Works matching DE "REAL-time rendering (Computer graphics)"


Results: 97
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    Separable Subsurface Scattering.

    Published in:
    Computer Graphics Forum, 2015, v. 34, n. 6, p. 188, doi. 10.1111/cgf.12529
    By:
    • Jimenez, Jorge;
    • Zsolnai, Károly;
    • Jarabo, Adrian;
    • Freude, Christian;
    • Auzinger, Thomas;
    • Wu, Xian‐Chun;
    • der Pahlen, Javier;
    • Wimmer, Michael;
    • Gutierrez, Diego
    Publication type:
    Article
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    Partitioned Shadow Volumes.

    Published in:
    Computer Graphics Forum, 2015, v. 34, n. 2, p. 549, doi. 10.1111/cgf.12583
    By:
    • Gerhards, J.;
    • Mora, F.;
    • Aveneau, L.;
    • Ghazanfarpour, D.
    Publication type:
    Article
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    Adaptive Volumetric Shadow Maps.

    Published in:
    Computer Graphics Forum, 2010, v. 29, n. 4, p. 1289, doi. 10.1111/j.1467-8659.2010.01724.x
    By:
    • Salvi, Marco;
    • Vidimče, Kiril;
    • Lauritzen, Andrew;
    • Lefohn, Aaron
    Publication type:
    Article
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    Grammar-based Encoding of Facades.

    Published in:
    Computer Graphics Forum, 2010, v. 29, n. 4, p. 1479, doi. 10.1111/j.1467-8659.2010.01745.x
    By:
    • Haegler, Simon;
    • Wonka, Peter;
    • Arisona, Stefan Müller;
    • Van Gool, Luc;
    • Müller, Pascal
    Publication type:
    Article
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    Scalable real-time animation of rivers.

    Published in:
    Computer Graphics Forum, 2009, v. 28, n. 2, p. 239, doi. 10.1111/j.1467-8659.2009.01363.x
    By:
    • Yu, Qizhi;
    • Neyret, Fabrice;
    • Bruneton, Eric;
    • Holzschuch, Nicolas
    Publication type:
    Article
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