Works matching DE "VIDEO game equipment"
Results: 61
Sony outlines roadmap for PlayStation.
- Published in:
- Solid State Technology, 1999, v. 42, n. 12, p. 26
- Publication type:
- Article
We play in public: The nature and context of portable gaming systems.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 4, p. 389, doi. 10.1177/1354856511414987
- By:
- Publication type:
- Article
Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey.
- Published in:
- International Journal of Environmental Health Research, 2022, v. 32, n. 10, p. 2233, doi. 10.1080/09603123.2021.1950653
- By:
- Publication type:
- Article
Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?
- Published in:
- 2013
- By:
- Publication type:
- Opinion
Diez tecnologías que cambiarán el mundo.
- Published in:
- Chasqui (13901079), 2007, n. 100, p. 84
- Publication type:
- Article
GAME OVER FOR FIRST SALE.
- Published in:
- Berkeley Technology Law Journal, 2014, v. 29, n. 1, p. 1
- By:
- Publication type:
- Article
Does Individual Gambling Behavior Vary across Gambling Venues with Differing Numbers of Terminals? An Empirical Real-World Study using Player Account Data.
- Published in:
- Frontiers in Psychology, 2018, p. 1, doi. 10.3389/fpsyg.2018.00158
- By:
- Publication type:
- Article
Advances in Treatments for ADHD.
- Published in:
- Psychiatric Times, 2022, v. 39, n. 1, p. 28
- By:
- Publication type:
- Article
KEEPING PRINCESS PEACH LOCKED IN HER CASTLE: CRIMINAL LIABILITY FOR TRAFFICKING CIRCUMVENTION TECHNOLOGY--UNITED STATES V. REICHERT.
- Published in:
- William Mitchell Law Review, 2015, v. 41, n. 4, p. 1470
- By:
- Publication type:
- Article
Intergenerational Remote Exergaming with Family and Friends for Health and Leisure.
- Published in:
- 2014
- By:
- Publication type:
- Journal Article
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
- Published in:
- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
- By:
- Publication type:
- Article
Investigating the intention to purchase virtual goods in social networking service games: a self-presentation perspective.
- Published in:
- Behaviour & Information Technology, 2022, v. 41, n. 6, p. 1171, doi. 10.1080/0144929X.2020.1864017
- By:
- Publication type:
- Article
Low-Cost Joystick for Pediatric Respiratory Exercises.
- Published in:
- Journal of Medical Systems, 2020, v. 44, n. 10, p. N.PAG, doi. 10.1007/s10916-020-01655-x
- By:
- Publication type:
- Article
Active Video Game Playing in Children and Adolescents With Cystic Fibrosis: Exercise or Just Fun?
- Published in:
- Respiratory Care, 2015, v. 60, n. 8, p. 1172, doi. 10.4187/respcare.03576
- By:
- Publication type:
- Article
PlayStation2 Poised to Play Stateside.
- Published in:
- EMedia Magazine, 2000, v. 13, n. 7, p. 20
- By:
- Publication type:
- Article
Accessibility Options Expanding For Video Games.
- Published in:
- Palaestra, 2019, v. 33, n. 3, p. 62
- Publication type:
- Article
Accessibility Options Expanding For Video Games.
- Published in:
- Palaestra, 2019, v. 33, n. 2, p. 58
- By:
- Publication type:
- Article
Association between density of gaming venues in a geographical area and prevalence of insolvency: longitudinal evidence from Australia.
- Published in:
- Addiction, 2020, v. 115, n. 12, p. 2349, doi. 10.1111/add.15090
- By:
- Publication type:
- Article
Back to the Future: 8-Bit Beat Mining with bubblyfish.
- Published in:
- 2005
- By:
- Publication type:
- Interview
The Next TV Generation.
- Published in:
- EMedia, 1999, v. 12, n. 10, p. 30
- By:
- Publication type:
- Article
Japanese Exceptionalism and Play Hegemony: The Construction of Ludic Traditions in Video Games Criticism.
- Published in:
- Mechademia: Second Arc, 2019, v. 12, n. 1, p. N.PAG
- By:
- Publication type:
- Article
Is the digitization of laparoscopic movement using accessible alternative technologies possible?
- Published in:
- Minimally Invasive Therapy & Allied Technologies, 2012, v. 21, n. 3, p. 135, doi. 10.3109/13645706.2011.590208
- By:
- Publication type:
- Article
Sega Enhances Saturn Development Tools.
- Published in:
- CD-ROM Professional, 1995, v. 8, n. 11, p. 21
- Publication type:
- Article
Video Games for the "Next Billion": The Launch of the Zeebo Console.
- Published in:
- Velvet Light Trap: A Critical Journal of Film & Television, 2010, n. 66, p. 15, doi. 10.1353/vlt.2010.0005
- By:
- Publication type:
- Article
Existence of Sparsely Supported Correlated Equilibria.
- Published in:
- Economic Theory, 2007, v. 32, n. 3, p. 575, doi. 10.1007/s00199-006-0127-1
- By:
- Publication type:
- Article
Hierarchy of Gambling Choices: A Framework for Examining EGM Gambling Environment Preferences.
