Works matching DE "MULTI-user dungeons"
Results: 27
Managing Virtual Communities: Time to Turn to the Whetstone?
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- International Review of Law, Computers & Technology, 2007, v. 21, n. 3, p. 211, doi. 10.1080/13600860701701371
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- Article
Introduction: The State of Play.
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- Computer Supported Cooperative Work: The Journal of Collaborative Computing, 1998, v. 7, n. 1/2, p. 1, doi. 10.1023/A:1008697019985
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- Article
Community Support for Constructionist Learning.
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- Computer Supported Cooperative Work: The Journal of Collaborative Computing, 1998, v. 7, n. 1/2, p. 47, doi. 10.1023/A:1008684120893
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- Article
Computing, Social Activity, and Entertainment: A Field Study of a Game MUD.
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- Computer Supported Cooperative Work: The Journal of Collaborative Computing, 1998, v. 7, n. 1/2, p. 87, doi. 10.1023/A:1008636204963
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- Article
MOOs and Second Language Acquisition: Towards a Rationale for MOO-basedLearning.
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- Computer Assisted Language Learning, 2001, v. 14, n. 5, p. 443, doi. 10.1076/call.14.5.443.5773
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- Article
A multimedia-enhanced collaborative learning environment.
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- Journal of Computer Assisted Learning, 2000, v. 16, n. 1, p. 2, doi. 10.1046/j.1365-2729.2000.00111.x
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- Article
Virtual meeting rooms: from observation to simulation.
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- AI & Society, 2007, v. 22, n. 2, p. 133, doi. 10.1007/s00146-007-0129-y
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- Article
MUD and Self Efficacy.
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- Educational Media International, 2000, v. 37, n. 3, p. 177, doi. 10.1080/09523980050184745
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- Article
DEFINING VIRTUAL WORLDS.
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- Rocky Mountain Communication Review, 2009, v. 6, n. 1, p. 8
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- Article
The influence of racial embodiment on racial bias in immersive virtual environments.
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- Social Influence, 2009, v. 4, n. 3, p. 231, doi. 10.1080/15534510802643750
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- Article
Technically Speaking: Transforming Language Learning through Virtual Learning Environments (MOOs).
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- Modern Language Journal, 2001, v. 85, n. 2, p. 210, doi. 10.1111/0026-7902.00105
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- Article
Assessment of spatial attention and neglect with a virtual wheelchair navigation task.
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- Journal of Clinical & Experimental Neuropsychology, 2008, v. 30, n. 6, p. 650, doi. 10.1080/13803390701625821
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- Article
VIRTUAL WORLDLINESS: WHAT THE IMAGINARY ASKS OF THE REAL.
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- New York Law School Law Review, 2004, v. 49, n. 1, p. 19
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- Article
REFLECTIONS ON CULTURAL BIAS AND ADAPTATION.
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- Javnost-The Public, 1999, v. 6, n. 4, p. 23, doi. 10.1080/13183222.1999.11008725
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- Article
Virtual culture: The space of the museum on MOOs (multi-user, object-oriented worlds).
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- Journal of Arts Management, Law & Society, 1996, v. 26, n. 1, p. 29, doi. 10.1080/10632921.1996.9942951
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- Article
Virtual worlds: today and in the future.
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- ITNOW, 2006, v. 48, n. 2, p. 32, doi. 10.1093/itnow/bwi0166
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- Article
Enhancing Collaborative Manipulation Through the Use of Feedback and Awareness in CVEs.
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- International Journal of Virtual Reality, 2009, v. 8, n. 1, p. 45, doi. 10.20870/ijvr.2009.8.2.2766
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- Article
Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field.
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- Forum: Qualitative Social Research / Qualitative Sozialforschung, 2007, v. 8, n. 3, p. 1
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- Article
A Sustainable Culture: John Slatin's Ludic Pedagogy.
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- Currents in Electronic Literacy, 2009, n. 12, p. 11
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- Article
Online gaming: a scoping study of massively multi-player online role playing games.
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- Electronic Commerce Research, 2009, v. 9, n. 1/2, p. 3, doi. 10.1007/s10660-009-9029-1
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- Article
SVD-Assisted Joint Precoder and Decoder Design for the Uplink of MU-MIMO Systems With Improper Modulation.
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- Wireless Personal Communications, 2013, v. 73, n. 3, p. 1129, doi. 10.1007/s11277-013-1252-3
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- Article
Using a Web-Based MOO for Library Instruction in Distance Education.
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- Journal of Library Administration, 2001, v. 32, n. 1-2, p. 383, doi. 10.1300/J111v32n01_13
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- Article
Attentive navigation for viewpoint control in virtual environments.
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- 2005
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- Publication type:
- journal article
WHEN I ENTER VIRTUAL REALITY, WHAT BODY WILL I LEAVE BEHIND?
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- Architectural Design, 1995, v. 65, n. 11/12, p. 20
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- Article
Mediating Monstrosity: Media, Information, and Mary Shelley's Frankenstein.
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- 2012
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- Publication type:
- Literary Criticism
A new territory of multi-user variable remote control for interactive TV.
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- Multimedia Tools & Applications, 2011, v. 51, n. 3, p. 1013, doi. 10.1007/s11042-009-0435-0
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- Article
Life and Death in the Digital World of the Plaintext Players.
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- Leonardo, 1999, v. 32, n. 5, p. 359, doi. 10.1162/002409499553578
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- Article