Works about VIDEO games
Results: 5000
Anglicismos y creación léxica en el discurso de gamers españoles: el caso de Valorant.
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- RaeL: Revista Electrónica de Lingüística Aplicada, 2024, v. 23, n. 1, p. 55, doi. 10.58859/rael.v23i1.636
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- Article
Do psychological distress and digital sports influence the willingness to take the vaccine and precautionary saving? Empirical evidence from Shanghai.
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- Journal of Public Health: From Theory to Practice (2198-1833), 2024, v. 32, n. 8, p. 1371, doi. 10.1007/s10389-023-01915-3
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- Article
Associations between digital gaming behavior and physical activity among Finnish vocational students.
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- Journal of Public Health: From Theory to Practice (2198-1833), 2024, v. 32, n. 1, p. 53, doi. 10.1007/s10389-022-01788-y
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- Article
Insufficient declines in new HIV infection rates amidst high scores in HIV testing and awareness: 'a game theory simulation'.
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- Journal of Public Health: From Theory to Practice (2198-1833), 2022, v. 30, n. 12, p. 2829, doi. 10.1007/s10389-021-01498-x
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- Article
Nominal Suffixes Found in The Game "Final Fantasy VIII" by Square Enix.
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- IDEAS: Journal on English Language Teaching & Learning, Linguistics & Literature, 2024, v. 12, n. 2, p. 1703, doi. 10.2456/ideas.v12i2.5786
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- Article
Selling Bonus Actions in Video Games.
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- Management Science, 2025, v. 71, n. 3, p. 2544, doi. 10.1287/mnsc.2022.02348
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- Article
A Pilot Study on Video Game Training Effects on Visual Working Memory: Behavioral and Neural Insights.
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- Brain Sciences (2076-3425), 2025, v. 15, n. 2, p. 153, doi. 10.3390/brainsci15020153
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- Article
Az „AAA"-videójátékok magyarországi népszerűségét befolyásoló tényezők vizsgálata.
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- Hungarian Statistical Review / Statisztikai Szemle, 2025, v. 103, n. 2, p. 167, doi. 10.20311/stat2025.02.hu0167
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- Article
OTHER: INTERACTIVE PAPERS.
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- Frontiers of Entrepreneurship Research, 2024, v. 44, p. 264
- Publication type:
- Article
Relação entre videogames de ação, mindfulness e medo da COVID-19 em universitários.
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- PSICO, 2024, v. 55, n. 1, p. 1, doi. 10.15448/1980-8623.2024.1.42541
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- Article
Confinamiento y ejercicio. Estrategias audiovisuales contra el sedentarismo.
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- Teknokultura: Revista de Cultura Digital y Movimientos Sociales, 2021, v. 18, n. 2, p. 167, doi. 10.5209/TEKN.72503
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- Article
Extending the game immersion questionnaire to online users.
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- Frontiers in Psychology, 2025, p. 1, doi. 10.3389/fpsyg.2025.1473821
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- Article
Bootstrapped Edge Count Tests for Nonparametric Two-Sample Inference Under Heterogeneity.
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- Journal of Computational & Graphical Statistics, 2025, v. 34, n. 1, p. 306, doi. 10.1080/10618600.2024.2374583
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- Article
An online game spread model combining key nodes in scale-free networks.
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- Scientific Reports, 2025, v. 15, n. 1, p. 1, doi. 10.1038/s41598-025-90173-2
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- Article
Streaming de videojuegos como generador de empleo y nuevas oportunidades profesionales.
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- Anáhuac Journal, 2024, v. 24, n. 2, p. 185, doi. 10.36105/theanahuacjour.2024v24n2.2487
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- Article
Effects of exergames on rehabilitation outcomes in patients with osteoarthritis. A systematic review.
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- Disability & Rehabilitation, 2025, v. 47, n. 5, p. 1100, doi. 10.1080/09638288.2024.2368057
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- Article
Let's Talk Games: An Expert Exploration of Speech Interaction with NPCs.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 5, p. 3592, doi. 10.1080/10447318.2024.2338666
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- Publication type:
- Article
Does Competition in Online Games Foster Green Behaviour in Life? The Relationship Between Gamification Affordances and Engagement in Green Behaviours.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 5, p. 3491, doi. 10.1080/10447318.2024.2338657
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- Article
Cross-sectional study of co-occurring addiction problems among high school students in Tunisia.
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- Eastern Mediterranean Health Journal, 2023, v. 29, n. 12, p. 924, doi. 10.26719/emhj.23.121
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- Article
The relationship between playing computer or video games with mental health and social relationships among students in guidance schools, Kermanshah.
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- Eastern Mediterranean Health Journal, 2013, v. 19, p. S118
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- Article
Biofeedback mit Hilfe der Spielekonsole Wii.
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- Ergotherapie & Rehabilitation, 2010, v. 49, n. 2, p. 12
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- Article
Colonialism, Cinema and Revolution: Alyssa Goldstein Sepinwall's Slave Revolt on Screen: The Haitian Revolution in Film and Video Games.
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- Caribbean Quarterly, 2022, v. 68, n. 4, p. 606, doi. 10.1080/00086495.2022.2139550
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- Article
Playing Codenames with Language Graphs and Word Embeddings.
