Works matching DE "VIDEO games %26 society"
Results: 259
Female Video Game Players and the Protective Effect of Feminist Identity Against Internalized Misogyny.
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- Sex Roles, 2020, v. 82, n. 5/6, p. 266, doi. 10.1007/s11199-019-01055-7
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- Publication type:
- Article
Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults.
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- Sex Roles, 2019, v. 80, n. 5/6, p. 310, doi. 10.1007/s11199-018-0934-4
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- Article
Subverting utilitarian subject-object relations in video games: A philosophical analysis of Thatgamecompany's Journey.
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- South African Journal of Philosophy, 2018, v. 37, n. 4, p. 466, doi. 10.1080/02580136.2018.1532189
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- Article
Manifest Destiny 2.0: Genre trouble in game worlds.
- Published in:
- 2024
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- Publication type:
- Book Review
“Wii're Here for a Good Time”: The Sneaky Rhetoric of Wii-Themed Parties.
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- Journal of American Culture, 2010, v. 33, n. 1, p. 30, doi. 10.1111/j.1542-734X.2010.00728.x
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- Publication type:
- Article
Video Games Do Affect Social Outcomes: A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play.
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- Personality & Social Psychology Bulletin, 2014, v. 40, n. 5, p. 578, doi. 10.1177/0146167213520459
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- Publication type:
- Article
Video games, cognitive capital, the cognitariat, the and dream factory's seedy streets: patrolling the citizenry of LA Noire.
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- Jump Cut: A Review of Contemporary Media, 2012, n. 54, p. 44
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- Publication type:
- Article
Videojuegos como dispositivos culturales: las competencias espaciales en educación.
- Published in:
- 2010
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- Publication type:
- Essay
Videojuegos como dispositivos culturales: las competencias espaciales en educación.
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- Comunicar, 2009, p. 183
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- Publication type:
- Article
Predictors and patterns of problematic Internet game use using a decision tree model.
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- Journal of Behavioral Addictions, 2016, v. 5, n. 3, p. 500, doi. 10.1556/2006.5.2016.051
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- Publication type:
- Article
Spatial Imagining and Ideology of Digital Commemoration (Russian Online Gaming).
- Published in:
- 2012
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- Publication type:
- Essay
Co-opting Transmedia Consumers: User Content as Entertainment or ‘Free Labour’? The Cases of S.T.A.L.K.E.R . and Metro 2033.
- Published in:
- 2012
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- Publication type:
- Essay
Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games.
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- CyberPsychology & Behavior, 2008, v. 11, n. 4, p. 481, doi. 10.1089/cpb.2007.0140
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- Publication type:
- Article
Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play.
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- CyberPsychology & Behavior, 2006, v. 9, n. 3, p. 308, doi. 10.1089/cpb.2006.9.308
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- Publication type:
- Article
Playing with the Past: Digital Games and the Simulation of History.
- Published in:
- 2015
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- Publication type:
- Book Review
Networked Being: Transactions in On-line Gaming Communities.
- Published in:
- Parallax, 2010, v. 16, n. 1, p. 19, doi. 10.1080/13534640903478700
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- Publication type:
- Article
Two N-visualisation tools: game versus reality.
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- Journal of Integrative Environmental Sciences, 2010, v. 7, p. 289, doi. 10.1080/19438151003680835
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- Publication type:
- Article
Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature.
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- Psychiatry & Clinical Neurosciences, 2017, v. 71, n. 7, p. 425, doi. 10.1111/pcn.12532
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- Publication type:
- Article
Typology of Internet gaming disorder and its clinical implications.
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- Psychiatry & Clinical Neurosciences, 2017, v. 71, n. 7, p. 479, doi. 10.1111/pcn.12457
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- Publication type:
- Article
Internet Gaming Disorder as a formative construct: Implications for conceptualization and measurement.
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- Psychiatry & Clinical Neurosciences, 2017, v. 71, n. 7, p. 445, doi. 10.1111/pcn.12404
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- Publication type:
- Article
Transnational suburbia: suburban settings in Australian video games.
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- Continuum: Journal of Media & Cultural Studies, 2023, v. 37, n. 2, p. 169, doi. 10.1080/10304312.2023.2215973
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- Publication type:
- Article
Teenage heroes and evil deviants: sexuality and history in JRPGs.
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- Continuum: Journal of Media & Cultural Studies, 2017, v. 31, n. 6, p. 903, doi. 10.1080/10304312.2017.1374351
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- Publication type:
- Article
100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers<sup>1</sup> 100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers.
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- Sociological Forum, 2012, v. 27, n. 4, p. 961, doi. 10.1111/j.1573-7861.2012.01364.x
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- Article
Violent Video Games Affecting our Children.
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- Pediatric Nursing, 2000, v. 26, n. 6, p. 607
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- Publication type:
- Article
De la promesa digital a los videojuegos del oprimido. Claves sobre un uso de resistencia a través del consumo cultural.
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- Palabra Clave, 2013, v. 16, n. 3, p. 760
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- Publication type:
- Article
Fighting games and Go.