- Published in:
- 2016
- By:
- Publication type:
- journal article
The Effects of Pop-up Harm Minimisation Messages on Electronic Gaming Machine Gambling Behaviour in New Zealand.
- Published in:
- 2016
- By:
- Publication type:
- journal article
Validity of the MarkWiiR for kinematic analysis during walking and running gaits.
- Published in:
- Biology of Sport, 2015, v. 32, n. 1, p. 53, doi. 10.5604/20831862.1127282
- By:
- Publication type:
- Article
Skin ailments and video games: Something else to worry about!
- Published in:
- Contemporary Pediatrics, 2020, v. 37, n. 10, p. 11
- Publication type:
- Article
3D motion matching algorithm using signature feature descriptor.
- Published in:
- Multimedia Tools & Applications, 2015, v. 74, n. 3, p. 1125, doi. 10.1007/s11042-014-2103-2
- By:
- Publication type:
- Article
PAPER_WALUIGI's Short Video Game Glossary:.
- Published in:
- Phi Kappa Phi Forum, 2005, v. 85, n. 2, p. 44
- Publication type:
- Article
Development of an Interactive Game-Based Rehabilitation Tool for Dynamic Balance Training.
- Published in:
- Topics in Stroke Rehabilitation, 2010, v. 17, n. 5, p. 345, doi. 10.1310/tsr1705-345
- By:
- Publication type:
- Article
DESIGN AND EVALUATION OF A COMPUTERIZED TEST FOR HAND MOTOR SKILLS.
- Published in:
- Perceptual & Motor Skills, 2014, v. 118, n. 3, p. 746, doi. 10.2466/25.03.PMS.118k23w9
- By:
- Publication type:
- Article
WHAT'S IN A GAME? A TEST UNDER WHICH WE MAY CALL A "VGT" A GAMBLING GAME IS NOT SO SWEET: WHY COURTS SHOULD NOT APPLY THE MATERIAL ELEMENT TEST TO VGTS.
- Published in:
- UNLV Gaming Law Journal, 2014, v. 5, n. 1, p. 27
- By:
- Publication type:
- Article
In brief.
- Published in:
- Bulletin of the Atomic Scientists, 2000, v. 56, n. 4, p. 8
- Publication type:
- Article
GAMERS' VERSUS NON-GAMERS' EMOTIONAL RESPONSE IN VIRTUAL REALITY.
- Published in:
- Journal of CyberTherapy & Rehabilitation (JCR), 2011, v. 4, n. 4, p. 489
- By:
- Publication type:
- Article
NVIDIA unveils Maxwell architecture for notebooks.
- Published in:
- 2014
- Publication type:
- Product Review
ASUS introduces STRIX line of gaming peripherals.
- Published in:
- 2014
- Publication type:
- Product Review
OUTLAW COMMUNITY INNOVATIONS.
- Published in:
- International Journal of Innovation Management, 2008, v. 12, n. 3, p. 399, doi. 10.1142/S1363919608002084
- By:
- Publication type:
- Article
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games.
- Published in:
- International Journal of Computer Games Technology, 2010, p. 1, doi. 10.1155/2010/979235
- By:
- Publication type:
- Article
Tasmania January to June 2018.
- Published in:
- Australian Journal of Politics & History, 2018, v. 64, n. 4, p. 693, doi. 10.1111/ajph.12527
- By:
- Publication type:
- Article
Preservation of the Video Game.
- Published in:
- Provenance: The Journal of the Society of Georgia Archivists, 2011, v. 29, p. 31
- By:
- Publication type:
- Article
Nintendo Joins Sony in Adopting DVD for Next Generation of Gaming Devices.
- Published in:
- EMedia Professional, 1999, v. 12, n. 7, p. 20
- By:
- Publication type:
- Article
Too close to home? The relationships between residential distance to venue and gambling outcomes.
- Published in:
- International Gambling Studies, 2012, v. 12, n. 2, p. 257, doi. 10.1080/14459795.2012.664159
- By:
- Publication type:
- Article
Pre-commitment in gambling: a review of the empirical evidence.
- Published in:
- International Gambling Studies, 2012, v. 12, n. 2, p. 215, doi. 10.1080/14459795.2012.658078
- By:
- Publication type:
- Article
Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression.
- Published in:
- Journal of Communication, 2015, v. 65, n. 2, p. 280, doi. 10.1111/jcom.12148
- By:
- Publication type:
- Article
Comparison between the Wii Balance Board and baropodometer for the evaluation of plantar pressures among healthy subjects.
- Published in:
- International Journal of Child Health & Human Development, 2018, v. 11, n. 2, p. 237
- By:
- Publication type:
- Article
Material Witness: Technology takes tiny steps.
- Published in:
- Nature Materials, 2007, v. 6, n. 3, p. 182, doi. 10.1038/nmat1850
- By:
- Publication type:
- Article
Virtual Visit to Mars:.
- Published in:
- Government Technology, 2013, v. 26, n. 10, p. 40
- Publication type:
- Article
POPULARITY AND RISKS OF ELECTRONIC GAMING MACHINES (EGMs) FOR GAMBLERS: THE CASE OF AUSTRALIA.
- Published in:
- Tourism Analysis, 2014, v. 19, n. 2, p. 233, doi. 10.3727/108354214X13963557455847
- By:
- Publication type:
- Article