Works matching DE "VIDEO game consoles"
Results: 164
A Study on Platform Supply Chain Model Selection and Pricing Considering Precision Marketing.
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- Systems, 2025, v. 13, n. 2, p. 100, doi. 10.3390/systems13020100
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- Article
Producing a future on a wandering Earth.
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- Screen, 2023, v. 64, n. 4, p. 426, doi. 10.1093/screen/hjad034
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PROPIEDAD INTELECTUAL, INDUSTRIAL Y COMPETENCIA DESLEAL.
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- Actualidad Jurídica (1578-956X), 2014, n. 37, p. 282
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- Article
Console video games, postural activity, and motion sickness during passive restraint.
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- Experimental Brain Research, 2013, v. 229, n. 2, p. 235, doi. 10.1007/s00221-013-3609-y
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- Article
面向兵棋游戏的多层级智能体架构.
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- Command Control & Simulation / Zhihui Kongzhi yu Fangzhen, 2025, v. 47, n. 1, p. 69, doi. 10.3969/j.issn.1673-3819.2025.01.009
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The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity.
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- Convergence: The Journal of Research into New Media Technologies, 2024, v. 30, n. 3, p. 1186, doi. 10.1177/13548565231193706
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Techniques of commensuration in the videogame industry.
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- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 362, doi. 10.1177/13548565221123761
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- Article
We play in public: The nature and context of portable gaming systems.
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- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 4, p. 389, doi. 10.1177/1354856511414987
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Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
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- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
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- Article
From Screens to Self-esteem: Examining the Impact of Cyberbullying on Youth.
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- Indian Journal of Positive Psychology, 2024, v. 15, n. 2, p. 257
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- Article
ДОСВІД КЛАСТЕРИЗАЦІЇ АУДИТОРІЇ ГЕЙМЕРІВ В УКРАЇНСЬКИХ НАВЧАЛЬНИХ ЗАКЛАДАХ.
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- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2024, v. 16, n. 2, p. 55, doi. 10.15673/atbp.v16i2.2840
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- Article
Metaverse: Alles bloß Marketing?
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- IM + io, 2022, n. 2, p. 16
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A Conceptual Framework for the Internalization of a Sport Object through Sport Video Gaming.
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- International Journal of Applied Sports Sciences, 2021, v. 33, n. 2, p. 231, doi. 10.24985/ijass.2021.33.2.231
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- Article
Video games production networks: Value capture, power relations and embêddedness.
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- Journal of Economic Geography, 2006, v. 6, n. 2, p. 151, doi. 10.1093/jeg/lbi001
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- Article
Examining Consumer Motivations for Play-to-Earn Gaming: Application of Analytic Hierarchy Process Analysis.
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- Sustainability (2071-1050), 2023, v. 15, n. 18, p. 13311, doi. 10.3390/su151813311
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- Article
Reduction of Vampire Power Using Smart Power Socket.
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- Journal of Active & Passive Electronic Devices, 2020, v. 15, n. 3/4, p. 285
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Investigation of Aggressive Behaviors of Adolescents.
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- Journal of Faculty of Educational Sciences, 2024, v. 57, n. 3, p. 1053, doi. 10.30964/auebfd.1438451
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Analyse von Extremismus in Online-Spieleplattformen: Ansätze und Herausforderungen.
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- Communicatio Socialis, 2024, v. 57, n. 3, p. 330, doi. 10.5771/0010-3497-2024-3-330
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- Article
Videojuegos educativos en la plataforma Erudito: una alternativa para ejecutar los planes de mejoramiento y/o refuerzo de los estudiantes, en el aprendizaje de la genética en el grado octavo.
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- Bio-grafía. Escritos Sobre la Biología y su Enseñanza, 2022, v. 15, n. 29, p. 109
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Economic Cost of Rehabilitation with Robotic and Virtual Reality Systems in People with Neurological Disorders: A Systematic Review.
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- Journal of Clinical Medicine, 2024, v. 13, n. 6, p. 1531, doi. 10.3390/jcm13061531
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- Article
The Erasure of Virtual Blackness: An Ideation About Authentic Black Hairstyles in Speculative Digital Environments.
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- Journal of Futures Studies, 2019, v. 24, n. 2, p. 37, doi. 10.6531/JFS.201912_24(2).0005
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SELECTED OPPORTUNITIES FOR ACCESS TO GERIATRIC CLIENTS FROM THE PERSPECTIVE OF ASSISTING PROFESSIONS.
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- Journal of Education, Culture & Society, 2018, n. 1, p. 89, doi. 10.15503/jecs20181.89.95
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- Article
THE IMPACT OF MICROTRANSACTIONS ON THE DEVELOPMENT OF COMPUTER GAME BUSINESS MODELS.
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- Economy & Market Communication Review / Casopis za Ekonomiju i Trzisne Komunikacije, 2023, v. 13, n. 2, p. 462, doi. 10.7251/EMC2302462K
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Ouya: The Launch of a New Video Game Paradigm.
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- GSTF Journal on Computing, 2014, v. 3, n. 4, p. 48, doi. 10.7603/s40601-013-0040-y
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- Article
DIGITAL DOMINO EFFECT: THE EROSION OF FIRST SALE PROTECTION FOR VIDEO GAMES AND THE IMPLICATIONS FOR OWNERSHIP OF COPIES AND PHONORECORDS.
