Works matching DE "VIDEO game characters"
Results: 65
Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters' (non)Sexualization in Virtual Reality (VR) Games.
- Published in:
- Sex Roles, 2024, v. 90, n. 8, p. 1111, doi. 10.1007/s11199-024-01488-9
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- Publication type:
- Article
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies.
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- Personality & Social Psychology Bulletin, 2009, v. 35, n. 6, p. 752, doi. 10.1177/0146167209333045
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- Publication type:
- Article
The Others Will Help: The Presence of Multiple Video Game Characters Reduces Helping After the Game Is Over.
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- Journal of Social Psychology, 2014, v. 154, n. 2, p. 101, doi. 10.1080/00224545.2013.864595
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- Publication type:
- Article
EXPECTED CHARACTERISTIC IN TUNNELS & TROLLS CHARACTER CREATION, WITH GENERALIZATIONS.
- Published in:
- Mathematics for Application, 2018, v. 7, n. 2, p. 111, doi. 10.13164/ma.2018.09
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- Publication type:
- Article
The Influence of Sex on Character Attribute Preferences.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 673, doi. 10.1089/cpb.2007.0197
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- Publication type:
- Article
“They May Be Pixels, But They're MY Pixels:” Developing a Metric of Character Attachment in Role-Playing Video Games.
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- CyberPsychology & Behavior, 2008, v. 11, n. 4, p. 515, doi. 10.1089/cpb.2007.0137
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- Publication type:
- Article
Cathartic corridors: queering linearity in Final Fantasy XIII.
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- Continuum: Journal of Media & Cultural Studies, 2021, v. 35, n. 1, p. 43, doi. 10.1080/10304312.2020.1845612
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- Publication type:
- Article
Sexualization and Gamer Avatar Selection in League of Legends.
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- Atlantic Journal of Communication, 2017, v. 25, n. 2, p. 65, doi. 10.1080/15456870.2017.1286342
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- Publication type:
- Article
Avatars of Whiteness: Racial Expression in Video Game Characters.
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- Sociological Inquiry, 2013, v. 83, n. 1, p. 82, doi. 10.1111/soin.12001
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- Publication type:
- Article
I Am What I See: How Avatar and Opponent Agent Body Size Affects Physical Activity Among Men Playing Exergames.
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- Journal of Computer-Mediated Communication, 2016, v. 21, n. 3, p. 195, doi. 10.1111/jcc4.12151
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- Publication type:
- Article
Animal Eyes: Gazing at the Animal in Video Games.
- Published in:
- PUBLIC, 2019, v. 30, n. 59, p. 72, doi. 10.1386/public.31.59.72_1
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- Publication type:
- Article
Man-eaters and Fan-dancers: Exploring Gender Representation, the Female "Other" and Geek-girl Alienation.
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- Colloquy: Text Theory Critique, 2012, n. 24, p. 223
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- Publication type:
- Article
THE SILICONE CHICK.
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- Metro, 2001, n. 127/128, p. 76
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- Publication type:
- Article
The resident of Evil Creek.
- Published in:
- Overland, 2009, n. 197, p. 49
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- Publication type:
- Article
Diary of an 8-Bit Warrior.
- Published in:
- 2016
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- Publication type:
- Book Review
Identification and the Influence of Cultural Stereotyping on Postvideogame Play Hostility.
- Published in:
- Human Communication Research, 2009, v. 35, n. 3, p. 337, doi. 10.1111/j.1468-2958.2009.01354.x
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- Publication type:
- Article
Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry.
- Published in:
- Journal of Business Ethics, 2023, v. 187, n. 3, p. 421, doi. 10.1007/s10551-022-05137-7
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- Publication type:
- Article
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.
- Published in:
- International Journal of Computer Games Technology, 2008, p. 1, doi. 10.1155/2008/192153
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- Publication type:
- Article
Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play.
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- CyberPsychology, Behavior & Social Networking, 2016, v. 19, n. 7, p. 435, doi. 10.1089/cyber.2015.0207
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- Publication type:
- Article
Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games.
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- CyberPsychology, Behavior & Social Networking, 2013, v. 16, n. 10, p. 774, doi. 10.1089/cyber.2012.0695
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- Publication type:
- Article
Pals in Power Armor: Attribution of Human-Like Emotions to Video Game Characters in an Ingroup/Outgroup Situation.
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- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 8, p. 441, doi. 10.1089/cyber.2012.0111
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- Publication type:
- Article
'I'm Attached, and I'm a Good Guy/Gal!': How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games.
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- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 169, doi. 10.1089/cyber.2011.0311
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- Publication type:
- Article
EMOTIONAL DECISION MAKING RESPONSE OF NON-PLAYABLE CHARACTERS IN A ROLE-PLAYING GAME.
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- IADIS International Journal on Computer Science & Information Systems, 2014, v. 9, n. 2, p. 53
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- Publication type:
- Article
Magnitude effects for experienced rewards at short delays in the escalating interest task.
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- Psychonomic Bulletin & Review, 2013, v. 20, n. 2, p. 302, doi. 10.3758/s13423-012-0350-7
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- Publication type:
- Article
What Does it Mean to be a Female Character in "Indie" Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games.
