Works matching DE "VIDEO game culture"
Results: 329
Exploring the digital extremist ecosystem: a preliminary analysis of hateful posts on Mod DB.
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- Frontiers in Psychology, 2025, p. 1, doi. 10.3389/fpsyg.2024.1502098
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- Article
Recent Books of Interest.
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- Modernism/Modernity, 2021, v. 28, n. 3, p. 1, doi. 10.1353/mod.2021.0044
- Publication type:
- Article
The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods.
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- Convergence: The Journal of Research into New Media Technologies, 2024, v. 30, n. 2, p. 860, doi. 10.1177/13548565231223933
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- Article
Players' perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews.
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- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 379, doi. 10.1177/13548565221137481
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- Article
Having skin in the game: How players purchase representation in games.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 6, p. 1621, doi. 10.1177/13548565221099713
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- Article
Special Issue Introduction: Politicizing agency in digital play after humanism.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 2, p. 309, doi. 10.1177/13548565221100135
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- Article
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 2, p. 320, doi. 10.1177/13548565221079157
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- Article
Twitch, Fish, Pokémon and Plumbers: Game live streaming by nonhuman actors.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 2, p. 431, doi. 10.1177/13548565221074804
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- Article
Charming work: An ethnography of an indie game studio.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 2, p. 561, doi. 10.1177/13548565211072636
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- Article
Pen, paper, dice...screen? Digital resistance in the Swedish tabletop role-playing game community.
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- Convergence: The Journal of Research into New Media Technologies, 2021, v. 27, n. 3, p. 727, doi. 10.1177/1354856520957155
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- Article
Palmer Luckey and the rise of contemporary virtual reality.
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- Convergence: The Journal of Research into New Media Technologies, 2020, v. 26, n. 5/6, p. 1144, doi. 10.1177/1354856519860237
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- Article
Player power: Networked careers in esports and high-performance game livestreaming practices.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 953, doi. 10.1177/1354856518809667
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- Article
Recessionary games: Video games and the social imaginary of the Great Recession (2009–2015).
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 884, doi. 10.1177/1354856517744489
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- Article
Gaming-value and culture-value: Understanding how players account for video game purchases.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 868, doi. 10.1177/1354856517743667
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- Article
Live-streaming, games and politics of gender performance: The case of Nüzhubo in China.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 807, doi. 10.1177/1354856517738160
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- Article
Empathy at play: Embodying posthuman subjectivities in gaming.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 791, doi. 10.1177/1354856517709987
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- Article
Chapter News.
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- ISSA Journal, 2022, v. 20, n. 12, p. 13
- Publication type:
- Article
More Gamer, Less Girl: Gendered Boundaries, Tokenism, and the Cultural Persistence of Masculine Dominance.
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- Journal of Consumer Research, 2023, v. 50, n. 1, p. 2, doi. 10.1093/jcr/ucac046
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- Article
How violence among consumers alters the expected benefits of participation in a consumer collective.
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- Journal of Consumer Affairs, 2024, v. 58, n. 3, p. 840, doi. 10.1111/joca.12594
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- Article
ДОСВІД КЛАСТЕРИЗАЦІЇ АУДИТОРІЇ ГЕЙМЕРІВ В УКРАЇНСЬКИХ НАВЧАЛЬНИХ ЗАКЛАДАХ.
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- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2024, v. 16, n. 2, p. 55, doi. 10.15673/atbp.v16i2.2840
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- Article
What Drives Consumption in Online Games? Homo Socio Interneticus Approach.
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- TEM Journal, 2024, v. 13, n. 4, p. 2977, doi. 10.18421/TEM134-32
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- Article
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.
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- Frontiers in Psychiatry, 2019, p. 1, doi. 10.3389/fpsyt.2019.00454
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- Article
'I love this, I wish I could make this': Talking digital adventure games with Mark Yohalem.
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- 2021
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- Interview
Toxoplasma gondii in Wild Boars (Sus scrofa) in Germany: Serological Screening from Thuringia.
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- Animals (2076-2615), 2024, v. 14, n. 15, p. 2148, doi. 10.3390/ani14152148
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- Article
Üniversite Öğrencilerinin Dijital Oyun Oynama Nedenlerine İlişkin Nitel Bir Çalışma.
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- Journal of Akdeniz University Faculty of Communication / Akdeniz Iletişim, 2019, n. 32, p. 485, doi. 10.31123/akil.617102
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- Article
A Note on Disbelief in Others regarding Backward Induction.
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- Games (20734336), 2017, v. 8, n. 3, p. 33, doi. 10.3390/g8030033
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- Article
Jugabilidad asíncrona. Los rasgos del videojuego en el cine experimental y la videocreación.
- Published in:
- Artnodes, 2022, n. 29, p. 1, doi. 10.7238/artnodes.v0i29.393101
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- Article
Gamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development.
