Works matching DE "VIDEO game development"
Results: 403
Using Deep Learning to Identify Deepfakes Created Using Generative Adversarial Networks.
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- Computers (2073-431X), 2025, v. 14, n. 2, p. 60, doi. 10.3390/computers14020060
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- Article
Tula Giannini and Jonathan P. Bowen (eds), The Arts and Computational Culture: Real and Virtual Worlds.
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- 2025
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- Book Review
Improving Project Time Estimation in Game Development: Rayleigh Distribution and Program Evaluation and Review Technique Approach.
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- Jurnal Sosial dan Sains (SOSAINS), 2025, v. 5, n. 1, p. 35, doi. 10.59188/jurnalsosains.v5i1.31973
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- Article
Stereo Educational Game with Vision Based Interaction in Virtual Environment.
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- International Journal of Virtual Reality, 2010, v. 9, n. 4, p. 79, doi. 10.20870/ijvr.2010.9.4.2793
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- Article
Emotion Modeling and Interaction of NPCS in Virtual Simulation and Games.
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- International Journal of Virtual Reality, 2010, v. 9, n. 4, p. 1, doi. 10.20870/ijvr.2010.9.4.2784
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- Article
Artist's Response: How will Copepods Cope?
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- Junctures: The Journal for Thematic Dialogue, 2018, v. 19, p. 108
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- Article
Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design.
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- Journal of STEM Education: Innovations & Research, 2012, v. 13, n. 5, p. 40
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- Article
Guest editorial to the special section on PoEM'2020.
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- Software & Systems Modeling, 2022, v. 21, n. 4, p. 1339, doi. 10.1007/s10270-022-01017-w
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- Article
Holistic data-driven requirements elicitation in the big data era.
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- Software & Systems Modeling, 2022, v. 21, n. 4, p. 1389, doi. 10.1007/s10270-021-00926-6
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- Article
Küçük Objelerin Üç Boyutlu (3B) Modellenmesinde Kullanılan Teknikler.
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- Turkey Lidar Journal / Türkiye Lidar Dergisi, 2023, v. 5, n. 1, p. 8, doi. 10.51946/melid.1297881
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- Article
Using Game Theory to Determine the Optimal Strategy for the Transportation Sector in Iraq.
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- Journal of Economics & Administrative Sciences, 2022, v. 28, n. 132, p. 157, doi. 10.33095/jeas.v28i132.2282
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- Article
Experimental Archaeogaming: A Case Study.
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- Advances in Archaeological Practice, 2024, v. 12, n. 2, p. 75, doi. 10.1017/aap.2024.5
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- Article
FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE.
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- Mugla Journal of Science & Technology, 2018, v. 4, n. 2, p. 198, doi. 10.22531/muglajsci.449029
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- Article
Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
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- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
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- Article
Designing Computer Games to Teach Finance and Technical Concepts in an Online Learning Context: Potential and Effectiveness.
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- Mathematics (2227-7390), 2022, v. 10, n. 22, p. 4205, doi. 10.3390/math10224205
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- Article
Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience.
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- Social Sciences (2076-0760), 2020, v. 9, n. 3, p. 28, doi. 10.3390/socsci9030028
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- Article
Use of Educational Computer Games in the Initial Assessment and Therapy of Children with Special Educational Needs in Bulgaria.
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- TEM Journal, 2018, v. 7, n. 3, p. 488, doi. 10.18421/TEM73-03
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- Article
THE GAME OF STORES: SIMULATING RETAIL SITE SELECTION AND PROFITABILITY.
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- Marketing Education Review, 2022, v. 32, n. 4, p. 282, doi. 10.1080/10528008.2021.2001347
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- Article
Videojuegos para el desarrollo de la competencia traductora en el Espacio Europeo de Educación Superior.
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- TRANS: Revista de Traductología, 2024, n. 28, p. 218, doi. 10.24310/trt.28.2024.21070
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- Article
Educational theories and computer game design: lessons from an experiment in elementary mathematics education.
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- Educational Technology Research & Development, 2020, v. 68, n. 5, p. 2685, doi. 10.1007/s11423-020-09799-w
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- Article
Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 129, doi. 10.1007/s11423-013-9320-7
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- Article
Aligning game activity with educational goals: following a constrained design approach to instructional computer games.
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- Educational Technology Research & Development, 2011, v. 59, n. 1, p. 113, doi. 10.1007/s11423-010-9175-0
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- Article
Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.
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- Educational Technology Research & Development, 2007, v. 55, n. 3, p. 253, doi. 10.1007/s11423-006-9004-7
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- Article
Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments.
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- Educational Technology Research & Development, 2006, v. 54, n. 3, p. 245, doi. 10.1007/s11423-006-8806-y
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- Article
Constructionist Gaming: Understanding the Benefits of Making Games for Learning.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 313, doi. 10.1080/00461520.2015.1124022
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- Article
Small Development Projects for Developing Overall Understanding of Product Components.
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- Annals of Business Administrative Science (ABAS), 2021, v. 20, n. 6, p. 183, doi. 10.7880/abas.0210924a
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- Article
The Core Rigidity of Japanese Home Video Game Companies.
