Works matching DE "VIDEO games %26 children"
Results: 256
Just Fun and Games?
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- Optometric Education, 2007, v. 32, n. 3, p. 69
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- Article
Videogames, Persuasion and the War on Terror: Escaping or Embedding the Military-Entertainment Complex?
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- Political Studies, 2012, v. 60, n. 3, p. 504, doi. 10.1111/j.1467-9248.2011.00923.x
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- Article
Postural activity and motion sickness during video game play in children and adults.
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- Experimental Brain Research, 2012, v. 217, n. 2, p. 299, doi. 10.1007/s00221-011-2993-4
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- Article
Early adopters: Playing new literacies and pretending new technologies in print-centric classrooms.
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- Journal of Early Childhood Literacy, 2009, v. 9, n. 2, p. 117, doi. 10.1177/1468798409105583
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- Article
Didi & Ditto First Grade: The Wolf King.
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- 2006
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- Product Review
How technology is transforming the ways in which children play.
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- Early Child Development & Care, 2017, v. 187, n. 7, p. 1138, doi. 10.1080/03004430.2016.1157790
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- Article
Goals, Attention, and Video Game Performance Among Gifted Children.
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- Gifted Child Quarterly, 2001, v. 45, n. 3, p. 216, doi. 10.1177/001698620104500306
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- Article
Motivational engagement and video gaming: a mixed methods study.
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- Educational Technology Research & Development, 2010, v. 58, n. 3, p. 245, doi. 10.1007/s11423-009-9134-9
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- Article
Constructionist Gaming: Understanding the Benefits of Making Games for Learning.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 313, doi. 10.1080/00461520.2015.1124022
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- Article
VIDEO GAMES PROMOTE SAUDI CHILDREN'S ENGLISH VOCABULARY RETENTION.
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- Education, 2015, v. 136, n. 2, p. 123
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- Article
iCivics and the IADC.
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- Defense Counsel Journal, 2013, v. 80, n. 3, p. 215, doi. 10.12690/0895-0016-80.3.215
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- Article
CRITICAL APPROACHES ON THE USE OF NEW COMMUNICATION TECHNOLOGIES FOR EDUCATIONAL PURPOSES.
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- Euromentor, 2012, v. 3, n. 4, p. 103
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- Article
Television and Children.
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- Childhood Education, 2004, v. 80, n. 4, p. 206-B
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- Article
İLKÖĞRETİM ÖĞRENCİLERİNİN BİLGİSAYAR OYUN BAĞIMLILIKLARININ İNCELENMESİ.
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- Adıyaman Üniversitesi Sosyal Bilimler Enstitisü Dergisi, 2012, v. 5, n. 9, p. 89
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- Article
Didactics, movement and technology: new frontiers of the human-machine interaction.
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- Journal of Human Sport & Exercise, 2012, v. 7, n. 1, p. S178, doi. 10.4100/jhse.2012.7.proc1.20
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- Article
The Child Savage, 1890–2010: From Comics to Game ed. by Elisabeth Wesseling (review).
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- 2018
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- Book Review
Dear Mom and Dad.
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- 2009
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- Letter
VIDEOJUEGOS Y APRENDIZAJE DE LA HISTORIA: LA SAGA ASSASIN'S CREED.
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- Contextos Educativos, 2014, v. 17, p. 145
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- Article
Ventanas de ocio: Televisión y videojuegos.
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- 2008
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- Essay
Active video games and energy expenditure among the overweight children.
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- International Journal of Fitness, 2008, v. 4, n. 2, p. 17
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- Article
Use of active video gaming in children with neuromotor dysfunction: a systematic review.
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- 2017
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- Publication type:
- journal article
GAME OVER FOR CHILDHOOD? VIOLENT VIDEO GAMES AS FIRST AMENDMENT SPEECH.
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- Rutgers Computer & Technology Law Journal, 2012, v. 38, n. 2, p. 173
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- Article
'Everything not saved will be lost': Videogames, Violence, and Memory in Contemporary Irish Fiction.
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- Irish University Review, 2017, v. 47, n. 1, p. 126, doi. 10.3366/iur.2017.0261
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- Article
A Review of the Effects of Violent Video Games on Children and Adolescents.
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- Washington & Lee Law Review, 2009, v. 66, n. 3, p. 1033
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- Article
Play and the Search for Identity in the Cyberspace Community.
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- Washington & Lee Law Review, 2009, v. 66, n. 3, p. 1003
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- Article
Entertainment Media Violence: Roles for Extension Professionals.