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- Southwestern Law Review, 2013, v. 42, n. 2, p. 441
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- Article
CONSUMO MULTIPANTALLA EN LA GENERACIÓN Z.
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- Revista de Administraçãao da UNIMEP, 2021, v. 19, p. 40
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- Article
Gaming console exercise and cycle or treadmill exercise provide similar cardiovascular demand in adults with cystic fibrosis: a randomised cross-over trial.
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- Journal of Physiotherapy (Australian Physiotherapy Association), 2011, v. 57, n. 1, p. 35, doi. 10.1016/S1836-9553(11)70005-4
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Marx at the Arcade: Consoles, Controllers, and Class Struggle by Jamie Woodcock (review).
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- 2020
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- Book Review
Effectiveness of a Novel Video Game Platform in the Treatment of Pediatric Amblyopia.
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- Journal of Pediatric Ophthalmology & Strabismus, 2024, v. 61, n. 1, p. 20, doi. 10.3928/01913913-20230324-01
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- Article
Design of virtual reality augmented reality mobile platform and game user behavior monitoring using deep learning.
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- International Journal of Electrical Engineering Education, 2023, v. 60, p. 205, doi. 10.1177/0020720920931079
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GADGETS...USB entertainment.
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- 2008
- Publication type:
- Product Review
The Paralympics on YouTube: Alternative content creation and the digital consumption of the Paralympics.
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- International Review for the Sociology of Sport, 2023, v. 58, n. 7, p. 1154, doi. 10.1177/10126902231155572
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FACTS AND STATS.
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- Transition (00494429), 2013, v. 43, n. 2, p. 18
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- Article
Measuring marketing-mix effects in the 32/64 bit video-game console market.
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- Journal of Applied Econometrics, 2009, v. 24, n. 3, p. 421, doi. 10.1002/jae.1056
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- Article
How Secondary Students Develop Multi-task and Collaborative Skills through Online Video Games: A Case of Nepal.
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- International Journal of Education & Development using Information & Communication Technology, 2022, v. 18, n. 2, p. 127
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- Article
Diving Deep with Nautilus: An Analysis of Musicking with a Digital Score.
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- Journal of Creative Music Systems, 2024, v. 8, n. 1, p. 1, doi. 10.5920/jcms.1261
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- Article
LA CUARTA REVOLUCIÓN INDUSTRIAL: Análisis de viabilidad e impacto.
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- Palermo Business Review, 2022, n. 25, p. 39
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- Article
Gaming Platforms for People with ASD.
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- Journal of Intelligence, 2024, v. 12, n. 12, p. 122, doi. 10.3390/jintelligence12120122
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- Article
El lenguaje juvenil en la comunicación digital: a propósito de How to sell drugs online (fast).
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- Revista de Filología Alemana, 2024, v. 32, p. 133, doi. 10.5209/rfal.95302
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- Article
MEDIA AND HUMAN CAPITAL DEVELOPMENT: CAN VIDEO GAME PLAYING MAKE YOU SMARTER?
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- Economic Inquiry, 2015, v. 53, n. 2, p. 1140, doi. 10.1111/ecin.12197
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- Article
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
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- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Article
PREFERENTIAL LINKAGE AND NETWORK EVOLUTION: A CONCEPTUAL MODEL AND EMPIRICAL TEST IN THE U.S. VIDEO GAME SECTOR.
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- Academy of Management Journal, 2004, v. 47, n. 6, p. 876, doi. 10.5465/20159628
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Research on differential game of platform corporate social responsibility governance strategy considering user and public scrutiny.
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- PLoS ONE, 2024, v. 19, n. 4, p. 1, doi. 10.1371/journal.pone.0301632
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- Article
DEĞİŞEN İZLEME PRATİKLERİ VE SOSYAL MEDYA: TWITCH PLATFORMU ÜZERİNE BİR İNCELEME.
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- Suleyman Demirel University Journal of Faculty of Economics & Administrative Sciences, 2023, v. 28, n. 1, p. 79
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- Article
Recent Developments at the CMA: 2023–24.
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- Review of Industrial Organization, 2024, v. 65, n. 4, p. 907, doi. 10.1007/s11151-024-09996-4
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- Article
Logistics to the Rescue : An Elementary Introduction to Planning in Disaster Response Decision Environments.
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- INFORMS Transactions on Education, 2021, v. 22, n. 1, p. 152, doi. 10.1287/ited.2019.0234
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Game— Logistics to the Rescue : An Elementary Introduction to Planning in Disaster Response Decision Environments.
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- INFORMS Transactions on Education, 2021, v. 21, n. 3, p. 152, doi. 10.1287/ited.2019.0234
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- Article
Platform Strategy: Managing Ecosystem Value Through Selective Promotion of Complements.
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- Organization Science, 2019, v. 30, n. 6, p. 1232, doi. 10.1287/orsc.2019.1290
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- Article
Optimal Distinctiveness in the Console Video Game Industry: An Exemplar-Based Model of Proto-Category Evolution.
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- Organization Science, 2018, v. 29, n. 4, p. 588, doi. 10.1287/orsc.2017.1194
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- Article
Purchasing power parity and cultural convergence: evidence from the global video games market.
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- Journal of Cultural Economics, 2008, v. 32, n. 3, p. 201, doi. 10.1007/s10824-008-9073-z
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- Article