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- Thesis Eleven, 2017, v. 138, n. 1, p. 26, doi. 10.1177/0725513616689399
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- Publication type:
- Article
Sharing Rewards in Cooperative Connectivity Games.
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- Journal of Artificial Intelligence Research, 2013, v. 47, p. 281, doi. 10.1613/jair.3841
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- Publication type:
- Article
Legitimacy and the virtual battlefield: putting the first-person shooter on the witness stand.
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- Australian Journal of International Affairs, 2013, v. 67, n. 5, p. 638, doi. 10.1080/10357718.2013.817523
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- Publication type:
- Article
The conditions of learning: Is learning natural?
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- Reading Teacher, 2002, v. 55, n. 8, p. 758
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- Publication type:
- Article
Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games.
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- Journal of Computer-Mediated Communication, 2015, v. 20, n. 4, p. 381, doi. 10.1111/jcc4.12123
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- Publication type:
- Article
How to be a gamer! Exploring personal and social indicators of gamer identity.
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- Journal of Computer-Mediated Communication, 2015, v. 20, n. 3, p. 346, doi. 10.1111/jcc4.12114
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- Publication type:
- Article
Queer Spark in the Machine.
- Published in:
- 2021
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- Publication type:
- Book Review
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds.
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- Computer Supported Cooperative Work: The Journal of Collaborative Computing, 2007, v. 16, n. 3, p. 265, doi. 10.1007/s10606-006-9021-4
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- Publication type:
- Article
Videojuegos y sociedades de control: la formación del cognitariado en las Global Game Jams.
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- Revista Crítica de Ciências Sociais, 2019, n. 118, p. 101, doi. 10.4000/rccs.8581
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- Publication type:
- Article
Examining Augmented Reality as a Platform for Situated Ethnography through the Lens of the ARIS Wisconsin Uprising Game.
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- Journal of American Folklore, 2013, v. 126, n. 499, p. 70, doi. 10.5406/jamerfolk.126.499.0070
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- Publication type:
- Article
America's digital army: games at work and war: by Robertson AllenLondon: University of Nebraska Press, 2017, 228 pages ISBN: 978-1-4962-0191-1 (paperback) Price: £23.99.
- Published in:
- 2020
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- Publication type:
- Book Review
Landmarks for the Contemporary Analysis of the Video Games.
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- Cultural Intertexts, 2015, v. 4, p. 35
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- Publication type:
- Article
Catharsis and Media Violence: A Conceptual Analysis.
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- Societies (2075-4698), 2013, v. 3, n. 4, p. 491, doi. 10.3390/soc3040491
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- Publication type:
- Article
Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play.
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- Societies (2075-4698), 2013, v. 3, n. 4, p. 445, doi. 10.3390/soc3040445
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- Publication type:
- Article
Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary Conditions.
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- Societies (2075-4698), 2013, v. 3, n. 4, p. 383, doi. 10.3390/soc3040383
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- Publication type:
- Article
What Does Happen to Our Driving When We Get Older?
- Published in:
- Transport Reviews, 2015, v. 35, n. 1, p. 56, doi. 10.1080/01441647.2014.997819
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- Publication type:
- Article
Violence in E-Rated Video Games.
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- JAMA: Journal of the American Medical Association, 2001, v. 286, n. 5, p. 591, doi. 10.1001/jama.286.5.591
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- Publication type:
- Article
God in the Game: Cosmopolitanism and Religious Conflict in Videogames.
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- Journal of the American Academy of Religion, 2013, v. 81, n. 1, p. 249, doi. 10.1093/jaarel/lfs102
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- Publication type:
- Article
Social representations and ideologies in digital games.
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- Journal of Media Research, 2009, n. 5, p. 30
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- Publication type:
- Article
Introduction to Volume 9, Issue 2 of topiCS.
- Published in:
- Topics in Cognitive Science, 2017, v. 9, n. 2, p. 258, doi. 10.1111/tops.12270
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- Publication type:
- Article
Perceptual Learning During Action Video Game Playing.
- Published in:
- Topics in Cognitive Science, 2010, v. 2, n. 2, p. 202, doi. 10.1111/j.1756-8765.2009.01054.x
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- Publication type:
- Article
PLAYUNG @ BEING SOCIAL:A CASE STUDY OF SOCIAL MEDIA AND ONLINE GAMES IN SHANGHAI.
- Published in:
- 2011
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- Publication type:
- Case Study
The Turbulent Rise of the “Child Gamer”: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children's Digital Play.
- Published in:
- Communication, Culture & Critique, 2009, v. 2, n. 3, p. 319, doi. 10.1111/j.1753-9137.2009.01040.x
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- Publication type:
- Article
Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults.
- Published in:
- Frontiers in Human Neuroscience, 2016, p. 1, doi. 10.3389/fnhum.2016.00206
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- Publication type:
- Article
Questions, challenges and perspectives relating to Internet gaming disorder.
- Published in:
- 2018
- By:
- Publication type:
- Editorial