Works matching DE "VIDEO games -- Physiological aspects"
Results: 69
Effects of Active Video Games on Energy Expenditure in Adults: A Systematic Literature Review.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 6, p. 890, doi. 10.1123/jpah.2013-0168
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- Article
Influence of Experience Level on Physical Activity During Interactive Video Gaming.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 6, p. 794, doi. 10.1123/jpah.2014-0089
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- Article
The Association Between Exergaming and Physical Activity in Young Adults.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 6, p. 789, doi. 10.1123/jpah.2013-0447
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- Article
The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults.
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- Journal of Physical Activity & Health, 2010, v. 7, n. 3, p. 393, doi. 10.1123/jpah.7.3.393
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- Publication type:
- Article
Examining neural correlates of skill acquisition in a complex videogame training program.
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- Frontiers in Human Neuroscience, 2012, p. 1, doi. 10.3389/fnhum.2012.00115
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- Article
Pilot project: Physiologic responses to a high-intensity active video game with COPD patients-Tools for home rehabilitation.
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- Clinical Respiratory Journal, 2018, v. 12, n. 5, p. 1927, doi. 10.1111/crj.12760
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- Article
The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games.
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- Communication Monographs, 2015, v. 82, n. 1, p. 64, doi. 10.1080/03637751.2014.971418
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- Article
The effect of a peer on VO<sub>2</sub> and game choice in 6-10 year old children.
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- Frontiers in Physiology, 2014, v. 5, p. 1, doi. 10.3389/fphys.2014.00202
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- Article
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
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- Aggressive Behavior, 2008, v. 34, n. 5, p. 521, doi. 10.1002/ab.20272
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- Article
The influence of action video game playing on eye movement behaviour during visual search in abstract, in-game and natural scenes.
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- Attention, Perception & Psychophysics, 2017, v. 79, n. 2, p. 484, doi. 10.3758/s13414-016-1256-7
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- Publication type:
- Article
Age matters: The effect of onset age of video game play on task-switching abilities.
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- Attention, Perception & Psychophysics, 2016, v. 78, n. 4, p. 1125, doi. 10.3758/s13414-016-1068-9
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- Article
Esports: Children, stimulants and video-gaming-induced inactivity.
- Published in:
- 2018
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- Publication type:
- journal article
The health benefits of interactive video game exercise.
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- Applied Physiology, Nutrition & Metabolism, 2007, v. 32, n. 4, p. 655, doi. 10.1139/H07-038
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- Publication type:
- Article
Enhancing the contrast sensitivity function through action video game training.
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- Nature Neuroscience, 2009, v. 12, n. 5, p. 549, doi. 10.1038/nn.2296
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- Publication type:
- Article
Carrot sticks or joysticks: video games improve vision.
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- Nature Neuroscience, 2009, v. 12, n. 5, p. 527, doi. 10.1038/nn0509-527
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- Publication type:
- Article
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games.
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- 2016
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- Publication type:
- Book Review
Action Video Game Experience Related to Altered Large-Scale White Matter Networks.
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- Neural Plasticity, 2017, p. 1, doi. 10.1155/2017/7543686
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- Article
Alternative options for prescribing physical activity among obese children and adolescents: brisk walking supported by an exergaming platform.
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- Nutrición Hospitalaria, 2015, v. 31, n. 2, p. 841, doi. 10.3305/nh.2015.31.2.7929
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- Article
Brain Waves Reveal Video Game Aptitude.
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- Science & Children, 2012, v. 50, n. 4, p. 18
- Publication type:
- Article
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.
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- PLoS Biology, 2011, v. 9, n. 8, p. 1, doi. 10.1371/journal.pbio.1001135
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- Publication type:
- Article
Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.
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- 2018
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- Publication type:
- journal article
Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.
- Published in:
- 2017
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- Publication type:
- journal article
Will the Playstation generation become better endoscopic surgeons?
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- Surgical Endoscopy & Other Interventional Techniques, 2011, v. 25, n. 7, p. 2275, doi. 10.1007/s00464-010-1548-2
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- Publication type:
- Article
Neuropsychology: The joystick years.
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- Nature Reviews Neuroscience, 2013, v. 14, n. 10, p. 671, doi. 10.1038/nrn3606
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- Article
GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers.
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- Interacting with Computers, 2013, v. 25, n. 4, p. 278, doi. 10.1093/iwc/iwt009
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- Publication type:
- Article
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.
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- 2018
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- Publication type:
- journal article
Improving Physical Activity Through Exergames.
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- eLearning & Software for Education, 2018, v. 2, p. 225, doi. 10.12753/2066-026X-18-101
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- Publication type:
- Article
Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer.
