Works matching DE "VIDEO game culture"
Results: 321
Endüstrileşen Kültürde Kültür Aktarımı ve Anlatmaya Dayalı Kutu Oyunlarının Rolü: Tabu-OcaktaBul.
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- Turcology Research, 2025, n. 82, p. 22, doi. 10.62425/turcology.1488818
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- Article
Exploring Online Hate Speech in Gaming Communities: Insights from Focus Groups with Young Players.
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- Estudos em Comunicação, 2024, n. 39, p. 108, doi. 10.25768/1646-4974n39v2a07
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- Article
Fun with friends in the pogodrome: Dancing the disorder in French punk culture.
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- Punk & Post Punk, 2024, v. 13, n. 3, p. 361, doi. 10.1386/punk_00232_1
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Reproducing the Gaming Gender Hierarchy.
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- Symbolic Interaction, 2022, v. 45, n. 1, p. 27, doi. 10.1002/symb.553
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- Article
Critical Role: https://critrole.com.
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- American Journalism, 2024, v. 41, n. 3, p. 415, doi. 10.1080/08821127.2024.2376467
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- Article
Gamer Nation: Video Games and American Culture.
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- IJAS Online, 2022, n. 11, p. 1
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- Article
Issue 11 Editorial.
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- IJAS Online, 2022, n. 11, p. 1
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- Article
Forms of Life and Linguistic Change: The Case of Trans Communities.
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- Philosophies, 2023, v. 8, n. 3, p. 50, doi. 10.3390/philosophies8030050
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- Article
Isang pagsusuring semiolohikal sa mga Duterte mobile game sa Google Play.
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- Plaridel, 2022, v. 19, n. 2, p. 187
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- Article
'There's a fine line between trash-talking and cyberbullying': a qualitative exploration of youth perspectives of online gaming culture.
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- International Review of Sociology, 2022, v. 32, n. 3, p. 426, doi. 10.1080/03906701.2022.2133407
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- Article
ДОСВІД КЛАСТЕРИЗАЦІЇ АУДИТОРІЇ ГЕЙМЕРІВ В УКРАЇНСЬКИХ НАВЧАЛЬНИХ ЗАКЛАДАХ.
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- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2024, v. 16, n. 2, p. 55, doi. 10.15673/atbp.v16i2.2840
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- Article
Videojuegos culturales como herramienta de inclusión educativa. El videojuego Moss.
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- REiDoCrea: Revista Electrónica de Investigación y Docencia Creativa, 2022, v. 11, p. 613
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- Article
ORIENTALIZMUS V HRE LEAGUE OF LEGENDS.
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- Far East / Dálný Východ, 2019, v. 9, n. 2, p. 95
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- Article
NON-FUNGIBLE TOKENS AND FAILED PROMISES OF SIMPLE VIRTUAL OWNERSHIP.
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- Journal of Intellectual Property & Entertainment Law, 2023, v. 12, n. 2, p. 304
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- Article
Two Faces of Today's Learners: Multiple Identity Formation.
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- Journal of Educational Computing Research, 2019, v. 57, n. 6, p. 1351, doi. 10.1177/0735633118791830
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- Article
Toxoplasma gondii in Wild Boars (Sus scrofa) in Germany: Serological Screening from Thuringia.
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- Animals (2076-2615), 2024, v. 14, n. 15, p. 2148, doi. 10.3390/ani14152148
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Ocean Paradise.
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- Overland, 2023, n. 250, p. 71
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- Article
Robots in Games.
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- International Journal of Social Robotics, 2023, v. 15, n. 1, p. 37, doi. 10.1007/s12369-022-00944-4
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The Oxford Handbook of Feminist Approaches to the Hebrew Bible.
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- Reviews in Religion & Theology, 2022, v. 29, n. 3, p. 179, doi. 10.1111/rirt.14140
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- Article
Gamer Trouble: A Review.
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- 2024
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- Book Review
Digital Game Visual Style Classification: Influence of Information Quality Components on the User Satisfaction During Game Searching Activity in the Digital Game Library.
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- International Journal of Interactive Mobile Technologies, 2022, v. 16, n. 24, p. 107, doi. 10.3991/ijim.v16i24.32837
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- Article
Bread and Circuses: Sustainability vs. Commodity Culture in the Hunger Games.
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- International Research in Children's Literature, 2019, v. 12, n. 2, p. 154, doi. 10.3366/ircl.2019.0307
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- Article
Games of strategy in culture and economics research.
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- Journal of Economic Methodology, 2020, v. 27, n. 2, p. 146, doi. 10.1080/1350178X.2019.1680858
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- Article
The economic costs of alcohol‐related harms at the local level in New South Wales.
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- Drug & Alcohol Review, 2024, v. 43, n. 2, p. 440, doi. 10.1111/dar.13794
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- Article
Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children's Educational Attainment.
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- Advances in Human-Computer Interaction, 2022, p. 1, doi. 10.1155/2022/9427405
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- Article
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad.
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- Potchefstroom Electronic Law Journal, 2023, v. 26, p. 1, doi. 10.17159/1727-3781/2023/v26i0a13364
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- Article
Advergaming: técnica publicitaria para integrar a las personas sordas en el mundo del videojuego.
