Works matching DE "STARCRAFT games"
Results: 8
Attractiveness of Real Time Strategy Games.
- Published in:
- Computer Science & Information Systems, 2015, v. 12, n. 4, p. 1217, doi. 10.2298/CSIS141101054X
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- Publication type:
- Article
StarCraft AI Competition: A Step Toward Human-Level AI for Real-Time Strategy Games.
- Published in:
- AI Magazine, 2016, v. 37, n. 2, p. 102, doi. 10.1609/aimag.v37i2.2657
- By:
- Publication type:
- Article
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).
- Published in:
- 2015
- By:
- Publication type:
- Proceeding
A Review of Real-Time Strategy Game AI.
- Published in:
- AI Magazine, 2014, v. 35, n. 4, p. 75, doi. 10.1609/aimag.v35i4.2478
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- Publication type:
- Article
Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.
- Published in:
- Topics in Cognitive Science, 2017, v. 9, n. 2, p. 437, doi. 10.1111/tops.12251
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- Publication type:
- Article
Postmodern Medusa: The Monstrous-Feminine in StarCraft II: Heart of the Swarm.
- Published in:
- Games & Culture, 2021, v. 16, n. 7, p. 885, doi. 10.1177/15554120211005232
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- Publication type:
- Article
Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game.
- Published in:
- International Journal of Computer Games Technology, 2016, p. 1, doi. 10.1155/2016/7090757
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- Publication type:
- Article
Brigman Award Winner: A Model for Conscientious Play: The Moral Tightrope of <italic>StarCraft II: Legacy of the Void</italic>.
- Published in:
- Journal of Popular Culture, 2018, v. 51, n. 1, p. 236, doi. 10.1111/jpcu.12635
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- Publication type:
- Article