Works matching DE "SIMS (Game)"
Results: 9
Writing in the Wild: Writers' Motivation in Fan-Based Affinity Spaces.
- Published in:
- Journal of Adolescent & Adult Literacy, 2013, v. 56, n. 8, p. 677, doi. 10.1002/JAAL.192
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- Publication type:
- Article
DIGITAL ONTOLOGIES OF SELF: TWO AFRICAN AMERICAN ADOLESCENTS CO-CONSTRUCT AND NEGOTIATE IDENTITIES THROUGH THE SIMS 2.
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- Digital Culture & Education, 2014, v. 6, n. 4, p. 334
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- Article
Dismantling the Digital Dollhouse: Will Wright's The Sims and Virtual Consumption.
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- Quarterly Review of Film & Video, 2013, v. 30, n. 1, p. 41, doi. 10.1080/10509208.2010.544980
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- Article
SEARCHING FOR VIRTUAL VENUS IN LIFE SIMULATION GAMES.
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- Body, Space & Technology, 2013, v. 12, n. 1, p. 1
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- Article
Playing with Sims as a Space of One's Own.
- Published in:
- Feminist Media Studies, 2014, v. 14, n. 5, p. 727, doi. 10.1080/14680777.2013.816332
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- Article
»Krieg und organisierte Gewalt im Computerspiel -- Militärhistorische Narrative, Räume und Geschichtsbilder«.
- Published in:
- 2016
- By:
- Publication type:
- Proceeding
Youth-Created Avatars, Sites, and Role-Playing in the Virtual Game The Sims 2.
- Published in:
- Visual Arts Research, 2013, v. 39, n. 2, p. 28, doi. 10.5406/visuartsrese.39.2.0028
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- Article
Playing by Doing and Players’ Localization of The Sims 2.
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- Television & New Media, 2014, v. 15, n. 1, p. 58, doi. 10.1177/1527476413505001
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- Publication type:
- Article
LIFE WRITING VERSUS AUTOMEDIA: THE SIMS 3 GAME AS A LIFE LAB.
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- Biography: An Interdisciplinary Quarterly, 2015, v. 38, n. 2, p. 155, doi. 10.1353/bio.2015.0015
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- Publication type:
- Article