Works matching DE "MOBILE games"
Results: 773
Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54684
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- Publication type:
- Article
Differences in game playability between healthy players and problematic players.
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- Interaction Studies, 2022, v. 23, n. 1, p. 58, doi. 10.1075/is.21014.li
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- Publication type:
- Article
Digital Game Advertising (IGA and Advergames): Not All Fun and Games.
- Published in:
- 2019
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- Publication type:
- Editorial
Using Geolocation Apps for Academic Library Outreach and Instruction.
- Published in:
- Reference Librarian, 2012, v. 53, n. 4, p. 415, doi. 10.1080/02763877.2012.704589
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- Publication type:
- Article
Among Us: Murder, Mobile Phones, and Misinformation.
- Published in:
- Alki: The Washington Library Association Journal, 2021, v. 37, n. 1, p. 25
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- Publication type:
- Article
App Access.
- Published in:
- Public Relations Tactics, 2015, v. 22, n. 5, p. 6
- Publication type:
- Article
AUGChain: blockchain-based mobile user authentication scheme in global mobility network.
- Published in:
- Journal of Supercomputing, 2022, v. 78, n. 5, p. 6788, doi. 10.1007/s11227-021-04139-y
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- Publication type:
- Article
Improving Mobile Game Performance with Basic Optimization Techniques in Unity.
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- Modelling, 2022, v. 3, n. 2, p. 201, doi. 10.3390/modelling3020014
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- Publication type:
- Article
Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 107, doi. 10.2196/36197
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- Publication type:
- Article
Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30350
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- Publication type:
- Article
Development and evaluation of cognitive game application for Filipino elderlies: A Design - Based Research.
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- Journal of Positive School Psychology, 2022, v. 6, n. 3, p. 6541
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- Publication type:
- Article
城市土地再开发研究热点与趋势 ——基于 Cite Space 的知识图谱分析.
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- South Architecture / Nanfang Jianzhu, 2022, n. 7, p. 36, doi. 10.3969/j.issn.1000-0232.2022.07.005
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- Publication type:
- Article
城市土地再开发研究热点与趋势.
- Published in:
- South Architecture / Nanfang Jianzhu, 2022, n. 6, p. 36, doi. 10.3969/j.issn.1000-0232.2022.07.005
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- Publication type:
- Article
Isang pagsusuring semiolohikal sa mga Duterte mobile game sa Google Play.
- Published in:
- Plaridel, 2022, v. 19, n. 2, p. 187
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- Publication type:
- Article
Specjalne zbiory, usługi i użytkownicy w „Bibliotece pod Atlantami" w Wałbrzychu (Oddział Książki Mówionej - współpraca z Oddziałem Psychiatrycznym - gry mobilne).
- Published in:
- Nowa Biblioteka, 2020, v. 37, n. 2, p. 1, doi. 10.31261/NB.2020.37.03
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- Publication type:
- Article
Problematic Mobile Gaming in Parkinson's Disease: An Impulse Control Disorder for the Smartphone.
- Published in:
- Movement Disorders Clinical Practice, 2017, v. 4, n. 2, p. 277, doi. 10.1002/mdc3.12378
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- Publication type:
- Article
A - 02 Performance and Usage of a Remote App-Based Cognitive Assessment among Older Adults with a Range of Technology Experience.
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- Archives of Clinical Neuropsychology, 2023, v. 38, n. 7, p. 1163, doi. 10.1093/arclin/acad067.020
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- Publication type:
- Article
Effects of a mobile game-based English vocabulary learning app on learners' perceptions and learning performance: A case study of Taiwanese EFL learners.
- Published in:
- ReCALL, 2019, v. 31, n. 2, p. 170, doi. 10.1017/S0958344018000228
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- Publication type:
- Article
Home-Based Intelligent Exercise System for Seniors' Healthcare: The Example of Golf Croquet.
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- Sports (2075-4663), 2023, v. 11, n. 11, p. 207, doi. 10.3390/sports11110207
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- Publication type:
- Article
Vocab Victor Word Learning App.
