Works matching DE "TETRIS (Game)"
Results: 17
Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP.
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- International Journal of Human-Computer Interaction, 2019, v. 35, n. 3, p. 197, doi. 10.1080/10447318.2018.1445068
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- Publication type:
- Article
CHANGES IN SYMPATHETIC TONE DURING COOPERATIVE GAME PLAY.
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- Social Behavior & Personality: an international journal, 2015, v. 43, n. 7, p. 1123, doi. 10.2224/sbp.2015.43.7.1123
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- Publication type:
- Article
Pan-Tetris: an interactive visualisation for Pan-genomes.
- Published in:
- BMC Bioinformatics, 2015, v. 16, p. 1, doi. 10.1186/1471-2105-16-S11-S3
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- Publication type:
- Article
Tetris.
- Published in:
- 2016
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- Publication type:
- Book Review
Erratum: Secure high capacity tetris‐based scheme for data hiding.
- Published in:
- 2021
- Publication type:
- Correction Notice
Approximate Modified Policy Iteration and its Application to the Game of Tetris.
- Published in:
- Journal of Machine Learning Research, 2015, v. 16, p. 1629
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- Publication type:
- Article
Performance Bounds for λ Policy Iteration and Application to the Game of Tetris.
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- Journal of Machine Learning Research, 2013, v. 14, n. 4, p. 1181
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- Publication type:
- Article
Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation.
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- Applied Cognitive Psychology, 2017, v. 31, n. 4, p. 438, doi. 10.1002/acp.3339
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- Article
A QUEST FOR CRITIOQUE.
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- Overland, 2017, n. 229, p. 3
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- Publication type:
- Article
Editorial.
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- Soundtrack, 2015, v. 8, n. 1/2, p. 3, doi. 10.1386/st.8.1-2.3_2
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- Publication type:
- Article
'From Russia with Fun!': Tetris, Korobeiniki and the ludic Soviet.
- Published in:
- Soundtrack, 2015, v. 8, n. 1/2, p. 7, doi. 10.1386/st.8.1-2.7_1
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- Publication type:
- Article
Unboxing the Issue: The Future of Video Game Loot Boxes in the U.S.
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- Kansas Law Review, 2019, v. 68, n. 1, p. 201
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- Publication type:
- Article
A LITTLE TETRIS EVERY DAY CAN KEEP THE CRAVIGS AWAY.
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- Meducator, 2016, n. 29, p. 6
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- Publication type:
- Article
Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance.
- Published in:
- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.00274
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- Publication type:
- Article
Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context.
- Published in:
- Frontiers in Human Neuroscience, 2018, p. N.PAG, doi. 10.3389/fnhum.2018.00282
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- Publication type:
- Article
Generalisation over Details: The Unsuitability of Supervised Backpropagation Networks for Tetris.
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- Advances in Artificial Neural Systems, 2015, v. 2015, p. 1, doi. 10.1155/2015/157983
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- Publication type:
- Article
DIGITAL GAMES AND JOURNALISM: A CASE-STUDY OF SLOVENIAN POLITICAL WEEKLY'S NEWSGAME - MLADINA'S FOJBA 2000.
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- Teorija in Praksa, 2014, v. 51, n. 1, p. 123
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- Publication type:
- Article