Works matching DE "NINTENDO video games"
Results: 101
“Wii're Here for a Good Time”: The Sneaky Rhetoric of Wii-Themed Parties.
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- Journal of American Culture, 2010, v. 33, n. 1, p. 30, doi. 10.1111/j.1542-734X.2010.00728.x
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- Article
Exploiting semantic segmentation to boost reinforcement learning in video game environments.
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- Multimedia Tools & Applications, 2023, v. 82, n. 7, p. 10961, doi. 10.1007/s11042-022-13695-1
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- Article
From Arkham to Arcane: Assessing Video Game Intellectual Property Through Comic Book Characters and Caselaw Comparisons.
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- New England Law Review, 2023, v. 57, n. 2, p. 195
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- Article
Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis.
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- Neurological Sciences, 2023, v. 44, n. 8, p. 2679, doi. 10.1007/s10072-023-06742-8
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- Article
HOW SMARTNESS OF LEISURE-SPORTS APPLIANCES INFLUENCE TOURISTS' INTENTION TO USE.
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- Advances in Hospitality & Tourism Research (AHTR): An International Journal of Akdeniz University, Tourism Faculty, 2022, v. 10, n. 3, p. 427, doi. 10.30519/ahtr.939463
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- Article
Effectiveness of Exergames on Balance and Gait Performance among Post-Stroke Patients: A Systematic Review.
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- Malaysian Journal of Medicine & Health Sciences, 2022, v. 18, p. 355, doi. 10.47836/mjmhs18.8.45
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- Article
Wii: An Innovative Learning Tool in the Classroom.
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- Childhood Education, 2010, v. 86, n. 4, p. 284, doi. 10.1080/00094056.2010.10523167
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- Article
Modos y estéticas de la espera en los videojuegos.
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- Artnodes, 2022, n. 30, p. 1, doi. 10.7238/artnodes.v0i30.398865
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- Article
Games and Playfulness: Bodiless solidarity in Hong Kong and Mainland China.
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- Performance Research, 2022, v. 27, n. 3/4, p. 63, doi. 10.1080/13528165.2022.2155397
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- Article
VIDEOGAME STREAMING AND EMULATORS – A SLIPPI SLOPE FOR FAIR USE?
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- Rutgers Computer & Technology Law Journal, 2023, v. 49, n. 2, p. 422
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- Article
A use case driven approach to game modeling.
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- Requirements Engineering, 2022, v. 27, n. 1, p. 83, doi. 10.1007/s00766-021-00362-4
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- Article
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2022, v. 45, p. 888, doi. 10.47197/retos.v45i0.90421
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- Article
O EFEITO DA REALIDADE VIRTUAL NA CAPACIDADE FUNCIONAL DE MEMBROS SUPERIORES EM INDIVÍDUOS COM HEMIPARESIA.
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- Colloquium Vitae, 2020, v. 12, n. 1, p. 38, doi. 10.5747/cv.2020.v12.n1.v281
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- Article
Nintendo's Power Up: How an oddly-named gizmo rebooted the video game industry.
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- Harvard Asia Pacific Review, 2008, v. 9, n. 2, p. 38
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- Article
Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services.
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- Games & Culture, 2024, v. 19, n. 8, p. 1000, doi. 10.1177/15554120231186634
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- Article
'You've met with a terrible fate, haven't you?': A Hauntological Analysis of Carceral Violence in Majora's Mask.
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- Games & Culture, 2022, v. 17, n. 4, p. 593, doi. 10.1177/15554120211049575
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- Article
The Design of the m-Health Service Application Using a Nintendo DS Game Console.
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- Telemedicine & e-Health, 2011, v. 17, n. 2, p. 124, doi. 10.1089/tmj.2010.0080
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- Article
Exploratory preferences explain the human fascination for imaginary worlds in fictional stories.
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- Scientific Reports, 2023, v. 13, n. 1, p. 1, doi. 10.1038/s41598-023-35151-2
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- Article
Open-World Games' Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study.
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- Journal of Medical Internet Research, 2024, v. 26, p. 1, doi. 10.2196/63760
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- Article
Digital Devices for Assessing Motor Functions in Mobility-Impaired and Healthy Populations: Systematic Literature Review.
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- 2022
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- Publication type:
- journal article
Smartphone Usage and Postural Stability in Individuals With Forward Head Posture: A Nintendo Wii Balance Board Analysis.
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- Annals of Rehabilitation Medicine, 2024, v. 48, n. 4, p. 289, doi. 10.5535/arm.230034
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- Article
I AM ERROR: The Nintendo Family Computer/ Entertainment System Platform.
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- 2016
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- Book Review
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
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- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Article
Affective Zones: The Spaces of Possibility in Video Game Music.
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- Music & the Moving Image, 2024, v. 17, n. 3, p. 3
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- Article
Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework.
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- Journal of NeuroEngineering & Rehabilitation (JNER), 2024, v. 21, p. 1, doi. 10.1186/s12984-024-01393-y
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- Article
What Is Nintendo? (What Was?).