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- Annals of Business Administrative Science (ABAS), 2019, v. 18, n. 5, p. 195, doi. 10.7880/abas.0190921a
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- Article
FEATURES OF COMPUTERIZED EDUCATIONAL GAMES IN SCIENCES OF THE ELEMENTARY PHASE IN JORDAN FROM THE POINT OF VIEW OF SPECIALISTS IN TEACHING SCIENCE AND COMPUTER SUBJECTS.
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- Education, 2013, v. 133, n. 3, p. 247
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- Article
Spacefighter: el medio como inspiración.
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- Dearq, 2011, n. 8, p. 88, doi. 10.18389/dearq8.2011.11
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- Article
Escaping the Classroom.
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- Geography Bulletin, 2019, v. 51, n. 4, p. 32
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Escaping the Classroom.
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- mETAphor, 2019, n. 4, p. 32
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- Article
Perceived Utility of Video Games in the Learning Process in Secondary Education—Case Studies.
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- Sustainability (2071-1050), 2019, v. 11, n. 23, p. 6744, doi. 10.3390/su11236744
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- Article
A psychologically "embedded" approach to designing games for prosocial causes.
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- Cyberpsychology, 2015, v. 9, n. 3, p. 20, doi. 10.5817/CP2015-3-5
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- Article
A conceptual affective design framework for the use of emotions in computer game design.
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- Cyberpsychology, 2015, v. 9, n. 3, p. 1, doi. 10.5817/CP2015-3-4
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- Article
Brecht on Digital Interactivity, Past and Present (MLA 2020).
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- Communications from the International Brecht Society, 2020, n. 1, p. 11
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- Article
The banality of simulated evil: designing ethical gameplay.
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- Ethics & Information Technology, 2009, v. 11, n. 3, p. 191, doi. 10.1007/s10676-009-9199-5
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- Article
A makespan minimization problem for versatile developers in the game industry.
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- RAIRO: Operations Research (2804-7303), 2022, v. 56, n. 6, p. 3895, doi. 10.1051/ro/2022191
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- Article
The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City).
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- International Journal of Economics (IJEC), 2024, v. 3, n. 1, p. 83, doi. 10.55299/ijec.v3i1.569
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- Article
Communication Accommodation Analysis of Mobile Legend Online Game Player Group at Telu Esports.
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- Jurnal Indonesia Sosial Teknologi, 2024, v. 5, n. 8, p. 3840, doi. 10.59141/jist.v5i8.1302
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- Article
CLOUD-BASED GAME SERVER INFRASTRUCTURE AT PT. GAMES KARYA NUSANTARA (MAJAMOJO).
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- Jurnal Indonesia Sosial Teknologi, 2023, v. 4, n. 8, p. 1048, doi. 10.59141/jist.v4i8.682
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- Article
Dungeon Code: Educational Game For Algorithm and Data Structure Courses by Applying The Game Development Life Cycle Method.
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- Technium, 2023, v. 17, p. 138, doi. 10.47577/technium.v17i.10060
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- Article
Vision-based game design and assessment for physical exercise in a robot-assisted rehabilitation system.
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- IET Computer Vision (Wiley-Blackwell), 2018, v. 12, n. 1, p. 59, doi. 10.1049/iet-cvi.2017.0122
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- Article
Study on the Present Situation and Optimization Path of Gamification Design in Chinese University Libraries.
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- Journal on Big Data, 2022, v. 4, n. 2, p. 125, doi. 10.32604/jbd.2022.030660
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- Article
Evaluation of Quality in Computer Games.
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- NORDICOM Review, 2006, v. 27, n. 2, p. 267, doi. 10.1515/nor-2017-0242
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- Article
Los videojuegos como medio de transmisión de aprendizajes en la educación formal. Una revisión bibliográfica en el contexto luso-español.
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- Revista Colombiana de Educación, 2022, n. 85, p. 123, doi. 10.17227/rce.num85-12744
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- Article
Diseño participativo como método para la creación de videojuegos críticos. Poder Violeta, estudio de caso de un videojuego sobre acoso sexual.
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- Revista Colombiana de Educación, 2022, n. 85, p. 1, doi. 10.17227/rce.num85-12568
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- Article
A Reliability Game for Source Factors and Situational Awareness Experimentation.
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- International Journal of Serious Games, 2018, v. 5, n. 2, p. 45, doi. 10.17083/ijsg.v5i2.243
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- Article
A cookbook method for Persuasive Game Design.
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- International Journal of Serious Games, 2018, v. 5, n. 1, p. 37, doi. 10.17083/ijsg.v5i1.159
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- Article
Editorial.
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- International Journal of Serious Games, 2017, v. 4, n. 4, p. 1, doi. 10.17083/ijsg.v4i4.226
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- Article
The RAGE Game Software Components Repository Supporting Applied Game Development.
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- International Journal of Serious Games, 2017, v. 4, n. 3, p. 59, doi. 10.17083/ijsg.v4i3.171
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- Publication type:
- Article