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- Journal of Extension, 2004, v. 42, n. 5, p. N.PAG
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- Article
Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace.
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- Ethics & Information Technology, 2013, v. 15, n. 1, p. 13, doi. 10.1007/s10676-012-9306-x
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- Article
Children's Electronic Gaming Content Preferences and Psychosocial Factors.
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- NORDICOM Review, 2009, v. 30, n. 2, p. 69, doi. 10.1515/nor-2017-0152
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- Article
Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust.
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- International Journal of Serious Games, 2016, v. 3, n. 3, p. 39, doi. 10.17083/ijsg.v3i3.125
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- Article
El efecto de los videojuegos en variables sociales, psicológicas y fisiológicas en niños y adolescentes.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2012, v. 21, p. 43
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- Article
Sexual Violence Against Women in Video Games: The Effect of Virtual World on the Real World.
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- IUP Law Review, 2019, v. 9, n. 3, p. 46
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- Article
Terminator or Super Mario: Human/Computer Hybrids, Actual and Virtual.
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- Dialog: A Journal of Theology, 2005, v. 44, n. 4, p. 347, doi. 10.1111/j.0012-2033.2005.00278.x
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- Article
The effect of a peer on VO<sub>2</sub> and game choice in 6-10 year old children.
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- Frontiers in Physiology, 2014, v. 5, p. 1, doi. 10.3389/fphys.2014.00202
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- Article
Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach.
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- CyberPsychology, Behavior & Social Networking, 2018, v. 21, n. 5, p. 281, doi. 10.1089/cyber.2017.0429
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- Article
Advergames Aiming Children in Turkey: A Content Analysis of 65 Advergames.
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- Business & Economics Research Journal, 2017, v. 8, n. 1, p. 115, doi. 10.20409/berj.2017126248
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- Article
Violence in E-Rated Video Games.
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- JAMA: Journal of the American Medical Association, 2001, v. 286, n. 5, p. 591, doi. 10.1001/jama.286.5.591
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- Article
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.
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- Aggressive Behavior, 2008, v. 34, n. 3, p. 256, doi. 10.1002/ab.20245
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- Article
Age matters: The effect of onset age of video game play on task-switching abilities.
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- Attention, Perception & Psychophysics, 2016, v. 78, n. 4, p. 1125, doi. 10.3758/s13414-016-1068-9
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- Article
PLAYING THE WRONG GAME: THE FOLLY OF CONTENT-BASED REGULATIONS OF VIDEO GAMES.
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- Business Law Review (15337421), 2013, v. 46, p. 85
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- Publication type:
- Article
Esports: Children, stimulants and video-gaming-induced inactivity.
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- 2018
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- Publication type:
- journal article
PLAYING FOR REAL: VIDEO GAMES FOR CHILDREN'S DIET AND PHYSICAL ACTIVITY CHANGE.
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- 2010
- Publication type:
- Abstract
Von der Informationskompetenz zur Kulturzugangskompetenz.
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- Bibliotheksdienst, 2015, v. 49, n. 5, p. 556, doi. 10.1515/bd-2015-0061
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- Publication type:
- Article
Evaluation of the effects of digital play addiction on eating attitudes.
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- Pakistan Journal of Medical Sciences, 2018, v. 34, n. 2, p. 1, doi. 10.12669/pjms.342.14537
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- Article
A Multi-modal Digital Game-based Learning Environment for Hospitalized Children with Chronic Illnesses.
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- Educational Technology & Society, 2014, v. 17, n. 4, p. 366
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- Article
Computer Games versus Maps before Reading Stories: Priming Readers' Spatial Situation Models.
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- Educational Technology & Society, 2011, v. 14, n. 1, p. 158
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- Article
Effect of Computer-Based Video Games on Children: An Experimental Study.
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- Educational Technology & Society, 2009, v. 12, n. 2, p. 1
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- Article
Electronic entertainment threatens conservation.
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- Frontiers in Ecology & the Environment, 2007, v. 5, n. 7, p. 347
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- Article
Los videojuegos: ventajas y perjuicios para los niños.
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- Revista Mexicana de Pediatria, 2014, v. 81, n. 2, p. 74
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- Article
Young People and Media Violence.
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- Teaching Artist Journal, 2003, v. 1, n. 4, p. 240
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- Publication type:
- Article
Bedtime Activities, Sleep Environment, and Sleep/Wake Patterns of Japanese Elementary School Children.
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- Behavioral Sleep Medicine, 2008, v. 6, n. 4, p. 220, doi. 10.1080/15402000802371338
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- Publication type:
- Article