Works matching DE "VIDEO game design"
Results: 388
Analyzing autostereoscopic environment configurations for the design of videogames.
- Published in:
- Multimedia Systems, 2019, v. 25, n. 6, p. 709, doi. 10.1007/s00530-019-00621-z
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- Article
The World War II Video Game, Adaptation, and Postmodern History.
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- Literature Film Quarterly, 2021, v. 49, n. 1, p. 1
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- Article
Screen/dance in the United States: engaging the moving bodies in moving pictures.
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- Jump Cut: A Review of Contemporary Media, 2022, n. 61, p. 41
- Publication type:
- Article
“Giving Back”: An Interview with Video Game Designer Ken Wong, by Frank Bosman and Alexander D. Ornella.
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- Journal for Religion, Film & Media, 2023, v. 9, n. 1, p. 13, doi. 10.25364/05.9:2023.1.2
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- Article
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update.
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- Computers (2073-431X), 2020, v. 9, n. 4, p. 92, doi. 10.3390/computers9040092
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- Article
Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming.
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- Computers (2073-431X), 2018, v. 7, n. 2, p. 34, doi. 10.3390/computers7020034
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- Article
GPU Computing to Improve Game Engine Performance.
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- Journal of Engineering & Technological Sciences, 2014, v. 46B, n. 2, p. 226, doi. 10.5614/j.eng.technol.sci.2014.46.2.8
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- Article
Why is it important to respect age recommendations in video games?
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- Journal of Behavioral Addictions, 2023, v. 12, p. 41
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- Article
Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.
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- Journal of Behavioral Addictions, 2023, v. 12, n. 2, p. 352, doi. 10.1556/2006.2023.00019
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- Article
Learning the electron transport chain process in photosynthesis using video and serious game.
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- Journal of Biological Education (Taylor & Francis Ltd), 2022, v. 56, n. 4, p. 376, doi. 10.1080/00219266.2020.1808511
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- Article
Dance Dance Revolution and EyeToy Kinetic Modifications for Youths with Visual Impairments.
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- JOPERD: The Journal of Physical Education, Recreation & Dance, 2010, v. 81, n. 4, p. 15, doi. 10.1080/07303084.2010.10598459
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- Article
Video game structural layers for narrative design and articulation.
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- Digital Creativity, 2024, v. 35, n. 4, p. 321, doi. 10.1080/14626268.2024.2411222
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- Article
Feminism and procedural content generation: toward a collaborative politics of computational creativity.
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- Digital Creativity, 2016, v. 27, n. 1, p. 82, doi. 10.1080/14626268.2016.1147469
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- Article
Multispecies methods, technologies for play.
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- Digital Creativity, 2016, v. 27, n. 1, p. 37, doi. 10.1080/14626268.2016.1144617
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- Article
Agency mechanics: gameplay design in survival horror video games.
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- Digital Creativity, 2014, v. 25, n. 1, p. 1, doi. 10.1080/14626268.2013.776971
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- Article
Performance art and digital media.
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- Digital Creativity, 2013, v. 24, n. 2, p. 93, doi. 10.1080/14626268.2013.806333
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- Article
Game level layout generation using evolved cellular automata.
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- Connection Science, 2016, v. 28, n. 1, p. 63, doi. 10.1080/09540091.2015.1130020
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- Article
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment.
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- CyberPsychology & Behavior, 2009, v. 12, n. 1, p. 29, doi. 10.1089/cpb.2008.0060
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- Article
Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.
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- Journal of Design History, 2015, v. 28, n. 4, p. 405, doi. 10.1093/jdh/epv036
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- Article
TOWARDS AUTOMATIC GENERATION OF SERIOUS MAZE GAMES FOR EDUCATION.
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- Serdica Journal of Computing, 2017, v. 11, n. 3/4, p. 249
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- Article
State-of-the-Art in Automated Story Generation Systems Research.
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- Journal of Experimental & Theoretical Artificial Intelligence, 2023, v. 35, n. 6, p. 877, doi. 10.1080/0952813X.2021.1971777
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- Article
Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games.
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- Future Internet, 2023, v. 15, n. 8, p. 264, doi. 10.3390/fi15080264
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- Article
Phantasmal Spaces: Archetypical Venues in Computer Games.
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- 2020
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- Publication type:
- Book Review
Book Review: Bonnie Ruberg, Video Games Have Always Been Queer.
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- 2021
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- Publication type:
- Book Review
Misadventure in Little Lon: augmented reality and the question of historical 'presence'.
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- Continuum: Journal of Media & Cultural Studies, 2024, v. 38, n. 6, p. 880, doi. 10.1080/10304312.2024.2378855
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- Article
Interactivity, user-generated content and video game: an ethnographic study of Animal Crossing: Wild World.
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- Continuum: Journal of Media & Cultural Studies, 2014, v. 28, n. 3, p. 357, doi. 10.1080/10304312.2014.893984
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- Article
Hacia las arquitecturas cognitivas conscientes: aplicación en el dominio de los videojuegos.
