Works matching DE "VIDEO games %26 psychology"
Results: 444
Predicting Adolescents' Self-Objectification from Sexualized Video Game and Instagram Use: A Longitudinal Study.
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- Sex Roles, 2021, v. 84, n. 9/10, p. 584, doi. 10.1007/s11199-020-01187-1
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- Article
Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults.
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- Sex Roles, 2019, v. 80, n. 5/6, p. 310, doi. 10.1007/s11199-018-0934-4
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- Article
Sadness, Suicide, and Their Association with Video Game and Internet Overuse among Teens: Results from the Youth Risk Behavior Survey 2007 and 2009.
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- Suicide & Life-Threatening Behavior, 2011, v. 41, n. 3, p. 307, doi. 10.1111/j.1943-278X.2011.00030.x
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- Article
The Emergence of a New Type of Sport Fan: Comparing the Fandom, Motivational Profiles, and Identification of Electronic and Traditional Sport Fans.
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- Journal of Sport Behavior, 2019, v. 42, n. 2, p. 127
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- Article
Subverting utilitarian subject-object relations in video games: A philosophical analysis of Thatgamecompany's Journey.
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- South African Journal of Philosophy, 2018, v. 37, n. 4, p. 466, doi. 10.1080/02580136.2018.1532189
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- Article
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies.
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- Personality & Social Psychology Bulletin, 2009, v. 35, n. 6, p. 752, doi. 10.1177/0146167209333045
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- Article
The Others Will Help: The Presence of Multiple Video Game Characters Reduces Helping After the Game Is Over.
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- Journal of Social Psychology, 2014, v. 154, n. 2, p. 101, doi. 10.1080/00224545.2013.864595
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- Article
Effects of Playing Video Games on Perceptions of One's Humanity.
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- Journal of Social Psychology, 2013, v. 153, n. 4, p. 499, doi. 10.1080/00224545.2013.768593
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- Article
Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts.
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- Journal of Social Psychology, 2011, v. 151, n. 2, p. 121, doi. 10.1080/00224540903365588
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- Article
P03-98 - A virtual reality based approach to investigate self monitoring and self agency in schizophrenia
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- 2010
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- Abstract
P02-223 - Dimensions of psychopathology among video game players
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- 2010
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- Abstract
P02-158 - Emotional responses in excessive players of violent video games - an fMRI-study
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- 2010
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- Abstract
Effects of Playing Videogames on Children's Aggressive and Other Behaviors.
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- Journal of Applied Social Psychology, 1988, v. 18, n. 5, p. 454, doi. 10.1111/j.1559-1816.1988.tb00028.x
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- Article
Online gaming and tilting: Psychosocial exploration for promotion of emotional regulation.
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- 2022
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- Letter to the Editor
Videojugando se aprende: renovar la teoría del conocimiento y la educación.
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- Comunicar, 2009, p. 157, doi. 10.3916/c33-2009-03-007
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- Article
Violence and the Religious Instinct.
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- Psychological Perspectives, 2011, v. 54, n. 4, p. 414, doi. 10.1080/00332925.2011.622630
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- Article
The impact of heavy and disordered use of games and social media on adolescents' psychological, social, and school functioning.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 697, doi. 10.1556/2006.7.2018.65
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- Article
Policy and prevention efforts for gaming should consider a broad perspective.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 543, doi. 10.1556/2006.7.2018.64
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- Article
Ambiguities in existing Iranian national policies addressing excessive gaming.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 540, doi. 10.1556/2006.7.2018.63
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- Article
Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 526, doi. 10.1556/2006.7.2018.62
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- Article
The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 531, doi. 10.1556/2006.7.2018.61
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- Article
Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018).
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 536, doi. 10.1556/2006.7.2018.60
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- Article
Playing the wrong game again? Policy responses to problematic video gaming in Brazil.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 518, doi. 10.1556/2006.7.2018.55
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- Article
Policy responses to problematic video game use: A systematic review of current measures and future possibilities.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 503, doi. 10.1556/2006.6.2017.050
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- Article
A weak scientific basis for gaming disorder: Let us err on the side of caution.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 1, p. 1, doi. 10.1556/2006.7.2018.19
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- Article
Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?
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- Journal of Behavioral Addictions, 2014, v. 3, n. 1, p. 27, doi. 10.1556/JBA.3.2014.002
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- Article
Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games.