- Published in:
- 2020
- By:
- Publication type:
- Product Review
What Outfit Shall the Protagonist Wear?: New models of revenue creation in online fiction platforms.
- Published in:
- LOGOS: The Journal of the World Book Community, 2023, v. 34, n. 2, p. 26, doi. 10.1163/18784712-03104064
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- Publication type:
- Article
بررسی اثرات تبلیغات دهان به دهان بر میزان رشد تعداد کاربران بازی های موبایلی در ایران
- Published in:
- New Marketing Research Journal, 2020, v. 9, n. 4, p. 150, doi. 10.22108/nmrj.2020.119416.1901
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- Publication type:
- Article
CONTINUITY OF PATRIOTIC EDUCATION OF STUDENTS AND NATIONAL-MOBILE GAMES IN THE SECONDARY SCHOOL.
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- Education & Science Without Borders, 2018, v. 9, n. 17, p. 86
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- Publication type:
- Article
Individualized Pricing for a Cloud Provider Hosting Interactive Applications.
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- Service Science, 2020, v. 12, n. 4, p. 130, doi. 10.1287/serv.2020.0264
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- Publication type:
- Article
Muhasebe eğitiminde video oyun kullanımına yönelik öğrenci görüşleri ve öğrencilerin motivasyonu ile öğrenme çıktıları üzerine etkilerinin araştırılması.
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- Journal of Internet Applications & Management / İnternet Uygulamaları ve Yönetimi Dergisi, 2024, v. 15, n. 1, p. 39, doi. 10.34231/iuyd.1364947
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- Publication type:
- Article
User experience evaluation from a player's perspective: Casual mobile games.
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- Journal of Internet Applications & Management / İnternet Uygulamaları ve Yönetimi Dergisi, 2023, v. 14, n. 2, p. 1, doi. 10.34231/iuyd.1345872
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- Publication type:
- Article
Churn Prediction for High-Value Players in Freemium Mobile Games: Using Random Under-Sampling.
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- Statistika: Statistics & Economy Journal, 2022, v. 102, n. 4, p. 443, doi. 10.54694/stat.2022.18
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- Publication type:
- Article
EFL Students' Engagement, Attitudes, and Task Participation in Augmented Reality Mobile Games and Pleasure Reading.
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- Multimedia-Assisted Language Learning, 2021, v. 24, n. 4, p. 75, doi. 10.15702/mall.2021.24.4.75
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- Publication type:
- Article
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 7278, doi. 10.1080/10494820.2024.2310135
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- Publication type:
- Article
Serious games to assess university students' soft skills: investigating the effectiveness of a gamified assessment prototype.
- Published in:
- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6142, doi. 10.1080/10494820.2023.2253849
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- Publication type:
- Article
Engaging youth in computational thinking practices through designing place-based mobile games about local issues.
- Published in:
- Interactive Learning Environments, 2020, v. 28, n. 3, p. 302, doi. 10.1080/10494820.2019.1674883
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- Publication type:
- Article
The Impact of Learning Motivation on Continuous Use in the Mobile Game - Focusing on Chinese Mobile Game <King of Glory>.
- Published in:
- International Journal of Contents, 2020, v. 16, n. 2, p. 78, doi. 10.5392/IJoC.2020.16.2.078
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- Publication type:
- Article
The Status of Paid and Free Star Chart Game Applications: Focus on Google Play in Korea.
- Published in:
- International Journal of Contents, 2018, v. 14, n. 3, p. 46, doi. 10.5392/IJoC.2018.14.3.046
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- Publication type:
- Article
An Efficient Interruption Handling for 3D Games based on Android Platform.
- Published in:
- International Journal of Contents, 2012, v. 8, n. 4, p. 42, doi. 10.5392/IJoC.2012.8.4.042
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- Publication type:
- Article
Analysis and evaluation of mobile rhythm games: game structure and playability.
