Works matching DE "MINECRAFT (Game)"
Results: 111
The impact of a digital game on EFL students’ willingness to communicate in English.
- Published in:
- 2023
- By:
- Publication type:
- Literature Review
Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies/Enseigner avec les jeux Sandbox: Minecraft, l'apprentissage par le jeu et les compétences du 21e siècle.
- Published in:
- Canadian Journal of Learning & Technology, 2020, v. 46, n. 3, p. 1
- By:
- Publication type:
- Article
A FABRICAÇÃO DISCURSIVA DO SER HUMANO AMBIENTAL NA ATUALIDADE.
- Published in:
- Intersaberes, 2022, v. 17, n. 42, p. 732, doi. 10.22169/revint.v17i42.2370
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- Publication type:
- Article
EXPERIÊNCIAS FORMATIVAS CIBERCULTURAIS NA EDUCAÇÃO BÁSICA A PARTIR DO MOBILE GAME.
- Published in:
- Intersaberes, 2021, v. 16, n. 37, p. 27
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- Publication type:
- Article
What were 'minecart boosters'? Minecraft, digital distribution and preservative labour.
- Published in:
- Journal of Fandom Studies, 2018, v. 6, n. 1, p. 7, doi. 10.1386/jfs.6.1.7_1
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- Publication type:
- Article
Exploring Minecraft as a Pedagogy to Motivate Girls' Literacy Practices in the Secondary English Classroom.
- Published in:
- English in Australia (0155-2147), 2016, v. 51, n. 1, p. 63
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- Publication type:
- Article
Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game.
- Published in:
- Sustainability (2071-1050), 2018, v. 10, n. 11, p. 4262, doi. 10.3390/su10114262
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- Publication type:
- Article
THE GEOLOGY OF MINECRAFT.
- Published in:
- Teaching Science: The Journal of the Australian Science Teachers Association, 2017, v. 63, n. 1, p. 14
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- Publication type:
- Article
The tragedy of the commons.
- Published in:
- Teaching Science: The Journal of the Australian Science Teachers Association, 2016, v. 62, n. 1, p. 24
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- Publication type:
- Article
Teaching scientific concepts using a virtual world - Minecraft.
- Published in:
- Teaching Science: The Journal of the Australian Science Teachers Association, 2012, v. 58, n. 3, p. 55
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- Publication type:
- Article
Inquiring into Epitextual Encounters.
- Published in:
- Voices from the Middle, 2020, v. 28, n. 2, p. 50, doi. 10.58680/vm202031012
- By:
- Publication type:
- Article
Video Game Prosumers: Case Study of a Minecraft Affinity Space.
- Published in:
- Visual Arts Research, 2016, v. 42, n. 1, p. 22
- By:
- Publication type:
- Article
Videojuegos en prácticas del inglés de menores con y sin trastorno por déficit de atención e hiperactividad.
- Published in:
- Revista Colombiana de Educación, 2022, n. 85, p. 79, doi. 10.17227/rce.num85-12751
- By:
- Publication type:
- Article
Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil.
- Published in:
- ISPRS International Journal of Geo-Information, 2020, v. 9, n. 3, p. 170, doi. 10.3390/ijgi9030170
- By:
- Publication type:
- Article
INTERESTS-IN-MOTION IN AN INFORMAL, MEDIA-RICH LEARNING SETTING.
- Published in:
- Digital Culture & Education, 2016, v. 8, n. 2, p. 2
- By:
- Publication type:
- Article
Virtual LEGOs: Incorporating Minecraft Into the Art Education Curriculum.
- Published in:
- Art Education, 2015, v. 68, n. 1, p. 21, doi. 10.1080/00043125.2015.11519302
- By:
- Publication type:
- Article
La emulación es la forma de adulación más sincera: Videojuegos retro, distribución de ROM y derechos de autor.
- Published in:
- IDP: Revista de Internet, Derecho y Politica, 2012, n. 14, p. 19, doi. 10.7238/idp.v0i14.1546
- By:
- Publication type:
- Article
Diary of an 8-Bit Warrior.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
BibCraft - Wie moderne Bibliotheken mit Computerspielen arbeiten können.
- Published in:
- Bibliotheksdienst, 2013, v. 47, n. 12, p. 981, doi. 10.1515/bd-2013-0109
- Publication type:
- Article
Open-Ended Tasks Promote Creativity in Minecraft.
- Published in:
- Educational Technology & Society, 2022, v. 25, n. 2, p. 105
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- Publication type:
- Article
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.
- Published in:
- Educational Technology & Society, 2016, v. 19, n. 2, p. 355
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- Publication type:
- Article
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School.
- Published in:
- Educational Technology & Society, 2015, v. 18, n. 3, p. 114
- By:
- Publication type:
- Article
"So we can't bring a volcano into the classroom..." Communicating geosciences through digital media.
- Published in:
- Geophysical Research Abstracts, 2019, v. 21, p. 1
- By:
- Publication type:
- Article
MetaboCraft: building a Minecraft plugin for metabolomics.
- Published in:
- Bioinformatics, 2018, v. 34, n. 15, p. 2693, doi. 10.1093/bioinformatics/bty102
- By:
- Publication type:
- Article
Edukacyjne walory gry Minecraft. Analiza narracji uczniów i edukatorów.
- Published in:
- Issues in Early Education / Problemy Wczesnej Edukacji, 2020, v. 48, n. 1, p. 110, doi. 10.26881/pwe.2020.48.10
- By:
- Publication type:
- Article
Altered spaces: new ways of seeing and envisioning nature with Minecraft.
