Works matching DE "VIDEO game reviewing"
Results: 112
El potencial educativo de los videojuegos: Su evaluación a través de una rúbrica.
- Published in:
- Comunicar (English Edition), 2024, n. 79, p. 6
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- Publication type:
- Article
Players' perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews.
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- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 379, doi. 10.1177/13548565221137481
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- Publication type:
- Article
Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review.
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- PeerJ, 2020, p. 1, doi. 10.7717/peerj.10520
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- Publication type:
- Article
EXAMINING THE INFLUENCE OF TELEPRESENCE ON SPECTATOR AND PLAYER PROCESSING OF REAL AND FICTITIOUS BRANDS IN A COMPUTER GAME.
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- Journal of Advertising, 2006, v. 35, n. 4, p. 87, doi. 10.2753/JOA0091-3367350406
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- Publication type:
- Article
Estimated Energy Expenditure in Youth While Playing Active Video Games: A Systematic Review.
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- Sports (2075-4663), 2024, v. 12, n. 2, p. 39, doi. 10.3390/sports12020039
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- Publication type:
- Article
Design and evaluation of a serious video game to treat preschool children with speech sound disorders.
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- Scientific Reports, 2024, v. 14, n. 1, p. 1, doi. 10.1038/s41598-024-68119-x
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- Publication type:
- Article
Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review.
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- Brain Sciences (2076-3425), 2019, v. 9, n. 10, p. 251, doi. 10.3390/brainsci9100251
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- Article
Exploring video games and learning in South Africa: An integrative review.
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- Educational Technology Research & Development, 2020, v. 68, n. 5, p. 2775, doi. 10.1007/s11423-020-09764-7
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- Publication type:
- Article
Breaking it Down: The Construction of Femininity in Just Dance.
- Published in:
- 2017
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- Publication type:
- Video Game Review
SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability.
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- Sustainability (2071-1050), 2023, v. 15, n. 16, p. 12351, doi. 10.3390/su151612351
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- Publication type:
- Article
Keep Playing or Restart? Questions about the Evaluation of Video Game Addiction from a Systematic Review in the Context of COVID-19.
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- Sustainability (2071-1050), 2023, v. 15, n. 2, p. 1456, doi. 10.3390/su15021456
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- Publication type:
- Article
Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices.
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- International Journal of Human-Computer Interaction, 2024, v. 40, n. 16, p. 4227, doi. 10.1080/10447318.2023.2210880
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- Publication type:
- Article
Turkish Adaptation Study of the Game User Experience Satisfaction Scale: GUESS-TR.
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- International Journal of Human-Computer Interaction, 2022, v. 38, n. 11, p. 1081, doi. 10.1080/10447318.2021.1987679
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- Publication type:
- Article
You Are Not Expected to Survive: Affective Friction in the Combat Shooter Game Battlefield 1.
- Published in:
- 2017
- By:
- Publication type:
- Video Game Review
Painting the Town Blue and Green: Curating Street Art through Urban Mobile Gaming.
- Published in:
- 2015
- By:
- Publication type:
- Video Game Review
Vices in Gaming: Virtue Ethics and Endorsement View.
- Published in:
- Journal of Value Inquiry, 2024, v. 58, n. 3, p. 425, doi. 10.1007/s10790-022-09897-3
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- Publication type:
- Article
El viaje de Elisa, ¿un videojuego para la inclusión en la Educación Secundaria Obligatoria?
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- Aula Abierta. Revista de Investigación, Formación e Innovación en Educación (RIFIE), 2024, v. 53, n. 4, p. 361, doi. 10.17811/rifie.21221
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- Publication type:
- Article
Videojuegos y educación: análisis de tendencias en investigación.
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- Revista Colombiana de Educación, 2022, v. 1, n. 84, p. 1, doi. 10.17227/rce.num84-12125
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- Publication type:
- Article
The Gamification of Jurisprudence: Innovation in Registered Nurse Regulation.
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- Journal of Nursing Regulation, 2016, v. 7, n. 3, p. 4, doi. 10.1016/S2155-8256(16)32314-6
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- Publication type:
- Article
Still a Man's Game: Gender Representation in Online Reviews of Video Games.
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- Mass Communication & Society, 2006, v. 9, n. 1, p. 103, doi. 10.1207/s15327825mcs0901_6
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- Publication type:
- Article
Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior.
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- European Journal of Social Psychology, 2012, v. 42, n. 2, p. 235, doi. 10.1002/ejsp.1837
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- Publication type:
- Article
Video Game Accessibility Defined Through Advocacy: How the Websites AbleGamers.org and CanIPlayThat.com Use the Word Accessibility.
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- Games & Culture, 2024, v. 19, n. 5, p. 571, doi. 10.1177/15554120231170156
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- Publication type:
- Article
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.
- Published in:
- 2020
- By:
- Publication type:
- Literature Review
Meriwether: An American Epic.
- Published in:
- 2018
- By:
- Publication type:
- Video Game Review
Games Without Play.