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- PLoS ONE, 2016, v. 11, n. 8, p. 1, doi. 10.1371/journal.pone.0160817
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- Publication type:
- Article
Effects of Peppermint Scent Administration on Cognitive Video Game Performance.
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- North American Journal of Psychology, 2011, v. 13, n. 3, p. 383
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- Publication type:
- Article
Effects of Wii Tennis Game Play on Pain Threshold and Tolerance During a Cold Pressor Task.
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- North American Journal of Psychology, 2011, v. 13, n. 3, p. 491
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- Publication type:
- Article
The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.
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- Journal of Youth & Adolescence, 2017, v. 46, n. 2, p. 388, doi. 10.1007/s10964-016-0561-8
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- Publication type:
- Article
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI.
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- Human-Computer Interaction, 2015, v. 30, n. 3/4, p. 366, doi. 10.1080/07370024.2014.996647
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- Publication type:
- Article
IMPACT OF MENTORING IN SOCIAL WORK EDUCATION.
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- Loyola Journal of Social Sciences, 2018, v. 32, n. 1, p. 85
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- Publication type:
- Article
The Impact of Video Games on Identity Construction.
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- Pennsylvania Communication Annual, 2014, v. 70, n. 3, p. 34, doi. 10.5840/pcaa20147034
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- Publication type:
- Article
Relieving the Attentional Blink in the Amblyopic Brain with Video Games.
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- Scientific Reports, 2015, p. 8483, doi. 10.1038/srep08483
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- Publication type:
- Article
Energy expenditure and affect responses to different types of active video game and exercise.
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- PLoS ONE, 2017, v. 12, n. 5, p. 1, doi. 10.1371/journal.pone.0176213
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- Publication type:
- Article
Action video games and improved attentional control: Disentangling selection- and response-based processes.
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- Psychonomic Bulletin & Review, 2015, v. 22, n. 5, p. 1430, doi. 10.3758/s13423-015-0818-3
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- Article
Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping.
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- International Journal of Mental Health & Addiction, 2016, v. 14, n. 4, p. 565, doi. 10.1007/s11469-015-9578-6
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- Publication type:
- Article
Vigorous Energy Expenditure with a Dance Exer-game.
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- Journal of Exercise Physiology Online, 2011, v. 14, n. 4, p. 13
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- Publication type:
- Article
Avoiding the First Amendment's Crosshairs: Revisiting Precedents & Refining Arguments in Brown v. Entertainment Merchants Association.
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- University of Miami Law Review, 2014, v. 68, n. 3, p. 911
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- Publication type:
- Article
You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content.
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- CyberPsychology & Behavior, 2009, v. 12, n. 3, p. 291, doi. 10.1089/cpb.2008.0279
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- Article
Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men.
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- CyberPsychology & Behavior, 2009, v. 12, n. 2, p. 241, doi. 10.1089/cpb.2008.0151
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- Publication type:
- Article
Exploring the Representation of Health in Videogames: A Content Analysis.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 771, doi. 10.1089/cpb.2007.0007
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- Publication type:
- Article
Greater Physiological Responses While Playing XBox Kinect™ Compared to Nintendo Wii™.
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- International Journal of Exercise Science, 2015, v. 8, n. 2, p. 164, doi. 10.70252/viuv3715
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- Publication type:
- Article
Effects of a Smart-phone Application on Psychological, Physiological, and Performance Variables in College-Aged Individuals While Running.
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- International Journal of Exercise Science, 2015, v. 8, n. 2, p. 104, doi. 10.70252/unhp5637
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- Publication type:
- Article
Time Spent in MVPA during Exergaming with Xbox Kinect in Sedentary College Students.
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- International Journal of Exercise Science, 2014, v. 7, n. 4, p. 286, doi. 10.70252/qzlp4964
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- Publication type:
- Article
The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position.
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- International Journal of Exercise Science, 2014, v. 7, n. 3, p. 194, doi. 10.70252/eglp3949
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- Publication type:
- Article
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
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- International Journal of Exercise Science, 2012, v. 5, n. 4, p. 164
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- Publication type:
- Article
Are You What Your Avatar Eats? Health-Behavior Effects of Avatar-Manifested Self-Concept.
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- Media Psychology, 2017, v. 20, n. 4, p. 632, doi. 10.1080/15213269.2016.1234397
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- Publication type:
- Article
Differentiating two- from three-dimensional mental rotation training effects.
- Published in:
- Quarterly Journal of Experimental Psychology, 2013, v. 66, n. 7, p. 1399, doi. 10.1080/17470218.2012.744761
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- Publication type:
- Article