- Published in:
- Visual Studies, 2022, v. 37, n. 3, p. 175, doi. 10.1080/1472586X.2022.2090121
- By:
- Publication type:
- Article
Minecraft used as primary learning tool.
- Published in:
- Education Journal, 2022, n. 497, p. 6
- Publication type:
- Article
Virtual Engineering in Minecraft: Helping Students Visualize and Manipulate the Properties of Materials.
- Published in:
- Advances in Engineering Education, 2024, v. 12, n. 2, p. 11, doi. 10.18260/3-1-1153-36059
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- Publication type:
- Article
Playing in Minecraft: an exploratory study.
- Published in:
- Revista FAMECOS - Mídia, Cultura e Tecnologia, 2018, v. 25, n. 1, p. 1, doi. 10.15448/1980-3729.2018.1.27156
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- Publication type:
- Article
The Language of Massively Multiplayer Online Gamers: A Study of Vocabulary in Minecraft Gameplay.
- Published in:
- TESL-EJ, 2019, v. 23, n. 3, p. 1
- By:
- Publication type:
- Article
Digging Deeper: Learning and Re-learning with Student and Teacher Minecraft Communities.
- Published in:
- 2017
- By:
- Publication type:
- Video Game Review
Using Minecraft for Learning English.
- Published in:
- TESL-EJ, 2014, v. 18, n. 2, p. 1
- By:
- Publication type:
- Article
Learning While Playing: Introducing Programming Concepts to Children in Minecraft.
- Published in:
- International Journal of Online & Biomedical Engineering, 2022, v. 18, n. 13, p. 4, doi. 10.3991/ijoe.v18i13.26451
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- Publication type:
- Article
Communication through Playful Systems: Presenting Scientific Worlds the Way a Game Might Do.
- Published in:
- Integrative & Comparative Biology, 2018, v. 58, n. 6, p. 1235, doi. 10.1093/icb/icy087
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- Publication type:
- Article
Improving Security and Environmental Awareness through Game-Based Learning with Minecraft.
- Published in:
- International Journal of Engineering Pedagogy, 2024, v. 14, n. 4, p. 90, doi. 10.3991/ijep.v14i4.48127
- By:
- Publication type:
- Article
Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics.
- Published in:
- International Journal of Engineering Pedagogy, 2023, v. 13, n. 5, p. 16, doi. 10.3991/ijep.v13i5.36287
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- Publication type:
- Article
Fostering Children's Participation in Disaster Risk Reduction Through Play: A Case Study of LEGO and Minecraft.
- Published in:
- International Journal of Disaster Risk Science, 2021, v. 12, n. 6, p. 867, doi. 10.1007/s13753-021-00375-1
- By:
- Publication type:
- Article
The Proto-Governance of Minecraft Servers.
- Published in:
- Journal of Virtual Worlds Research, 2019, v. 12, n. 3, p. 1
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- Publication type:
- Article
Using Google Trends Data to Gauge Interest in Virtual Worlds.
- Published in:
- Journal of Virtual Worlds Research, 2017, v. 10, n. 1, p. 1, doi. 10.4101/jvwr.v10i1.7237
- By:
- Publication type:
- Article
From Voxel Vistas: Place-Making in Minecraft.
- Published in:
- Journal of Virtual Worlds Research, 2015, v. 8, n. 1, p. 1, doi. 10.4101/jvwr.v8i1.7122
- By:
- Publication type:
- Article
Machinima Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 2, p. 193, doi. 10.1386/jgvw.6.2.193_5
- By:
- Publication type:
- Article
Diggy Holes and Jaffa Cakes: The rise of the elite fanproducer in video-gaming culture.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 165, doi. 10.1386/jgvw.5.2.165_1
- By:
- Publication type:
- Article
Urbanism and Minecraft : Designing a game jam to reimagine the city.
- Published in:
- 2024
- By:
- Publication type:
- Proceeding
WORLDS IN YOUR POCKET: 2D Screens to 3D Touch.
- Published in:
- Pi in the Sky, 2017, n. 20, p. 18
- By:
- Publication type:
- Article
Emotionally Crafted Experiences: Layering Literacies in Minecraft.
- Published in:
- Reading Teacher, 2017, v. 70, n. 4, p. 501, doi. 10.1002/trtr.1515
- By:
- Publication type:
- Article
„МАЙНКРАФТ“ КАТО ОБРАЗОВАТЕЛЕН ИНСТРУМЕНТ ЗА РЕАЛИЗИРАНЕ НА ИНТЕГРИРАНИЯ ПОДХОД.
- Published in:
- Vocational Education, 2022, v. 24, n. 3, p. 306, doi. 10.53656/voc22-365mine
- By:
- Publication type:
- Article
Habitar, Construir y Narrar Mundos Virtuales. Construcción de Narrativas en Minecraft.
- Published in:
- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2024, v. 27, n. 240, p. 83
- By:
- Publication type:
- Article
Memoria social e individual en el videojuego: análisis del retrolugar y el imaginario social en Despelote y Paisaje y Artefactos (año 2800).
- Published in:
- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2024, v. 27, n. 234, p. 239
- By:
- Publication type:
- Article
Im Videospiel geplant, per Knopfdruck gebaut.
- Published in:
- Nachrichten aus der Chemie, 2024, v. 72, n. 4, p. 26, doi. 10.1002/nadc.20244141900
- By:
- Publication type:
- Article
Minecraft Brings History to Life in the Primary Curriculum.
- Published in:
- Agora, 2023, v. 58, n. 1, p. 53
- By:
- Publication type:
- Article