- Published in:
- New Literary History, 2009, v. 40, n. 1, p. 179, doi. 10.1353/nlh.0.0077
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- Publication type:
- Article
A scoping review of video games and learning in secondary classrooms.
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- Journal of Research on Technology in Education, 2024, v. 56, n. 5, p. 544, doi. 10.1080/15391523.2023.2186546
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- Publication type:
- Article
The Cultural Impact of Video Games: A Systematic Review of the Literature.
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- Education Sciences, 2023, v. 13, n. 11, p. 1116, doi. 10.3390/educsci13111116
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- Publication type:
- Article
Effects of Music on Attention-Deficit/Hyperactivity Disorder (ADHD) and Potential Application in Serious Video Games: Systematic Review.
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- Journal of Medical Internet Research, 2023, v. 25, n. 1, p. 1, doi. 10.2196/37742
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- Publication type:
- Article
MOD MONEY, MOD PROBLEMS: A CRITIQUE OF COPYRIGHT RESTRICTIONS ON VIDEO GAME MODIFICATIONS AND AN EVALUATION OF ASSOCIATED MONETIZATION REGIMES.
- Published in:
- William & Mary Business Law Review, 2020, v. 11, n. 3, p. 811
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- Publication type:
- Article
"Game (not) Over": A Systematic Review of Video Game Disorder in Adolescents.
- Published in:
- Revista Colombiana de Psicología, 2022, v. 31, n. 2, p. 45, doi. 10.15446/rcp.v31n2.90741
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- Publication type:
- Article
The Effect of YouTube Reviews on Video Game Sales .
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- Journal of Business Research-Turk / Isletme Arastirmalari Dergisi, 2021, v. 13, n. 3, p. 2096, doi. 10.20491/isarder.2021.1249
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- Publication type:
- Article
Slap Board Silly: Outrageous fun with music concepts!,.
- Published in:
- 2017
- By:
- Publication type:
- Video Game Review
Old Man’s Journey.
- Published in:
- 2018
- By:
- Publication type:
- Video Game Review
Revamping Video Game Localization Evaluation through Ecocritical Lens: Enhancing the E-Waste Management.
- Published in:
- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, n. 2,Part 3, p. 2316
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- Publication type:
- Article
Playing video games can boost brain power.
- Published in:
- Canadian Nursing Home, 2013, v. 24, n. 3, p. 21
- Publication type:
- Article
BİR ANLATI TÜRÜ OLARAK VİDEO OYUNLARI.
- Published in:
- Turkish Online Journal of Design, Art & Communication, 2023, v. 13, n. 1, p. 155, doi. 10.7456//11301100/011
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- Publication type:
- Article
Playing Home: Videogame Experiences between Narrative and Ludic Interests.
- Published in:
- 2015
- By:
- Publication type:
- Video Game Review
Fear, loss and meaningful play: Permadeath in DayZ.
- Published in:
- Journal of Gaming & Virtual Worlds, 2017, v. 9, n. 2, p. 143, doi. 10.1386/jgvw.9.2.143_1
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- Publication type:
- Article
Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2017, v. 9, n. 2, p. 175, doi. 10.1386/jgvw.9.2.175_5
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- Publication type:
- Article
Review.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 201, doi. 10.1386/jgvw.5.2.201_5
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- Publication type:
- Article
REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 1, p. 99, doi. 10.1386/jgvw.4.1.99_5
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- Publication type:
- Article
REVIEW.
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- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 3, p. 277, doi. 10.1386/jgvw.3.3.277_4
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- Publication type:
- Article
REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 159, doi. 10.1386/jgvw.3.2.159_4
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- Publication type:
- Article
Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 3, p. 281, doi. 10.1386/jgvw.2.3.281_4
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- Publication type:
- Article
Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 179, doi. 10.1386/jgvw.2.2.179_4
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- Publication type:
- Article
Effects of a Gamified Software Intervention on Mathematics Scores Among Jamaican Sixth-Grade Students.
- Published in:
- Distance Learning, 2018, v. 15, n. 4, p. 39
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- Publication type:
- Article
Promoting Exercise Self-Efficacy With an Exergame.
- Published in:
- Journal of Health Communication, 2011, v. 16, n. 2, p. 148, doi. 10.1080/10810730.2010.535107
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- Publication type:
- Article
Japanese Exceptionalism and Play Hegemony: The Construction of Ludic Traditions in Video Games Criticism.
- Published in:
- Mechademia: Second Arc, 2019, v. 12, n. 1, p. N.PAG
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- Publication type:
- Article
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades.
- Published in:
- Journal of Youth & Adolescence, 2013, v. 42, n. 7, p. 1041, doi. 10.1007/s10964-013-9913-9
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- Publication type:
- Article
Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression.
- Published in:
- Journal of Youth & Adolescence, 2013, v. 42, n. 7, p. 1090, doi. 10.1007/s10964-013-9952-2
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- Publication type:
- Article