Works matching DE "VIDEO games %26 teenagers"
Results: 98
Sadness, Suicide, and Their Association with Video Game and Internet Overuse among Teens: Results from the Youth Risk Behavior Survey 2007 and 2009.
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- Suicide & Life-Threatening Behavior, 2011, v. 41, n. 3, p. 307, doi. 10.1111/j.1943-278X.2011.00030.x
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- Article
“We don’t need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels
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- Journal of Adolescence, 2012, v. 35, n. 1, p. 153, doi. 10.1016/j.adolescence.2011.04.001
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- Article
Cheerleaders/booth babes/ Halo hoes: pro-gaming, gender and jobs for the boys.
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- Digital Creativity, 2009, v. 20, n. 4, p. 239, doi. 10.1080/14626260903290323
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- Article
First-Person Shooter Games as a Way of Connecting to People: “Brothers in Blood”.
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- CyberPsychology & Behavior, 2009, v. 12, n. 5, p. 557, doi. 10.1089/cpb.2008.0345
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- Article
Electronic Game Play and School Performance of Adolescents in Southern Thailand.
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- CyberPsychology & Behavior, 2009, v. 12, n. 5, p. 509, doi. 10.1089/cpb.2009.0035
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- Article
Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
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- CyberPsychology & Behavior, 2009, v. 12, n. 4, p. 457, doi. 10.1089/cpb.2008.0337
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- Article
Effects of Video Games on Adolescents and Adults.
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- CyberPsychology & Behavior, 2009, v. 12, n. 1, p. 63, doi. 10.1089/cpb.2008.0117
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- Article
Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents.
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- CyberPsychology & Behavior, 2006, v. 9, n. 3, p. 317, doi. 10.1089/cpb.2006.9.317
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- Article
Video Game Addiction in Children and Teenagers in Taiwan.
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- CyberPsychology & Behavior, 2004, v. 7, n. 5, p. 571, doi. 10.1089/1094931042403127
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- Article
TEENAGERS AND CHILDREN COMPUTER GAME ADDICTION --A COMPUTER-AIDED QUALITATIVE DATA ANALYSIS.
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- Today's Children are Tomorrow's Parents, 2013, v. 35, p. 46
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- Article
VIDEO JUEGOS: ADICCIÓN Y FACTORES PREDICTORES.
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- Avances en Psicología, 2010, v. 18, n. 1, p. 103, doi. 10.33539/avpsicol.2010.n.18.1924
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- Article
Middle Schools: Now More Than Ever.
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- 1999
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- Publication type:
- Editorial
Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games.
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- Journal of Psychology, 2017, v. 151, n. 1, p. 76, doi. 10.1080/00223980.2016.1226744
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- Article
Both upper and lower extremity-only video game-based exercises (exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers.
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- Journal of Physical Education & Sport, 2019, v. 19, p. 802, doi. 10.7752/jpes.2019.s3114
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- Article
Does Video Game Violence Sow Aggression?: Studies Probe Effects of Virtual Violence on Children.
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- JAMA: Journal of the American Medical Association, 2004, v. 291, n. 15, p. 1822, doi. 10.1001/jama.291.15.1822
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- Article
The Multiple Dimensions of Video Game Effects.
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- Child Development Perspectives, 2011, v. 5, n. 2, p. 75, doi. 10.1111/j.1750-8606.2011.00159.x
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- Article
Ramifications of Video Game Play for Academic Learning and Cognitive Skill Acquisition: Introduction.
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- Child Development Perspectives, 2011, v. 5, n. 2, p. 73, doi. 10.1111/j.1750-8606.2011.00158.x
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- Article
Transformational Play: Using Games to Position Person, Content, and Context.
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- Educational Researcher, 2010, v. 39, n. 7, p. 525, doi. 10.3102/0013189X10386593
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- Article
Video Games as Reconstructionist Sites of Learning in Art Education.
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- Studies in Art Education, 2008, v. 49, n. 3, p. 235, doi. 10.1080/00393541.2008.11518738
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- Article
Pain and musculoskeletal pain syndromes related to computer and video game use in adolescents.
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- 2006
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- Publication type:
- journal article
Understanding Online Gaming Addiction and Treatment Issues for Adolescents.
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- American Journal of Family Therapy, 2009, v. 37, n. 5, p. 355, doi. 10.1080/01926180902942191
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- Article
Children and Video Games: How Much Do We Know?
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- Psychiatric Times, 2007, v. 24, n. 12, p. 41
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- Article
I Know You Are But What Am I? Young People's Perceptions of Varying Types of Video Game Influence.
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- Mass Communication & Society, 2006, v. 9, n. 3, p. 261, doi. 10.1207/s15327825mcs0903_1
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- Publication type:
- Article
Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above.
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- Communication Research Reports, 2014, v. 31, n. 2, p. 183, doi. 10.1080/08824096.2014.907146
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- Publication type:
- Article
Hierarchical Relationship of Negative Emotion Perception from Violent Video Games.
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- Science Technology & Society, 2017, v. 22, n. 2, p. 236, doi. 10.1177/0971721817702281
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- Article
Driving Game Playing as a Predictor of Adolescents’ Unlicensed Driving in Flanders.
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- Journal of Children & Media, 2013, v. 7, n. 3, p. 307, doi. 10.1080/17482798.2012.729151
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- Article
Using video games as an alternative science assessment for students with disabilities and at-risk learners.