- Published in:
- International Journal of Electrical & Computer Engineering (2088-8708), 2019, v. 9, n. 6, p. 5263, doi. 10.11591/ijece.v9i6.pp5263-5269
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- Publication type:
- Article
Exploring Mobile Game Interactions.
- Published in:
- International Journal of Electrical & Computer Engineering (2088-8708), 2018, v. 8, n. 5, p. 3954, doi. 10.11591/ijece.v8i5.pp3954-3965
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- Publication type:
- Article
Implementation of Cloth Simulation Using Parallel Computing on Mobile Device.
- Published in:
- International Journal of Electrical & Computer Engineering (2088-8708), 2015, v. 5, n. 3, p. 562
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- Publication type:
- Article
Learning Pattern Recognition Skills From Games: Design of an Online Pattern Recognition Educational Mobile Game Integrating Algebraic Reasoning Scaffolding.
- Published in:
- Journal of Educational Computing Research, 2023, v. 61, n. 6, p. 1232, doi. 10.1177/07356331231171622
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- Publication type:
- Article
IoT-Based Serious Gaming Platform for Improving Cognitive Skills of Children with Special Needs.
- Published in:
- Journal of Educational Computing Research, 2022, v. 60, n. 6, p. 1588, doi. 10.1177/07356331211067725
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- Publication type:
- Article
A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners' Collective Flow State and Collaborative Learning Behavioral Patterns.
- Published in:
- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 547, doi. 10.1177/0735633120969409
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- Publication type:
- Article
WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition.
- Published in:
- Journal of Educational Computing Research, 2020, v. 58, n. 1, p. 126, doi. 10.1177/0735633119833010
- By:
- Publication type:
- Article
What Leads to Player's Enjoyment and Achievement in a Mobile Learning Game?
- Published in:
- Journal of Educational Computing Research, 2018, v. 56, n. 3, p. 344, doi. 10.1177/0735633117713022
- By:
- Publication type:
- Article
The Effectiveness of Digital Interactive Intervention on Reducing Older Adults' Depressive and Anxiety Symptoms: A Systematic Review and Meta-Analysis.
- Published in:
- Gerontology, 2024, v. 70, n. 9, p. 991, doi. 10.1159/000539404
- By:
- Publication type:
- Article
The Publishing Trap.
- Published in:
- 2018
- Publication type:
- Product Review
UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School.
- Published in:
- Computers in the Schools, 2014, v. 31, n. 1/2, p. 43, doi. 10.1080/07380569.2014.879771
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- Publication type:
- Article
Immersions in an Urban Game Project: Experiments and their Cognitive Implications.
- Published in:
- Spaces & Flows: An International Journal of Urban & Extra Urban Studies, 2016, v. 7, n. 4, p. 23, doi. 10.18848/2154-8676/cgp/v07i04/23-33
- By:
- Publication type:
- Article
The effect of arm support and control modes on muscle fatigue, eye fatigue, and posture changes in mobile game use among young adults.
- Published in:
- Human Factors & Ergonomics in Manufacturing & Service Industries, 2021, v. 31, n. 5, p. 496, doi. 10.1002/hfm.20898
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- Publication type:
- Article
Repeated Partnerships and Radical Innovation: Evidence from Wireless Gaming Market.
- Published in:
- Journal of Business Research-Turk / Isletme Arastirmalari Dergisi, 2021, v. 13, n. 2, p. 1177, doi. 10.20491/isarder.2021.1191
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- Publication type:
- Article
Making sense of online consumer reviews: a methodology.
- Published in:
- International Journal of Market Research, 2013, v. 55, n. 4, p. 2, doi. 10.2501/IJMR-2013-046
- By:
- Publication type:
- Article
LA PROMOCIÓN TURÍSTICA A TRAVÉS DE TÉCNICAS TRADICIONALES Y NUEVAS: Una revisión de 2009 a 2014.
- Published in:
- Estudios y Perspectivas en Turismo, 2015, v. 24, n. 3, p. 737
- By:
- Publication type:
- Article