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- Journal of Artificial Intelligence Research, 2021, v. 71, p. 319, doi. 10.1613/jair.1.12665
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- Article
The Parameterized Complexity of Motion Planning for Snake-Like Robots.
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- Journal of Artificial Intelligence Research, 2020, v. 69, p. 191, doi. 10.1613/jair.1.11864
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- Article
General Game Playing with Imperfect Information.
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- Journal of Artificial Intelligence Research, 2019, v. 66, p. 901, doi. 10.1613/jair.1.11844
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- Article
Optimal Any-Angle Pathfinding In Practice.
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- Journal of Artificial Intelligence Research, 2016, v. 56, p. 89, doi. 10.1613/jair.5007
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- Article
Achieving Goals Quickly Using Real-time Search: Experimental Results in Video Games.
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- Journal of Artificial Intelligence Research, 2015, v. 54, p. 123, doi. 10.1613/jair.4800
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- Article
Heuristic Search When Time Matters.
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- Journal of Artificial Intelligence Research, 2013, v. 47, p. 697, doi. 10.1613/jair.4047
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- Article
Analysis of Watson's Strategies for Playing Jeopardy!
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- Journal of Artificial Intelligence Research, 2013, v. 47, p. 205, doi. 10.1613/jair.3834
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- Article
Theta*: Any-Angle Path Planning on Grids.
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- Journal of Artificial Intelligence Research, 2010, v. 39, p. 533, doi. 10.1613/jair.2994
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- Article
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding.
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- Journal of Artificial Intelligence Research, 2010, v. 39, p. 269, doi. 10.1613/jair.3076
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- Article
Dynamic Control in Real-Time Heuristic Search.
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- Journal of Artificial Intelligence Research, 2008, v. 32, p. 419, doi. 10.1613/jair.2497
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- Article
Learning to Play Using Low-Complexity Rule-Based Policies: Illustrations through Ms. Pac-Man.
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- Journal of Artificial Intelligence Research, 2007, v. 30, p. 659, doi. 10.1613/jair.2368
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- Article
Exploratory research on the gamification of exercise for Fibromyalgia using virtual reality.
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- International Journal of Virtual Reality, 2019, p. 59
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- Article
New collaborative game experiences, the example of "Game Jockey".
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- International Journal of Virtual Reality, 2019, p. 21
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- Article
Fostering Collaboration in Kindergarten through an Augmented Reality Game.
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- International Journal of Virtual Reality, 2011, v. 10, n. 3, p. 33, doi. 10.20870/ijvr.2011.10.3.2819
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- Article
A Motion-based User Interface for the Control of Virtual Humans Performing Sports.
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- International Journal of Virtual Reality, 2011, v. 10, n. 3, p. 1, doi. 10.20870/ijvr.2011.10.3.2815
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- Article
Stereo Educational Game with Vision Based Interaction in Virtual Environment.
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- International Journal of Virtual Reality, 2010, v. 9, n. 4, p. 79, doi. 10.20870/ijvr.2010.9.4.2793
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- Article
Automatic Modeling of Frequent Behaviors of Avatars and Players in a On Line Game.
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- International Journal of Virtual Reality, 2011, v. 10, n. 1, p. 5, doi. 10.20870/ijvr.2011.10.1.2795
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- Article
Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review.
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- Malaysian Journal of Medical Sciences, 2023, v. 30, n. 6, p. 29, doi. 10.21315/mjms2023.30.6.4
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- Article
Tropes vs. Women in Video Games [Online Video Series]. Part I: Damsel in Distress (2013).
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- Women & Language, 2013, v. 36, n. 1, p. 97
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- Article
INTERNET REVIEW: COOL KIDS SITES FOR NOT SO WARM DAYS.
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- Kentucky Libraries, 2004, v. 68, n. 1, p. 6
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- Article
Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomized Crossover Trial of an Active Video Games Intervention in Children.
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- Journal of Physical Activity & Health, 2016, v. 13, n. 9, p. 964, doi. 10.1123/jpah.2015-0470
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- Article
The Physical Activity Energy Cost of the Latest Active Video Games in Young Adults.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 2, p. 171, doi. 10.1123/jpah.12.2.171
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- Article
Direct Observation of Children's Preferences and Activity Levels During Interactive and Online Electronic Games.
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- Journal of Physical Activity & Health, 2010, v. 7, n. 4, p. 484, doi. 10.1123/jpah.7.4.484
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- Article
PRINCESS IN THE CASTLE.
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- 2017
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- Short Story
OLD VIDEO GAMES.
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- 2014
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- Publication type:
- Poem
Historical Overview: Playable Female Athlete Characters in Sport Simulation Videogames.
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- International Journal of the History of Sport, 2024, v. 41, n. 9, p. 886, doi. 10.1080/09523367.2024.2387638
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- Article
From E-Heroin to E-Sports: The Development of Competitive Gaming in China.
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- International Journal of the History of Sport, 2016, v. 33, n. 18, p. 2186, doi. 10.1080/09523367.2017.1358167
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- Article
The emerging practices of Chinese web journalism during the Beijing Olympics: A textual comparison with Western news sites.
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- Pacific Journalism Review: Te Koakoa, 2013, v. 19, n. 1, p. 221
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- Publication type:
- Article