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Ungleiche Passungsverhältnisse: Über einstellungs- und umweltbedingte Barrieren in digitalen Spielewelten.
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- Communicatio Socialis, 2024, v. 57, n. 3, p. 372, doi. 10.5771/0010-3497-2024-3-372
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- Article
Analyse von Extremismus in Online-Spieleplattformen: Ansätze und Herausforderungen.
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- Communicatio Socialis, 2024, v. 57, n. 3, p. 330, doi. 10.5771/0010-3497-2024-3-330
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- Article
When Social Media Recruiting Goes Wrong: A Cautionary Tale of Sample Engagement.
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- Qualitative Report, 2024, v. 29, n. 8, p. 2144, doi. 10.46743/2160-3715/2024.5082
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- Article
Taking it to the extreme: prevalence and nature of extremist sentiment in games.
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- Frontiers in Psychology, 2024, p. 1, doi. 10.3389/fpsyg.2024.1410620
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- Article
MAGA to the Maxson: Apocalyptic America and Fallout 4 's Brotherhood of Steel.
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- European Journal of American Culture, 2024, v. 43, n. 2, p. 173, doi. 10.1386/ejac_00119_1
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- Article
Introduction.
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- European Journal of American Culture, 2024, v. 43, n. 2, p. 103, doi. 10.1386/ejac_00114_2
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- Article
"I Ain't No Girl": Exploring Gender Stereotypes in the Video Game Community.
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- Western Journal of Communication, 2023, v. 87, n. 5, p. 857, doi. 10.1080/10570314.2022.2130004
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- Article
Legitimate Peripheral Participation by Novices in a Dungeons and Dragons Community.
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- Simulation & Gaming, 2022, v. 53, n. 5, p. 446, doi. 10.1177/10468781221119829
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- Article
A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan.
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- Simulation & Gaming, 2020, v. 51, n. 2, p. 180, doi. 10.1177/1046878119899424
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- Article
Research of the Active Substance of Gaming Simulation.
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- 2018
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- Publication type:
- Editorial
Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning.
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- Simulation & Gaming, 2017, v. 48, n. 6, p. 832, doi. 10.1177/1046878117731888
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- Publication type:
- Article
Korean WoW Gamers' Competitive Game Culture and Excessive Game Labor.
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- Journal of Broadcasting & Electronic Media, 2024, v. 68, n. 2, p. 243, doi. 10.1080/08838151.2024.2322122
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- Publication type:
- Article
Playing to Save Sisters: How Female Gaming Communities Foster Social Support within Different Cultural Contexts.
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- Journal of Broadcasting & Electronic Media, 2023, v. 67, n. 5, p. 693, doi. 10.1080/08838151.2023.2254432
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- Publication type:
- Article
Discourse of Gaming: A Conceptual Framework of Gaming as an Interpretive Community.
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- Journal of Broadcasting & Electronic Media, 2022, v. 66, n. 3, p. 401, doi. 10.1080/08838151.2022.2093355
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- Publication type:
- Article
Women and videogames: What do they play?
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- Anales de Psicología, 2022, v. 38, n. 3, p. 508, doi. 10.6018/analesps.504281
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- Publication type:
- Article
Aproximación a la construcción discursiva de género desde el videojuego GTA V.
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- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2022, v. 27, n. 52, p. 177, doi. 10.1387/zer.23171
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- Article
Can Ethnomathematics Crack the Code? Hidden Mathematics Knowledge in Indigenous Games.
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- International Journal of Science, Mathematics & Technology Learning, 2023, v. 30, n. 2, p. 1, doi. 10.18848/2327-7971/CGP/v30i02/1-14
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- Publication type:
- Article
Videojuegos culturales como herramienta de inclusión educativa. El videojuego Moss.
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- REiDoCrea: Revista Electrónica de Investigación y Docencia Creativa, 2022, v. 11, p. 613
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- Article
Gamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development.
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- Sustainability (2071-1050), 2023, v. 15, n. 1, p. 650, doi. 10.3390/su15010650
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- Article
Examining the Use of Serious Games for Enhancing Community Resilience to Climate Risks in Thailand.
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- Sustainability (2071-1050), 2021, v. 13, n. 8, p. 4420, doi. 10.3390/su13084420
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- Article
Promoting Consumer Engagement in Online Communities through Virtual Experience and Social Identity.
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- Sustainability (2071-1050), 2020, v. 12, n. 3, p. 855, doi. 10.3390/su12030855
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- Article
Conservatism and toxic masculinity in gamer culture: An approach to Magic: The Gathering.
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- MATRIZes, 2021, v. 15, n. 2, p. 251, doi. 10.11606/issn.1982-8160.v15i2p251-277
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- Article
The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review.
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- 2021
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- Publication type:
- journal article
Depression and Disordered Gaming: Does Culture Matter?
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- International Journal of Mental Health & Addiction, 2022, v. 20, n. 2, p. 843, doi. 10.1007/s11469-020-00231-1
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- Publication type:
- Article
Narrative Therapy for Treating Video Game Addiction.
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- International Journal of Mental Health & Addiction, 2014, v. 12, n. 6, p. 701, doi. 10.1007/s11469-014-9491-4
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- Publication type:
- Article
I WASN'T LOOKING AT HIS NICE ASS: HOW TO PLAY THE "FEMALE WAY".
