Works matching DE "VIDEO games -- Therapeutic use"
Results: 20
Does a Nintendo Wii exercise program provide similar exercise demands as a traditional pulmonary rehabilitation program in adults with COPD?
- Published in:
- Clinical Respiratory Journal, 2016, v. 10, n. 3, p. 303, doi. 10.1111/crj.12216
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- Article
Interactive computer play - what happens when the game is over?
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- Developmental Medicine & Child Neurology, 2015, v. 57, n. 6, p. 497, doi. 10.1111/dmcn.12712
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- Publication type:
- Article
Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic review.
- Published in:
- Developmental Medicine & Child Neurology, 2009, v. 51, n. 3, p. 173, doi. 10.1111/j.1469-8749.2008.03184.x
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- Publication type:
- Article
Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review.
- Published in:
- International Journal of Serious Games, 2018, v. 5, n. 1, p. 1, doi. 10.17083/ijsg.v5i1.224
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- Article
Guest Editorial.
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- International Journal of Serious Games, 2017, v. 4, n. 2, p. 17, doi. 10.17083/ijsg.v4i2.187
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- Article
A proposed framework for the collection of health-related data from Serious Games and Apps.
- Published in:
- International Journal of Serious Games, 2017, v. 4, n. 2, p. 59, doi. 10.17083/ijsg.v4i2.162
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- Publication type:
- Article
Requirements for Game Based Cognitive Intervention System for Acquired Brain Injury.
- Published in:
- GSTF Journal on Computing, 2012, v. 2, n. 3, p. 25, doi. 10.5176/2010-3043_2.3.181
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- Article
Treating schizophrenia: Game on.
- Published in:
- Nature, 2012, v. 483, n. 7387, p. 24, doi. 10.1038/483024a
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- Article
Video games train kids with unstable pelvic floors.
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- Urology Times, 2001, v. 29, n. 2, p. 12
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- Publication type:
- Article
Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator.
- Published in:
- 2018
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- Publication type:
- journal article
Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers.
- Published in:
- 2013
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- Publication type:
- Editorial
Serious Games and Gamification for Mentel Health: Current Status and Promising Directions.
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- Frontiers in Psychiatry, 2017, v. 7, p. 1, doi. 10.3389/fpsyt.2016.00215
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- Publication type:
- Article
Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation.
- Published in:
- Human-Computer Interaction, 2015, v. 30, n. 3/4, p. 232, doi. 10.1080/07370024.2014.985826
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- Publication type:
- Article
Biorretroalimentación y juegos de computadora como complemento del manejo de limitación inducida sobre el control motor de la extremidad superior del paciente con secuelas de enfermedad vascular cerebral.
- Published in:
- Archivos de Neurociencias, 2007, v. 12, n. 2, p. 77
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- Publication type:
- Article
Games people play.
- Published in:
- Marketing Health Services, 2006, v. 26, n. 4, p. 9
- Publication type:
- Article
High User Control in Game Design Elements Increases Compliance and In-game Performance in a Memory Training Game.
- Published in:
- Frontiers in Psychology, 2015, p. 1, doi. 10.3389/fpsyg.2015.01774
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- Publication type:
- Article
Effect of tongue‐strengthening training combined with a tablet personal computer game in healthy adults.
- Published in:
- Journal of Oral Rehabilitation, 2020, v. 47, n. 5, p. 606, doi. 10.1111/joor.12944
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- Publication type:
- Article
The potential effect of a vibrotactile glove rehabilitation system on motor recovery in chronic post-stroke hemiparesis.
- Published in:
- 2017
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- Publication type:
- journal article
A Fully Automated, Quantitative Test of Upper Limb Function.
- Published in:
- Journal of Motor Behavior, 2015, v. 47, n. 1, p. 19, doi. 10.1080/00222895.2014.953442
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- Publication type:
- Article
Multisensor Serious Game-Based Therapy Environment for Hemiplegic Patients.
- Published in:
- International Journal of Distributed Sensor Networks, 2015, v. 2015, p. 1, doi. 10.1155/2015/910482
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- Publication type:
- Article