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- Science Scope, 2011, v. 34, n. 5, p. 36
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- Article
Just Fun and Games?
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- Optometric Education, 2007, v. 32, n. 3, p. 69
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- Article
Design Effectiveness Analysis of a Media Literacy Intervention to Reduce Violent Video Games Consumption Among Adolescents.
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- Evaluation Review, 2016, v. 40, n. 2, p. 142, doi. 10.1177/0193841X16666196
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- Publication type:
- Article
PATOLOŠKO IGRANJE VIDEOIGARA: ULOGA SPOLA, SAMOPOŠTOVANJA I EDUKACIJSKE SREDINE.
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- Croatian Review of Rehabilitation Research / Hrvatska Revija za Rehabilitacijska Istraživanja, 2011, v. 47, n. 2, p. 1
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- Publication type:
- Article
El uso de videojuegos activos entre los adolescentes.
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- Cultura, Ciencia y Deporte, 2012, n. 19, p. 19
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- Publication type:
- Article
Se busca mercado adolescente: internet y videojuegos, las nuevas estrategias de la industria tabacalera.
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- Salud Pública de México, 2012, v. 54, n. 3, p. 303
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- Article
Correlates of video games playing among adolescents in an Islamic country.
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- 2010
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- Publication type:
- journal article
Platforms for mediated sociability and online social capital: the role of Facebook and massively multiplayer online games.
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- Asian Journal of Communication, 2011, v. 21, n. 5, p. 467, doi. 10.1080/01292986.2011.587014
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- Article
Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication.
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- Journal of Youth & Adolescence, 2007, v. 36, n. 3, p. 325, doi. 10.1007/s10964-006-9151-5
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- Article
Adolescents' Modern Media Use and Beliefs About Masculine Gender Roles and Norms.
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- Journalism & Mass Communication Quarterly, 2022, v. 99, n. 1, p. 289, doi. 10.1177/10776990211035453
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- Publication type:
- Article
The manifestation of disturbing behavior on adolescents as a result of using violent video-games.
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- Academicus, 2017, n. 16, p. 113, doi. 10.7336/academicus.2017.16.08
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- Article
Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health.
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- CyberPsychology, Behavior & Social Networking, 2018, v. 21, n. 6, p. 388, doi. 10.1089/cyber.2017.0599
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- Publication type:
- Article
Associations of Social Support, Friends Only Known Through the Internet, and Health-Related Quality of Life with Internet Gaming Disorder in Adolescence.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 7, p. 436, doi. 10.1089/cyber.2016.0535
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- Publication type:
- Article
Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People.
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- CyberPsychology, Behavior & Social Networking, 2016, v. 19, n. 7, p. 426, doi. 10.1089/cyber.2016.0093
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- Publication type:
- Article
Parental Influences on Adolescent Video Game Play: A Study of Accessibility, Rules, Limit Setting, Monitoring, and Cybersafety.
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 5, p. 273, doi. 10.1089/cyber.2014.0611
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- Article
Daily Violent Video Game Playing and Depression in Preadolescent Youth.
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- CyberPsychology, Behavior & Social Networking, 2014, v. 17, n. 9, p. 609, doi. 10.1089/cyber.2014.0091
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- Article
La generación interactiva en Colombia: adolescentes frente a la Internet, el celular y los videojuegos.
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- Revista Anagramas, 2010, v. 9, n. 17, p. 45
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- Publication type:
- Article
EFFECT OF VIDEOGAME PLAY AND EXTRACURRICULAR ACTIVITIES ON PARENT PERCEIVED SOCIO-EMOTIONAL FUNCTIONING IN CHILDREN AND ADOLESCENTS.
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- International Journal of Psychology: A Biopsychosocial Approach / Tarptautinis Psichologijos Žurnalas: Biopsichosocialinis Požiūris, 2013, n. 12, p. 29, doi. 10.7220/1941-7233.12.2
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- Publication type:
- Article
Problematic Use of Video Games and Substance Abuse in Early Adolescence: A Cross-sectional Study.
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- American Journal of Health Behavior, 2016, v. 40, n. 5, p. 594, doi. 10.5993/AJHB.40.5.6
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- Publication type:
- Article
DOES GENDER MODIFY THE IMPACT OF VIDEO GAME PLAYING AND TELEVISION WATCHING ON ADOLESCENT OBESITY?
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- American Journal of Health Studies, 2006, v. 21, n. 1/2, p. 62
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- Publication type:
- Article
'Exergaming,' corporate interests and the crisis discourse of childhood obesity.
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- Sport, Education & Society, 2010, v. 15, n. 2, p. 169, doi. 10.1080/13573321003683828
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- Publication type:
- Article
Chronic violent video game exposure and desensitization to violence Behavioral and event-related brain potential data.
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- Journal of Youth Ministry, 2007, v. 5, n. 2, p. 95
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- Publication type:
- Article
The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.
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- Journal of Youth & Adolescence, 2017, v. 46, n. 2, p. 388, doi. 10.1007/s10964-016-0561-8
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- Publication type:
- Article
More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood.
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- Journal of Youth & Adolescence, 2010, v. 39, n. 2, p. 103, doi. 10.1007/s10964-008-9390-8
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- Publication type:
- Article