generalizability of game‐based assessment for spatial reasoning.
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- British Journal of Educational Technology, 2023, v. 54, n. 1, p. 355, doi. 10.1111/bjet.13286
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- Publication type:
- Article
Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction.
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- British Journal of Educational Technology, 2023, v. 54, n. 1, p. 394, doi. 10.1111/bjet.13249
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- Publication type:
- Article
Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches.
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- Frontiers in Human Neuroscience, 2014, v. 8, p. 1, doi. 10.3389/fnhum.2014.00223
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- Article
Fully Destructible.
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- Alternatives Journal (AJ) - Canada's Environmental Voice, 2014, v. 40, n. 3, p. 16
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- Article
Exploring African Student Video Game Play: A Connected Learning Theory Perspective.
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- Journal of Pan African Studies, 2016, v. 9, n. 1, p. 34
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- Article
Metodología que combina el entretenimiento y el aprendizaje para desarrollar videojuegos educativos.
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- Revista Espacios, 2023, v. 44, n. 2, p. 30, doi. 10.48082/espacios-a23v44n02p03
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- Article
Investigación con videojuegos en educación. Una revisión sistemática de la literatura de 2015 a 2020.
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- Revista Colombiana de Educación, 2022, n. 85, p. 27, doi. 10.17227/rce.num85-12579
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- Article
Videojuegos y educación: análisis de tendencias en investigación.
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- Revista Colombiana de Educación, 2022, v. 1, n. 84, p. 1, doi. 10.17227/rce.num84-12125
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- Article
Artificial-intelligence-powered customer service management in the logistics industry.
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- Entrepreneurial Business & Economics Review, 2023, v. 11, n. 4, p. 109, doi. 10.15678/EBER.2023.110407
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- Article
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12.
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- International Journal of Serious Games, 2018, v. 5, n. 2, p. 3, doi. 10.17083/ijsg.v5i2.220
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- Article
Editorial.
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- International Journal of Serious Games, 2017, v. 4, n. 3, p. 3, doi. 10.17083/ijsg.v4i3.215
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- Article
Editorial.
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- International Journal of Serious Games, 2016, v. 3, n. 2, p. 1, doi. 10.17083/ijsg.v3i2.138
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- Publication type:
- Article
Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games.
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- International Journal of Serious Games, 2016, v. 3, n. 2, p. 29, doi. 10.17083/ijsg.v3i2.120
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- Publication type:
- Article
On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs.
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- International Journal of Serious Games, 2016, v. 3, n. 2, p. 67, doi. 10.17083/ijsg.v3i2.117
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- Publication type:
- Article
Using video games to combine learning and assessment in mathematics education.
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- International Journal of Serious Games, 2015, v. 2, n. 4, p. 37, doi. 10.17083/ijsg.v2i4.98
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- Publication type:
- Article
Editorial: Is game-based math learning finally coming of age?
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- International Journal of Serious Games, 2015, v. 2, n. 4, p. 1, doi. 10.17083/ijsg.v2i4.109
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- Publication type:
- Article
GAMIFICATION: A STUDY OF BUSINESS TEACHER EDUCATORS' KNOWLEDGE OF, ATTITUDES TOWARD, AND EXPERIENCES WITH THE GAMIFICATION OF ACTIVITIES IN THE CLASSROOM.
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- Journal of Research in Business Education, 2014, v. 56, n. 1, p. 1
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- Publication type:
- Article
The Effect Of Gamification Methodology On Students' Achievements and Attitudes Towards Mathematics.
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- Bartin University Journal of Faculty of Education, 2019, v. 8, n. 1, p. 258, doi. 10.14686/buefad.424575
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- Publication type:
- Article
Learning Vocabulary via Video Games: A Case Study of Saudi University Students.
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- Arab World English Journal, 2024, v. 15, n. 3, p. 321, doi. 10.24093/awej/vol15no3.19
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- Publication type:
- Article