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- INGENIARE - Revista Chilena de Ingeniería, 2015, v. 23, n. 4, p. 514
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- Article
Netscape: Virtual Landscapes of the Internet.
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- Landscape Review, 2005, v. 10, n. 1/2, p. 27
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- Article
Learning to Play Soccer: Lessons on Metacognition from Video Game Design.
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- Quest (00336297), 2018, v. 70, n. 3, p. 321, doi. 10.1080/00336297.2017.1386574
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- Article
Gender and Computer Games: Exploring Females’ Dislikes.
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- Journal of Computer-Mediated Communication, 2006, v. 11, n. 4, p. 910, doi. 10.1111/j.1083-6101.2006.00301.x
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- Article
Observing the Coming of Age of Video Game Graphics.
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- Journal of Open Humanities Data, 2024, v. 10, n. 1, p. 1, doi. 10.5334/johd.251
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- Article
Brand Personalities of Video Game Consoles.
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- American Communication Journal, 2016, v. 18, n. 1, p. 63
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- Article
INTERVIEW WITH P. J. HAARSMA.
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- 2007
- Publication type:
- Interview
eds and meds.
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- Economic Development Journal, 2020, v. 19, n. 2, p. 15
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- Article
Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies.
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- Interacting with Computers, 2017, v. 29, n. 5, p. 648, doi. 10.1093/iwc/iwx001
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- Article
OYUN FİRMALARININ ARA YÜZ TASARIMLARININ TİPOGRAFIK AÇIDAN İNCELENMESİ.
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- International Journal of Eurasia Social Sciences / Uluslararasi Avrasya Sosyal Bilimler Dergisi, 2024, v. 15, n. 57, p. 1315, doi. 10.35826/ijoess.4479
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- Article
Revisión sistemática de investigaciones sobre videojuegos bélicos (2010-2020).
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- Revista de Humanidades (1130-5029), 2021, n. 42, p. 207, doi. 10.5944/rdh.42.2021.27570
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- Article
A Play of Bodies: How We Perceive Videogames.
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- 2019
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- Book Review
Influence of competition-outcome feedback in video games on players' flow experience.
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- Current Psychology, 2023, v. 42, n. 21, p. 17583, doi. 10.1007/s12144-022-02935-0
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- Article
Fulldome storytelling: Embracing the dome's uniqueness.
- Published in:
- Planetarian, 2020, v. 49, n. 2, p. 12
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- Article
THE EFFECTS OF REWARD AND EXPERIENCE VALENCE IN A VIDEOGAME-TASK DESIGNED TO EVALUATE RESPONSE INHIBITION.
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- Panamerican Journal of Neuropsychology / Cuadernos de Neuropsicología, 2021, v. 15, n. 2, p. 135, doi. 10.7714/CNPS/15.2.211
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- Article
AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE.
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- Journal of Information & Communication Technology, 2015, v. 14, p. 123, doi. 10.32890/jict2015.14.8
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- Article
Design Features and Academic Emotions in Educational Games.
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- Journal of Educational Technology Development & Exchange, 2012, v. 5, n. 1, p. 29, doi. 10.18785/jetde.0501.03
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- Article
THE OTHER POSSIBLE PAST: SIMULATION OF THE MIDDLE AGES IN VIDEOGAMES.
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- Imago Temporis. Medium Aevum, 2011, v. 5, p. 299
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- Article
VIDEOGAMES AND THE MIDDLE AGES.
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- Imago Temporis. Medium Aevum, 2009, v. 3, p. 311
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- Publication type:
- Article
PRESS PLAY TO GROW! Designing Video Games as "Trojan Horses" to Catalyze and Integrate Human Development.
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- Journal of Integral Theory & Practice, 2010, v. 5, n. 2, p. 117
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- Publication type:
- Article
Βιντεοπαιχνίδια σοβαρού σκοπού: Το Εinstown ως περιβάλλον γραμματισμού και εκμάθησης λεξιλογίου για την ελληνική ως δεύτερη/ξένη γλώσσα
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- Open Education: The Journal for Open & Distance Education & Educational Technology, 2022, v. 18, n. 1, p. 91, doi. 10.12681/jode.25432
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- Publication type:
- Article
The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities.
- Published in:
- Journal of Media Literacy Education, 2015, v. 7, n. 2, p. 87
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- Article
Impact of movie and video game elements on tic manifestation in children.
- Published in:
- European Journal of Neurology, 2024, v. 31, n. 2, p. 1, doi. 10.1111/ene.16120
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- Publication type:
- Article
UM BREVE PANORAMA SOBRE OS ATORES RESPONSÁVEIS PELA PRODUÇÃO DE ARTE DE JOGOS DIGITAIS.
- Published in:
- Sessões do Imaginário, 2010, v. 15, n. 23, p. 72
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- Publication type:
- Article