Works matching DE "VIDEO games %26 children"
Results: 265
COURSEWARE REVIEW: MATH INVADERS.
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- Journal of Learning Disabilities, 1985, v. 18, n. 6
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Didi & Ditto First Grade: The Wolf King.
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- 2006
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- Product Review
Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance.
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- Journal of Applied Social Psychology, 1997, v. 27, n. 13, p. 1175, doi. 10.1111/j.1559-1816.1997.tb01800.x
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Effects of Playing Videogames on Children's Aggressive and Other Behaviors.
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- Journal of Applied Social Psychology, 1988, v. 18, n. 5, p. 454, doi. 10.1111/j.1559-1816.1988.tb00028.x
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An update on the effects of playing violent video games
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- Journal of Adolescence, 2004, v. 27, n. 1, p. 113, doi. 10.1016/j.adolescence.2003.10.009
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Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play
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- Journal of Adolescence, 2004, v. 27, n. 1, p. 97, doi. 10.1016/j.adolescence.2003.10.008
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Linking obesity and activity level with children's television and video game use
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- Journal of Adolescence, 2004, v. 27, n. 1, p. 71, doi. 10.1016/j.adolescence.2003.10.003
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Exposure to violent video games increases automatic aggressiveness
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- Journal of Adolescence, 2004, v. 27, n. 1, p. 41, doi. 10.1016/j.adolescence.2003.10.004
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The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
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- Journal of Adolescence, 2004, v. 27, n. 1, p. 5, doi. 10.1016/j.adolescence.2003.10.002
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- Article
Del Ajedrez a StarCraft. Análisis comparativo de juegos tradicionales y videojuegos.
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- Comunicar, 2012, v. 19, n. 38, p. 121, doi. 10.3916/C38-2012-03-03
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- Article
Videojugando se aprende: renovar la teoría del conocimiento y la educación.
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- Comunicar, 2009, p. 157, doi. 10.3916/c33-2009-03-007
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Children, gender and video games: towards a relational approach to multimedia, by Valerie Walkerdine.
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- 2008
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- Book Review
The Role of Environmental Effects on Developing Creativity in Children.
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- Manzar: The Iranian Scientific Journal of Landscape, 2012, v. 4, n. 19, p. 15
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- Article
Dance Dance Revolution and EyeToy Kinetic Modifications for Youths with Visual Impairments.
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- JOPERD: The Journal of Physical Education, Recreation & Dance, 2010, v. 81, n. 4, p. 15, doi. 10.1080/07303084.2010.10598459
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- Article
Using the "Enemy" to Increase Physical Activity.
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- 2008
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- Publication type:
- Editorial
Interactive Video Games in Physical Education.
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- JOPERD: The Journal of Physical Education, Recreation & Dance, 2007, v. 78, n. 5, p. 29, doi. 10.1080/07303084.2007.10598021
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- Article
SoundTag: children's interactive play based upon RFID employed wearable computer.
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- Digital Creativity, 2008, v. 19, n. 3, p. 162, doi. 10.1080/14626260802312699
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Videogames in the Library? What Is the World Coming To?
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- School Libraries Worldwide, 2008, v. 14, n. 2, p. 83
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What baboons, babies and Tetris players tell us about interaction: a biosocial view of norm-based social learning.
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- Connection Science, 2006, v. 18, n. 4, p. 363, doi. 10.1080/09540090600879703
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Children and Video Games: Addiction, Engagement, and Scholastic Achievement.
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- CyberPsychology & Behavior, 2009, v. 12, n. 5, p. 567, doi. 10.1089/cpb.2009.0079
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How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food–Sponsored Online Video Games.
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- CyberPsychology & Behavior, 2009, v. 12, n. 3, p. 277, doi. 10.1089/cpb.2008.0292
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- Article
Information Technology (IT) Use and Children's Psychological Well-Being.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 755, doi. 10.1089/cpb.2008.0035
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- Article
Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play.
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- CyberPsychology & Behavior, 2006, v. 9, n. 3, p. 308, doi. 10.1089/cpb.2006.9.308
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Video Game Addiction in Children and Teenagers in Taiwan.
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- CyberPsychology & Behavior, 2004, v. 7, n. 5, p. 571, doi. 10.1089/1094931042403127
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Storytelling and Videogames. An interdisciplinary approach to interactive multimedia models for children.
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- Studi Sulla Formazione, 2013, v. 16, n. 1, p. 67
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Moguć i učinci igranja računalnih igrica i videoigara na djecu i adolescente.