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- Science & Children, 2022, v. 59, n. 4, p. 62
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- Article
What Is Nintendo? (What Was?).
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- Science Teacher, 2022, v. 89, n. 4, p. 74
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- Article
The Impact of e-Books on Young Children's Reading Habits.
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- Publishing Research Quarterly, 2010, v. 26, n. 4, p. 236, doi. 10.1007/s12109-010-9180-5
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- Article
The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.
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- Surgical Endoscopy & Other Interventional Techniques, 2015, v. 29, n. 8, p. 2284, doi. 10.1007/s00464-014-3943-6
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- Article
More-than-human and more-than-digital collecting among young children in Norway.
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- Children's Geographies, 2024, v. 22, n. 3, p. 416, doi. 10.1080/14733285.2024.2302105
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- Article
Recent Considerations on Gaming Console Based Training for Multiple Sclerosis Rehabilitation.
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- Medical Sciences, 2022, v. 10, n. 1, p. 13, doi. 10.3390/medsci10010013
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- Article
CHAPTER 2: We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design.
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- At the Interface / Probing the Boundaries, 2020, v. 134, p. 18, doi. 10.1163/9789004439788_004
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- Article
We are gathered here today: Sites of mourning and bereavement in Animal Crossing: New Horizons.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 347, doi. 10.1386/jgvw_00109_1
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- Article
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games.
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- Journal of Gaming & Virtual Worlds, 2017, v. 9, n. 1, p. 71, doi. 10.1386/jgvw.9.1.71_1
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- Article
The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game.
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- PRESENCE: Teleoperators & Virtual Environments, 2011, v. 20, n. 4, p. 309, doi. 10.1162/PRES_a_00053
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- Article
The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis.
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- Rheumatology International, 2024, v. 44, n. 6, p. 1071, doi. 10.1007/s00296-024-05569-6
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- Article
Development and Application of a Stability Index Estimation Algorithm Based on Machine Learning for Elderly Balance Ability Diagnosis in Daily Life.
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- Bioengineering (Basel), 2023, v. 10, n. 8, p. 943, doi. 10.3390/bioengineering10080943
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- Article
UK: Blocking Pirate Websites for Third Party Copyright Infringement.
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- Computer Law Review International, 2022, v. 23, n. 1, p. 25, doi. 10.9785/cri-2022-230107
- Publication type:
- Article
Fuerzas sublimes. Empleos del clima y del tiempo atmosférico espacial en los videojuegos de tipo acción-aventura.
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- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2023, v. 26, n. 189, p. 45
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- Article
REALIDADE VIRTUAL ASSOCIADA A FISIOTERAPIA CONVENCIONAL NA FUNCIONALIDADE DO MEMBRO SUPERIOR HEMIPLÉGICO.
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- Revista Movimenta, 2023, v. 16, n. 2, p. 201
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- Publication type:
- Article
Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds.
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- Behavioral & Brain Sciences, 2022, v. 45, p. 1, doi. 10.1017/S0140525X21000923
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- Article
Gamificación e innovación en Parques temáticos: mecánicas de juego en experiencias narrativas inmersivas.
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- Área Abierta, 2024, v. 24, n. 3, p. 239, doi. 10.5209/arab.96266
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- Publication type:
- Article
Understanding the Role of Body Movement in Player Engagement.
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- Human-Computer Interaction, 2013, v. 28, n. 1, p. 40, doi. 10.1080/07370024.2012.688468
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- Publication type:
- Article
Does Performance on the ReadAlyzer Correlate With Performance on "Symbol Check" Activity for the Nintendo DS.
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- Journal of Behavioral Optometry, 2011, v. 22, n. 6, p. 219
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- Publication type:
- Article
Isometric hand grip strength measured by the Nintendo Wii Balance Board - a reliable new method.
- Published in:
- 2016
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- Publication type:
- journal article
Active Imagination and The Legend of Zelda: An Unlikely Source of Modern Mythology.
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- Psychological Perspectives, 2022, v. 65, n. 3/4, p. 436, doi. 10.1080/00332925.2022.2138198
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- Article
Applying computer-based games for physical rehabilitation of patients poststroke.
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- Journal of Biomedical Physics & Engineering, 2021, v. 11, p. 93
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- Publication type:
- Article
Musical orientation in virtual space: videogame score and the spatiality of musical style and topic.
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- Social & Cultural Geography, 2022, v. 23, n. 6, p. 855, doi. 10.1080/14649365.2020.1821392
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- Article
Manga cultures and the female gaze, by Kathryn Hemmann.
- Published in:
- 2022
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- Publication type:
- Book Review
Action video game training reduces the Simon Effect.
- Published in:
- Psychonomic Bulletin & Review, 2016, v. 23, n. 2, p. 587, doi. 10.3758/s13423-015-0912-6
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- Publication type:
- Article