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- CyberPsychology & Behavior, 2009, v. 12, n. 5, p. 485, doi. 10.1089/cpb.2009.0083
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- Article
How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food–Sponsored Online Video Games.
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- CyberPsychology & Behavior, 2009, v. 12, n. 3, p. 277, doi. 10.1089/cpb.2008.0292
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- Article
Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2.
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- CyberPsychology & Behavior, 2007, v. 10, n. 3, p. 330, doi. 10.1089/cpb.2006.9947
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- Article
Corrections.
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- 2007
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- Correction Notice
Phantasmal Spaces: Archetypical Venues in Computer Games.
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- 2020
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- Book Review
ADHD outside the laboratory: boys' executive function performance on tasks in videogame play and on a visit to the zoo.
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- 2002
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- Publication type:
- journal article
Psychological needs, purpose in life, and problem video game playing among Chinese young adults.
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- International Journal of Psychology, 2013, v. 48, n. 4, p. 583, doi. 10.1080/00207594.2012.658057
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- Article
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
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- Attention, Perception & Psychophysics, 2016, v. 78, n. 1, p. 218, doi. 10.3758/s13414-015-0988-0
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- Article
News from the field.
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- Attention, Perception & Psychophysics, 2015, v. 77, n. 1, p. 1, doi. 10.3758/s13414-014-0816-y
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- Article
Children's high engagement makes disordered video game playing unique among addictive disorders.
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- 2019
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- Letter to the Editor
Could Watching TV Be Good for You? Examining How Media Consumption Patterns Relate to Salivary Cortisol.
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- Health Communication, 2016, v. 31, n. 11, p. 1345, doi. 10.1080/10410236.2015.1061309
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- Article
Playing War: Military Video Games after 9/11.
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- 2017
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- Book Review
Gaming motivation and problematic video gaming: The role of needs frustration.
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- European Journal of Social Psychology, 2018, v. 48, n. 4, p. 551, doi. 10.1002/ejsp.2343
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- Article
Why are online games so self-involving: A social identity analysis of massively multiplayer online role-playing games.
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- European Journal of Social Psychology, 2015, v. 45, n. 3, p. 349, doi. 10.1002/ejsp.2103
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- Article
Effects of Same-Sex Avatar versus Opposite-Sex Avatar Violent Video Games on Aggressive Behavior among Chinese Children.
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- Journal of Aggression, Maltreatment & Trauma, 2022, v. 31, n. 1, p. 83, doi. 10.1080/10926771.2021.1984351
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- Article
Gaming disorder: what doctors need to know.
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- British Journal of Hospital Medicine (17508460), 2020, v. 81, n. 8, p. 1, doi. 10.12968/hmed.2020.0181
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- Article
Promoting physical activity with a school-based dance mat exergaming intervention: qualitative findings from a natural experiment.
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- 2016
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- Publication type:
- journal article
Procedural monsters: rhetoric, commonplace and 'heroic madness' in video games.
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- Journal for Cultural Research, 2018, v. 22, n. 3, p. 310, doi. 10.1080/14797585.2018.1553672
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- Article
TRAINING SPATIAL SKILLS IN MEN AND WOMEN.
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- Perceptual & Motor Skills, 2014, v. 119, n. 1, p. 82, doi. 10.2466/23.25.PMS.119c12z0
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- Article
Addictive Potential of Internet Applications and Differential Correlates of Problematic Use in Internet Gamers versus Generalized Internet Users in a Representative Sample of Adolescents.
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- 2017
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- Publication type:
- journal article
"War...war never changes": exploring explicit and implicit encounters with death in a post-apocalyptic gameworld.
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- Mortality, 2018, v. 23, n. 2, p. 135, doi. 10.1080/13576275.2017.1319348
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- Article
Baby with the Bathwater? Examining the Relationship between Video Game Use and Relationship Outcomes and the Moderating Effects of Attachment Behaviors among Married Casual Gamers.
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- 2019
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- Publication type:
- journal article
The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behavior.
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- Journal of Applied Social Psychology, 2013, v. 43, n. 9, p. 1862, doi. 10.1111/jasp.12148
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- Publication type:
- Article
Effects of Playing Violent Computer Games on Emotional Desensitization and Aggressive Behavior.
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- Journal of Applied Social Psychology, 2011, v. 41, n. 8, p. 1900, doi. 10.1111/j.1559-1816.2011.00791.x
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- Publication type:
- Article