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- Topos (18150047), 2022, n. 1, p. 110
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- Publication type:
- Article
“Hear the Difference”. Audio Game Prosumer Communities in a Postmedia Context: From Audyssey to Audiogames.net.
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- AugenBlick, 2021, n. 80, p. 17
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- Publication type:
- Article
Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s) by Anne Ladyem McDivitt (review).
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- Technology & Culture, 2023, v. 64, n. 4, p. 1365, doi. 10.1353/tech.2023.a911045
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- Publication type:
- Article
University students and video games: Perceptions, use, and preferences according to gender.
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- Education Policy Analysis Archives / Archivos Analíticos de Políticas Educativas / Arquivos Analíticos de Políticas Educativas, 2020, v. 28, n. 65-67, p. 1, doi. 10.14507/epaa.28.4181
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- Article
Research on the Niche Evolution Game of Ecological Community Innovation of Corporate Venture Capital Based on Logistic Extended Complexity Model.
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- Complexity, 2020, p. 1, doi. 10.1155/2020/6327218
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- Publication type:
- Article
On Feeling Productive: Videogames and Superfluous Labor.
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- Theory & Event, 2019, v. 22, n. 2, p. 402, doi. 10.1353/tae.2019.0025
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- Article
POWER ON: WHY VIDEO GAMES MATTER.
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- Phi Kappa Phi Forum, 2018, v. 98, n. 1, p. 17
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- Publication type:
- Article
Streaming ao vivo: uma análise das motivações para inscrição em canais da plataforma Twitch.
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- Diálogo com a Economia Criativa, 2023, v. 8, n. 23, p. 68, doi. 10.22398/2525-2828.823168-183
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- Article
NEW RULES OF THE GAME: THE POLITICIZATION OF COMMUNITY COURTS IN MOZAMBIQUE.
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- Washington International Law Journal, 2021, v. 31, n. 1, p. 150
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- Publication type:
- Article
Ready Player One? A Response to Ricksand.
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- Journal of Aesthetics & Art Criticism, 2021, v. 79, n. 3, p. 388, doi. 10.1093/jaac/kpab032
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- Article
Experience of flow in games and using it to improve well-being: A critical review.
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- Indian Journal of Health & Wellbeing, 2021, v. 12, n. 1, p. 116
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- Publication type:
- Article
"A Game 10,000 Years in the Making". Never Alone / Kisima Ingitchuna and Adaptation as a Future-Oriented Technology.
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- Anglistica AION: An Interdisciplinary Journal, 2021, v. 25, n. 1, p. 99, doi. 10.6093/2035-8504/9606
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- Article
ORIENTALIZMUS V HRE LEAGUE OF LEGENDS.
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- Far East / Dálný Východ, 2019, v. 9, n. 2, p. 95
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- Article
Techniques and Paradigms in Modern Game AI Systems.
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- Algorithms, 2022, v. 15, n. 8, p. N.PAG, doi. 10.3390/a15080282
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- Article
Entre gamers e fãs: performance e identidade de jogadores de videogames.
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- Contracampo: Brazilian Journal of Communication, 2021, v. 40, n. 3, p. 1, doi. 10.22409/contracampo.v40i3.50460
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- Publication type:
- Article
Pagando para vencer, parte 2: serialização, power creep e capitalismo tardio em Hearthstone.
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- Comunicação, Mídia e Consumo, 2019, v. 16, n. 47, p. 529, doi. 10.18568/CMC.V16I47.1894
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- Article
Reproducing the Gaming Gender Hierarchy.
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- Symbolic Interaction, 2022, v. 45, n. 1, p. 27, doi. 10.1002/symb.553
- Publication type:
- Article
Gamer Nation: Video Games and American Culture.
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- IJAS Online, 2022, n. 11, p. 1
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- Article
Issue 11 Editorial.
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- IJAS Online, 2022, n. 11, p. 1
- Publication type:
- Article
Estudios sobre cultura visual japonesa: videojuegos, manga y anime.
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- Mirai. Estudios Japoneses, 2023, v. 7, p. 151, doi. 10.5209/mira.91583
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- Article
Debating the "Chineseness" of a mobile game in online communities.
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- Global Media & China, 2023, v. 8, n. 4, p. 442, doi. 10.1177/20594364231190313
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- Article
Book Review: Mapping digital game culture in China: From internet addicts to esports athletes.
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- Global Media & China, 2023, v. 8, n. 1, p. 112, doi. 10.1177/20594364221145999
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- Article
Isang pagsusuring semiolohikal sa mga Duterte mobile game sa Google Play.
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- Plaridel, 2022, v. 19, n. 2, p. 187
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- Publication type:
- Article
The Virtual Rebirth of Paganism.
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- Journal for Religion, Film & Media, 2023, v. 9, n. 1, p. 45, doi. 10.25364/05.9:2023.1.4
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- Publication type:
- Article
MUNDAUN (First-Person Horror Adventure).
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- Journal for Religion, Film & Media, 2022, v. 8, n. 1, p. 179, doi. 10.25364/05.8:2022.1.12
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- Publication type:
- Article