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- Palabra Clave, 2024, v. 27, n. 2, p. 1, doi. 10.5294/pacla.2024.27.2.7
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- Article
Análisis descriptivo del juego como herramienta para aprender sobre el patrimonio cultural: estudio de caso .
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- Estudios Pedagogicos (Valdivia), 2020, v. 46, n. 3, p. 33, doi. 10.4067/S0718-07052020000300033
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Research on the Niche Evolution Game of Ecological Community Innovation of Corporate Venture Capital Based on Logistic Extended Complexity Model.
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- Complexity, 2020, p. 1, doi. 10.1155/2020/6327218
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- Article
The Effect of Perceived Ease of Use, Perceived Enjoyment, Perceived Cohesion, Social Norm and Customer Preference to Customer Loyalty Online Game Community First Person Shooter in Surabaya.
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- KnE Social Sciences, 2020, p. 117, doi. 10.18502/kss.v4i7.6847
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- Article
QUELQUES RAMIFICATIONS TANGIBLES DE LA SOCIABILITÉ EN LIGNE: UN RAPPORT ENTRE VIE RÉELLE ET VIE VIRTUELLE DANS WORLD OF WARCRAFT WORLD OF WARCRAFT.
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- Synergy (1841-7191), 2021, v. 17, n. 1, p. 45, doi. 10.24818/SYN/2021/17/1.04
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Korean WoW Gamers' Competitive Game Culture and Excessive Game Labor.
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- Journal of Broadcasting & Electronic Media, 2024, v. 68, n. 2, p. 243, doi. 10.1080/08838151.2024.2322122
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- Article
Playing to Save Sisters: How Female Gaming Communities Foster Social Support within Different Cultural Contexts.
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- Journal of Broadcasting & Electronic Media, 2023, v. 67, n. 5, p. 693, doi. 10.1080/08838151.2023.2254432
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Discourse of Gaming: A Conceptual Framework of Gaming as an Interpretive Community.
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- Journal of Broadcasting & Electronic Media, 2022, v. 66, n. 3, p. 401, doi. 10.1080/08838151.2022.2093355
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- Article
Race, ethnicity, and class issues in Fiji soccer 1980-2015.
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- Soccer & Society, 2020, v. 21, n. 7, p. 741, doi. 10.1080/14660970.2020.1742706
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- Article
Can Ethnomathematics Crack the Code? Hidden Mathematics Knowledge in Indigenous Games.
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- International Journal of Science, Mathematics & Technology Learning, 2023, v. 30, n. 2, p. 1, doi. 10.18848/2327-7971/CGP/v30i02/1-14
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- Article
Experience of flow in games and using it to improve well-being: A critical review.
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- Indian Journal of Health & Wellbeing, 2021, v. 12, n. 1, p. 116
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- Article
MAGA to the Maxson: Apocalyptic America and Fallout 4 's Brotherhood of Steel.
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- European Journal of American Culture, 2024, v. 43, n. 2, p. 173, doi. 10.1386/ejac_00119_1
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Introduction.
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- European Journal of American Culture, 2024, v. 43, n. 2, p. 103, doi. 10.1386/ejac_00114_2
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Marketing communications in social network games: Promotional design considerations in the online era.
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- Journal of Brand Strategy, 2019, v. 8, n. 3, p. 282, doi. 10.69554/mptt2235
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Teenagers shun homework for social media and video games.
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- Education Journal, 2018, n. 339, p. 19
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- Article
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.
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- Frontiers in Psychiatry, 2019, p. 1, doi. 10.3389/fpsyt.2019.00454
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Jugabilidad asíncrona. Los rasgos del videojuego en el cine experimental y la videocreación.
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- Artnodes, 2022, n. 29, p. 1, doi. 10.7238/artnodes.v0i29.393101
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- Article
The Gambling Century: Commercial Gaming in Britain from Restoration to Regency: by John Eglin, Oxford, Oxford University Press, 2024, 288 pp., £23.50 (hardback), ISBN 9780192888198.
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- 2024
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- Publication type:
- Book Review
Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture.
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- Australasian Psychiatry, 2024, v. 32, n. 1, p. 59, doi. 10.1177/10398562231211137
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Correction: Overlapping communities detection through weighted graph community games.
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- 2024
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- Correction Notice
Practical recommendations from a multi-perspective needs and challenges assessment of citizen science games.
- Published in:
- PLoS ONE, 2023, v. 17, n. 5, p. 1, doi. 10.1371/journal.pone.0285367
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Overlapping communities detection through weighted graph community games.
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- PLoS ONE, 2023, v. 17, n. 4, p. 1, doi. 10.1371/journal.pone.0283857
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- Article
THE NEW SLOT MACHINE: AN INTERNATIONAL PERSPECTIVE ON WHY THE UNITED STATES SHOULD LEARN TO STOP LOVING THE LOOT BOX.
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- Emory International Law Review, 2022, v. 36, n. 1, p. 131
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- Article
"A Legend From Before You Were Born": Final Fantasy VII , Folklore, and Popular Culture.
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- Games & Culture, 2024, v. 19, n. 8, p. 1055, doi. 10.1177/15554120231187753
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- Article