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- Games & Culture, 2022, v. 17, n. 2, p. 244, doi. 10.1177/15554120211026279
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- Publication type:
- Article
The Limits of Memory in Disavowed : Interference, Military Execution, and the Dishonored Dead.
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- Games & Culture, 2021, v. 16, n. 7, p. 932, doi. 10.1177/15554120211005233
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- Publication type:
- Article
The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.
- Published in:
- 2017
- By:
- Publication type:
- Editorial
Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years.
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- Journal of Communication, 2016, v. 66, n. 4, p. 564, doi. 10.1111/jcom.12237
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- Publication type:
- Article
La evolución narrativa en los videojuegos de aventuras (1975-1998).
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- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2010, v. 15, n. 29, p. 115
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- Publication type:
- Article
A Content Analysis of Female Body Imagery in Video Games.
- Published in:
- Sex Roles, 2009, v. 61, n. 11-12, p. 824, doi. 10.1007/s11199-009-9682-9
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- Publication type:
- Article
Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions.
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- Sex Roles, 2007, v. 57, n. 11-12, p. 851, doi. 10.1007/s11199-007-9278-1
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- Publication type:
- Article
"IF THE DOG DIES, I QUIT": BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 57, doi. 10.7494/human.2021.20.2.57
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- Publication type:
- Article
Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.
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- Educational Technology Research & Development, 2007, v. 55, n. 3, p. 253, doi. 10.1007/s11423-006-9004-7
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- Publication type:
- Article
The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception.
- Published in:
- Communication Theory (1050-3293), 2009, v. 19, n. 4, p. 351, doi. 10.1111/j.1468-2885.2009.01347.x
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- Publication type:
- Article
LARA CROFT: THE ULTIMATE YOUNG ADVENTURE GIRL.
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- PAJ: A Journal of Performance & Art, 2004, v. 26, n. 78, p. 87, doi. 10.1162/1520281041969066
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- Publication type:
- Article
Is it Still "In the Game"; or Has Amateurism Left the Building? NCAA Student-Athletes' Perceptions of Commercial Activity and Sports Video Games.
- Published in:
- Journal of Sport Management, 2012, v. 26, n. 4, p. 295, doi. 10.1123/jsm.26.4.295
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- Publication type:
- Article
Notes & Queries.
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- Thoreau Society Bulletin, 2008, n. 261, p. 14
- Publication type:
- Article
POWER ON: WHY VIDEO GAMES MATTER.
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- Phi Kappa Phi Forum, 2018, v. 98, n. 1, p. 17
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- Publication type:
- Article
Character Portrayals in Digital Games: A Systematic Review of More than Three Decades of Existing Research.
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- Journal of Broadcasting & Electronic Media, 2022, v. 66, n. 4, p. 647, doi. 10.1080/08838151.2022.2100376
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- Publication type:
- Article
Kawaii Killers and Femme Fatales: A Textual Analysis of Female Characters Signifying Benevolent and Hostile Sexism in Video Games.
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- Journal of Broadcasting & Electronic Media, 2020, v. 64, n. 2, p. 236, doi. 10.1080/08838151.2020.1718960
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- Publication type:
- Article
Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.
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- Journal of Aesthetics & Art Criticism, 2020, v. 78, n. 1, p. 101, doi. 10.1111/jaac.12707
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- Publication type:
- Article
The Importance of the Playthrough: A Response to Ricksand.
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- Journal of Aesthetics & Art Criticism, 2020, v. 78, n. 1, p. 105, doi. 10.1111/jaac.12691
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- Publication type:
- Article
Players, Characters, and the Gamer's Dilemma.
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- Journal of Aesthetics & Art Criticism, 2019, v. 77, n. 2, p. 133, doi. 10.1111/jaac.12634
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- Publication type:
- Article
The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.
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- Frontiers in Psychology, 2017, p. 1, doi. 10.3389/fpsyg.2017.01863
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- Publication type:
- Article
In Search of Characters Without Signifiers.
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- Narrative, 2022, v. 30, n. 3, p. 268, doi. 10.1353/nar.2022.0016
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- Publication type:
- Article
Play Don't Show—Video Game Companions.
- Published in:
- Narrative, 2022, v. 30, n. 3, p. 182, doi. 10.1353/nar.2022.0010
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- Publication type:
- Article
Powerful elderly characters in video games: Flemeth of Dragon Age.
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- Journal of Comparative Research in Anthropology & Sociology, 2015, v. 6, n. 2, p. 51
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- Publication type:
- Article
A Facial Color Transition Model to Express Character Emotion.
- Published in:
- IETE Journal of Research, 2011, v. 57, n. 2, p. 156, doi. 10.4103/0377-2063.81746
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- Publication type:
- Article
POWER IN THE VISUAL: EXAMINING NARRATIVES OF CONTROLLING BLACK BODIES IN CONTEMPORARY GAMING.
- Published in:
- Velvet Light Trap: A Critical Journal of Film & Television, 2018, n. 81, p. 62, doi. 10.7560/VLT8106
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- Publication type:
- Article
DO THE LOCOMOTION.
- Published in:
- 2016
- By:
- Publication type:
- Essay