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- Sustainability (2071-1050), 2023, v. 15, n. 1, p. 650, doi. 10.3390/su15010650
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- Article
Examining the Use of Serious Games for Enhancing Community Resilience to Climate Risks in Thailand.
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- Sustainability (2071-1050), 2021, v. 13, n. 8, p. 4420, doi. 10.3390/su13084420
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- Article
Promoting Consumer Engagement in Online Communities through Virtual Experience and Social Identity.
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- Sustainability (2071-1050), 2020, v. 12, n. 3, p. 855, doi. 10.3390/su12030855
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- Article
Invitations Within and Beyond the Fictitious World: An LDA Discourse Analysis of Female Game Preferences in Chinese CMC Forums.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 2, p. 1042, doi. 10.1080/10447318.2024.2309411
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- Article
Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture.
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- Cyberpsychology, 2015, v. 9, n. 3, p. 38, doi. 10.5817/CP2015-3-3
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- Article
Misoginia, toxicidades y convergencias ideológicas a través de los videojuegos y sus comunidades. Entrevista con Marta Trivi, una periodista cultural especializada en videojuegos.
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- Cuadernos de Información y Comunicación, 2024, v. 29, p. 149, doi. 10.5209/ciyc.95729
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- Article
The economic costs of alcohol‐related harms at the local level in New South Wales.
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- Drug & Alcohol Review, 2024, v. 43, n. 2, p. 440, doi. 10.1111/dar.13794
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- Article
Inattention and Disordered Gaming: Does Culture Matter?
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- Psychiatric Quarterly, 2020, v. 91, n. 2, p. 333, doi. 10.1007/s11126-019-09702-8
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- Article
Nationalized anti-feminism: A collusion between nationalism and gender-equal sexism.
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- European Journal of Cultural Studies, 2024, v. 27, n. 5, p. 819, doi. 10.1177/13675494231191486
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- Article
'In the end you adapt to anything': Responses to narratives of resilience and entrepreneurship in post-recession Spain.
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- European Journal of Cultural Studies, 2022, v. 25, n. 4, p. 1209, doi. 10.1177/13675494211034168
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- Article
Book Review: Bonnie Ruberg, Video Games Have Always Been Queer.
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- 2021
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- Publication type:
- Book Review
I WASN'T LOOKING AT HIS NICE ASS: HOW TO PLAY THE "FEMALE WAY".
- Published in:
- Topos (18150047), 2022, n. 1, p. 110
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- Article
(Ent-)Kriminalisierung.
- Published in:
- Kriminologisches Journal, 2024, v. 56, n. 3, p. 244
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- Article
They will have their game: sporting culture and the making of the early American republic: by Kenneth Cohen, Ithaca, Cornell University Press, 2017, 336 pp., £45.00 (cloth), ISBN 978-1-5017-0549-6.
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- Sport in History, 2023, v. 43, n. 2, p. 264, doi. 10.1080/17460263.2020.1808337
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- Article
To 'fan the spirit of race hatred': lawn tennis, propaganda and Germanophobia during the Great War.
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- Sport in History, 2021, v. 41, n. 2, p. 213, doi. 10.1080/17460263.2020.1776759
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- Article
Ungleiche Passungsverhältnisse: Über einstellungs- und umweltbedingte Barrieren in digitalen Spielewelten.
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- Communicatio Socialis, 2024, v. 57, n. 3, p. 372, doi. 10.5771/0010-3497-2024-3-372
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- Article
Analyse von Extremismus in Online-Spieleplattformen: Ansätze und Herausforderungen.
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- Communicatio Socialis, 2024, v. 57, n. 3, p. 330, doi. 10.5771/0010-3497-2024-3-330
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- Article
Reward‐based or meaningful gaming? A field study on game mechanics and serious games for sustainability.
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- Psychology & Marketing, 2021, v. 38, n. 6, p. 981, doi. 10.1002/mar.21476
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- Article
A use case driven approach to game modeling.
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- Requirements Engineering, 2022, v. 27, n. 1, p. 83, doi. 10.1007/s00766-021-00362-4
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- Article
إدمان الألعاب الالكترونية وعلاقة بتشتت الانتباه لدى تلاميذ المدرسة الابتدائية
- Published in:
- Alustath, 2018, v. 3, n. 225, p. 77
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- Article
El juego como facilitador del conocimiento de la legislación ambiental.
- Published in:
- PODIUM- Revista de Ciencia y Tecnologia en la Cultura Física, 2022, v. 17, n. 3, p. 1109
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- Article
Social Production of Hybrid Spaces Through Playbour: An Ethnographic Study of Location-Based Mobile Games.
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- Digital Culture & Society, 2021, v. 7, n. 1, p. 113, doi. 10.14361/dcs-2021-0108
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- Article
Speedrunning the Financial Markets: A Comparison of Gaming Culture and High Frequency Trading.
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- Digital Culture & Society, 2021, v. 7, n. 1, p. 75, doi. 10.14361/dcs-2021-0106
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- Publication type:
- Article