Works matching DE "ROLEPLAYERS (Gamers)"
Results: 16
The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs.
- Published in:
- Symbolic Interaction, 2012, v. 35, n. 4, p. 474, doi. 10.1002/symb.39
- By:
- Publication type:
- Article
Implementation of a Branching and an Open-World Flow Model for a RPG Game.
- Published in:
- International Journal of Pharmaceutical Research (09752366), 2020, v. 12, n. 2, p. 836, doi. 10.31838/ijpr/2020.12.02.0129
- By:
- Publication type:
- Article
The Players They are A-Changin': The Rise of Older MMO Gamers.
- Published in:
- Journal of Broadcasting & Electronic Media, 2013, v. 57, n. 2, p. 205, doi. 10.1080/08838151.2013.787077
- By:
- Publication type:
- Article
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 9, p. 480, doi. 10.1089/cyber.2012.0034
- By:
- Publication type:
- Article
Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects.
- Published in:
- PsychNology Journal, 2012, v. 10, n. 3, p. 215
- By:
- Publication type:
- Article
Performing self, performing character: Exploring gender performativity in online role-playing games.
- Published in:
- Transformative Works & Cultures, 2012, v. 11, p. 9, doi. 10.3983/twc.2012.0411
- By:
- Publication type:
- Article
The Value of Calculations: The Coproduction of Theorycraft and Player Practices.
- Published in:
- Bulletin of Science, Technology & Society, 2016, v. 36, n. 3, p. 190, doi. 10.1177/0270467617690058
- By:
- Publication type:
- Article
Stepping out of the Magic Circle: Regulation of Play/Life Boundary in MMO-Mediated Romantic Relationship.
- Published in:
- Journal of Computer-Mediated Communication, 2013, v. 18, n. 3, p. 251, doi. 10.1111/jcc4.12011
- By:
- Publication type:
- Article
Performing the Looking-Glass Self: Avatar Appearance and Group Identity in Second Life.
- Published in:
- Popular Communication, 2011, v. 9, n. 3, p. 165, doi. 10.1080/15405702.2011.583830
- By:
- Publication type:
- Article
Argh!: An exploration of the response cries of digital game players.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 131, doi. 10.1386/jgvw.5.2.131_1
- By:
- Publication type:
- Article
Playing queer: Affordances for sexuality in Fable and Dragon Age.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 3, doi. 10.1386/jgvw.5.1.3_1
- By:
- Publication type:
- Article
'No one-handed typing': An exploration of gameness, rules and spoilsports in an erotic role play community in World of Warcraft.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 259, doi. 10.1386/jgvw.4.3.259_1
- By:
- Publication type:
- Article
Play Harms: Liability and the Play Conceit in Virtual Worlds.
- Published in:
- McGeorge Law Review, 2010, v. 41, n. 4, p. 929
- By:
- Publication type:
- Article
Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers.
- Published in:
- Cyberpsychology, 2012, v. 6, n. 3, p. 24, doi. 10.5817/CP2012-3-4
- By:
- Publication type:
- Article
Enhanced visual short-term memory in action video game players.
- Published in:
- Attention, Perception & Psychophysics, 2013, v. 75, n. 6, p. 1128, doi. 10.3758/s13414-013-0487-0
- By:
- Publication type:
- Article
Design-in-play: improving the variability of indoor pervasive games.
- Published in:
- Multimedia Tools & Applications, 2012, v. 59, n. 1, p. 259, doi. 10.1007/s11042-010-0711-z
- By:
- Publication type:
- Article