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- Napredak, 2010, v. 151, n. 2, p. 195
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Age matters: The effect of onset age of video game play on task-switching abilities.
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- Attention, Perception & Psychophysics, 2016, v. 78, n. 4, p. 1125, doi. 10.3758/s13414-016-1068-9
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Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review.
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- Child: Care, Health & Development, 2009, v. 35, n. 1, p. 5, doi. 10.1111/j.1365-2214.2008.00912.x
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Classification of learning outcomes: evidence from the computer games literature.
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- Curriculum Journal, 2005, v. 16, n. 4, p. 455, doi. 10.1080/09585170500384529
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Violent Video Games Affecting our Children.
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- Pediatric Nursing, 2000, v. 26, n. 6, p. 607
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GAME OVER FOR CHILDHOOD? VIOLENT VIDEO GAMES AS FIRST AMENDMENT SPEECH.
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- Rutgers Computer & Technology Law Journal, 2012, v. 38, n. 2, p. 173
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- Article
Entertainment Media Violence: Roles for Extension Professionals.
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- Journal of Extension, 2004, v. 42, n. 5, p. N.PAG
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What can video games teach us about teaching reading?
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- Reading Teacher, 2007, v. 60, n. 8, p. 718, doi. 10.1598/RT.60.8.2
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Los videojuegos: ventajas y perjuicios para los niños.
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- Revista Mexicana de Pediatria, 2014, v. 81, n. 2, p. 74
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Gender and Computer Games: Exploring Females’ Dislikes.
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- Journal of Computer-Mediated Communication, 2006, v. 11, n. 4, p. 910, doi. 10.1111/j.1083-6101.2006.00301.x
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Digital Literacies.
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- Journal of Adolescent & Adult Literacy, 2010, v. 54, n. 1, p. 61, doi. 10.1598/JAAL.54.1.7
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Joining the video-game literacy club: A reluctant mother tries to join the "flow"
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- Journal of Adolescent & Adult Literacy, 2005, v. 48, n. 5, p. 428, doi. 10.1598/JAAL.48.5.6
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A Multimethodological Study of Preschoolers' Preferences for Aggressive Television and Video Games.
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- Journal of Genetic Psychology, 2018, v. 179, n. 3, p. 156, doi. 10.1080/00221325.2018.1454883
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READING AND MEDIA HABITS OF COLLEGE STUDENTS VARYING BY SEX AND REMEDIAL STATUS.
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- College Student Journal, 2010, v. 44, n. 2, p. 492
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Terminator or Super Mario: Human/Computer Hybrids, Actual and Virtual.
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- Dialog: A Journal of Theology, 2005, v. 44, n. 4, p. 347, doi. 10.1111/j.0012-2033.2005.00278.x
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- Article
İLKÖĞRETİM ÖĞRENCİLERİNİN BİLGİSAYAR OYUN BAĞIMLILIKLARININ İNCELENMESİ.
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- Adıyaman Üniversitesi Sosyal Bilimler Enstitisü Dergisi, 2012, v. 5, n. 9, p. 89
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Health hazard of the increased widespread use of new technologies by children and young people in northern Italy.
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- SJWEH Supplements, 2007, n. 3, p. 42
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- Article
Violence in E-Rated Video Games.
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- JAMA: Journal of the American Medical Association, 2001, v. 286, n. 5, p. 591, doi. 10.1001/jama.286.5.591
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The Brain, the Biology Classroom & Kids with Video Games.
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- 2005
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- Publication type:
- Editorial
VIDEO GAMES IN THE CLASSROOM: DEVELOPING DIGITAL LITERACIES.
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- Practically Primary, 2012, v. 17, n. 1, p. 17
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- Article
Can Video Games Enhance Creativity? Effects of Emotion Generated by Dance Dance Revolution.
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- Creativity Research Journal, 2010, v. 22, n. 3, p. 294, doi. 10.1080/10400419.2010.503540
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- Article
Playing the Perilous Classification Game.
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- Metro, 2014, n. 181, p. 123
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- Article
The Turbulent Rise of the “Child Gamer”: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children's Digital Play.
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- Communication, Culture & Critique, 2009, v. 2, n. 3, p. 319, doi. 10.1111/j.1753-9137.2009.01040.x
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- Article
PLAYING FOR REAL: VIDEO GAMES FOR CHILDREN'S DIET AND PHYSICAL ACTIVITY CHANGE.
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- 2010
- Publication type:
- Abstract
Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates.
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- International Journal of Mental Health & Addiction, 2018, v. 16, n. 4, p. 888, doi. 10.1007/s11469-017-9750-2
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- Article