Works matching DE "VIDEO game competitions"
Results: 38
Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems.
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- Journal of Behavioral Addictions, 2021, v. 10, n. 3, p. 447, doi. 10.1556/2006.2021.00045
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- Article
Influence of competition-outcome feedback in video games on players' flow experience.
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- Current Psychology, 2023, v. 42, n. 21, p. 17583, doi. 10.1007/s12144-022-02935-0
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- Article
eSport vs. Sport: A Comparison of Spectator Motives.
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- Sport Marketing Quarterly, 2018, v. 27, n. 2, p. 108
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- Article
Performing gender on Twitch.tv: Gendered playbour through Butlerian theory.
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- International Journal of Media & Cultural Politics, 2018, v. 14, n. 1, p. 103, doi. 10.1386/macp.14.1.103_7
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- Article
Region-of-Interest Based Coding Scheme for Live Videos.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 9, p. 3823, doi. 10.3390/app14093823
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- Article
Exploring the Esports Approach of America's Three Major Leagues.
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- Harvard Journal of Sports & Entertainment Law, 2020, v. 11, n. 2, p. 115
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- Article
Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.
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- Journal of Gambling Studies, 2023, v. 39, n. 1, p. 225, doi. 10.1007/s10899-022-10111-z
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- Article
The First Competitive Video Gaming Anti-Doping Policy and Its Deficiencies Under European Union Law.
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- San Diego International Law Journal, 2017, v. 18, n. 2, p. 263
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- Article
Electronic-Sports Experience Related to Functional Enhancement in Central Executive and Default Mode Areas.
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- Neural Plasticity, 2019, v. 2019, p. 1, doi. 10.1155/2019/1940123
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- Article
UTJECAJ TIMSKE KOMUNIKACIJE U VIDEO IGRAMA NA REZULTAT I OSJEĆAJE IGRAČA.
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- Media, Culture & Public Relations, 2022, v. 13, n. 1/2, p. 25, doi. 10.32914/mcpr.13.1-2.3
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- Article
Exécution et mindgame dans les jeux vidéo de combat : les deux facettes de la vidéomotricité dans l’e-sport.
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- Movement & Sport Sciences / Science & Motricité, 2018, n. 99, p. 19, doi. 10.1051/sm/2018008
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- Article
Gamificación mixta con videojuegos y plataformas educativas: un estudio sobre la demanda cognitiva matemática.
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- Digital Education Review, 2022, v. 42, p. 136, doi. 10.1344/der.2022.42.136-153
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- Article
Sponsored Product-Based Competition and Customer Engagement: A Study of an Esports Competition in the Video Game Industry.
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- Production & Operations Management, 2024, v. 33, n. 3, p. 795, doi. 10.1177/10591478241231854
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- Article
Look Before You Lead: Seeing Virtual Teams Through the Lens of Games.
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- Technical Communication Quarterly, 2016, v. 25, n. 3, p. 178, doi. 10.1080/10572252.2016.1185159
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- Article
eSports Venues: A New Sport Business Opportunity.
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- Journal of Applied Sport Management, 2018, v. 10, n. 1, p. 34, doi. 10.18666/jasm-2018-v10-i1-8469
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- Article
Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch.
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- Japanese Language & Literature, 2024, v. 58, n. 2, p. 115, doi. 10.5195/jll.2024.330
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- Article
Enhancing the Student Experience in Online Sport Management Programs: A Review of the Community of Inquiry Framework.
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- Sport Management Education Journal (Human Kinetics), 2017, v. 11, n. 1, p. 24, doi. 10.1123/smej.2016-0009
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- Article
Gaming 101: An Introduction to Careers and Curriculums to Explore in the Gaming Industry.
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- Virginia Journal, 2021, v. 42, n. 2, p. 13
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- Article
Esports Scholarship Review: Synthesis, Contributions, and Future Research.
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- 2022
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- Publication type:
- Literature Review
Understanding the European Business Environment in Esports: An Ecosystem Perspective.
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- Nordic Journal of Business, 2021, v. 70, n. 1, p. 39
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- Publication type:
- Article
As North American Esports Levels Up, Its Players Lag Behind.
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- Texas Review of Entertainment & Sports Law, 2019, v. 19, n. 2, p. 81
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- Article
Die strafrechtliche Relevanz des Einsatzes von Cheatbots im eSport: Wann technisch bedingte Spielmanipulationen den Tatbestand des Betrugs erfüllen.
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- Computer und Recht, 2019, v. 35, n. 10, p. 691, doi. 10.9785/cr-2019-351020
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- Article
SERIOUS GAMES DEVELOPMENT FRAMEWORK A FUNCTIONAL MODEL ON FLOOD SITUATIONS.
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- eLearning & Software for Education, 2016, n. 1, p. 149, doi. 10.12753/2066-026X-16-023
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- Publication type:
- Article
Gamers in the Library?! The Why, What, and How of Videogame Tournaments for All Ages.
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- 2008
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- Publication type:
- Book Review
Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet: A Case Study of Esports Games.
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- Simulation & Gaming, 2023, v. 54, n. 6, p. 645, doi. 10.1177/10468781231197175
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- Article
Los deportes electrónicos (esports). El espectáculo en las competiciones de videojuegos.
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- Doxa Comunicación, 2018, n. 27, p. 459
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- Publication type:
- Article
Esports: Children, stimulants and video-gaming-induced inactivity.
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- 2018
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- Publication type:
- journal article
What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 42, doi. 10.1080/17511321.2016.1177581
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- Article
An earthless world: the contemporary Enframing of sport in digital games.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 83, doi. 10.1080/17511321.2016.1177110
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- Article
Broadband and circuits: the place of public gaming in the history of sport.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 28, doi. 10.1080/17511321.2016.1171250
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- Publication type:
- Article
The defining components of the cyborg: cyborg-athletes, fictional or real?
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 97, doi. 10.1080/17511321.2016.1171249
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- Publication type:
- Article
Personal identity and the massively multiplayer online world.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 51, doi. 10.1080/17511321.2016.1168478
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- Publication type:
- Article
Will robots ever play sports?
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 67, doi. 10.1080/17511321.2016.1166393
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- Article
Sport and play in a digital world.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 1, doi. 10.1080/17511321.2016.1171252
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- Publication type:
- Article
Embodiment and fundamental motor skills in eSports.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 14, doi. 10.1080/17511321.2016.1159246
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- Publication type:
- Article
Virtual domains for sports and games.
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- Sport, Ethics & Philosophy, 2016, v. 10, n. 1, p. 5, doi. 10.1080/17511321.2016.1163729
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- Publication type:
- Article
Staying productive through Animal Crossing video game during the Malaysian Movement Control Order 2020-2021.
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- Sains Insani, 2024, v. 9, n. 2, p. 405, doi. 10.33102/sainsinsani.vol9no2.701
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- Publication type:
- Article
Unmanned aerial systems (UAS) operators’ accuracy and confidence of decisions: Professional pilots or video game players?
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- Cogent Psychology, 2017, v. 4, n. 1, p. N.PAG, doi. 10.1080/23311908.2017.1327628
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- Publication type:
- Article