Works matching DE "RIGGING (Computer animation)"


Results: 11
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    Interactive Rigging with Intuitive Tools.

    Published in:
    Computer Graphics Forum, 2015, v. 34, n. 7, p. 123, doi. 10.1111/cgf.12751
    By:
    • Bang, Seungbae;
    • Choi, Byungkuk;
    • Blanco i Ribera, Roger;
    • Kim, Meekyoung;
    • Lee, Sung‐Hee;
    • Noh, Junyong
    Publication type:
    Article
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    Skeleton-Intrinsic Symmetrization of Shapes.

    Published in:
    Computer Graphics Forum, 2015, v. 34, n. 2, p. 275, doi. 10.1111/cgf.12559
    By:
    • Zheng, Qian;
    • Hao, Zhuming;
    • Huang, Hui;
    • Xu, Kai;
    • Zhang, Hao;
    • Cohen‐Or, Daniel;
    • Chen, Baoquan
    Publication type:
    Article
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    Automatically Rigging Multi-component Characters.

    Published in:
    Computer Graphics Forum, 2012, v. 31, n. 2pt3, p. 755, doi. 10.1111/j.1467-8659.2012.03034.x
    By:
    • Bharaj, Gaurav;
    • Thormählen, Thorsten;
    • Seidel, Hans-Peter;
    • Theobalt, Christian
    Publication type:
    Article
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    Rigging transfer.

    Published in:
    Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 375, doi. 10.1002/cav.358
    By:
    • Jaewoo Seo;
    • Yeongho Seol;
    • Daehyeon Wi;
    • Younghui Kim;
    • Junyong Noh
    Publication type:
    Article
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