Works matching DE "MASSIVELY multiplayer online role-playing games"
Results: 369
Perpetual Convergence: Writing Knowledge Transfer and Figured Worlds.
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- Teaching English in the Two Year College, 2021, v. 49, n. 2, p. 107, doi. 10.58680/tetyc202131660
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- Article
VIRTUAL WORLDS--REAL COURTS.
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- Villanova Law Review, 2007, v. 52, n. 1, p. 187
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- Article
The Diablo 3 Economy: An Agent Based Approach.
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- Computational Economics, 2016, v. 47, n. 2, p. 193, doi. 10.1007/s10614-014-9480-5
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- Article
The Influence of Game-Enhanced Communication on EFL Learners' Pragmatic Competence in Compliment Responses.
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- Applied Linguistics, 2025, v. 46, n. 1, p. 110, doi. 10.1093/applin/amad082
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- Article
Against all Odds: Kinship and Collective Action in The Expanse.
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- Challenges for the Humanities / Herausforderungen für die Geisteswissenschaften, 2020, p. 229
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- Article
Book Review: The Theory and Craft of Digital Preservation.
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- 2024
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- Book Review
Book Review: Paul Roquet's The Immersive Enclosure.
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- Convergence: The Journal of Research into New Media Technologies, 2024, v. 30, n. 5, p. 1849, doi. 10.1177/13548565241236440
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- Article
Empathy at play: Embodying posthuman subjectivities in gaming.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 791, doi. 10.1177/1354856517709987
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- Article
Disavowing ‘That Guy’.
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- Convergence: The Journal of Research into New Media Technologies, 2016, v. 22, n. 3, p. 233, doi. 10.1177/1354856514560314
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- Article
Doing gender in cyberspace: The performance of gender by female World of Warcraft players.
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- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 3, p. 323, doi. 10.1177/1354856511406472
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- Article
Geas.
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- Fourth Genre: Explorations in Nonfiction, 2009, v. 11, n. 2, p. 43, doi. 10.1353/fge.0.0081
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- Article
E-cology: EverQuest and the Environment(s).
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- ISLE: Interdisciplinary Studies in Literature & Environment, 2008, v. 15, n. 2, p. 29, doi. 10.1093/isle/15.2.29
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- Article
EDITOR'S NOTE.
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- ISLE: Interdisciplinary Studies in Literature & Environment, 2008, v. 15, n. 2, p. 1, doi. 10.1093/isle/15.2.vii
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- Article
Jouer pour apprendre : est-ce bien sérieux? Réflexions théoriques sur les relations entre jeu (vidéo) et apprentissage.
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- Canadian Journal of Learning & Technology, 2011, v. 37, n. 2, p. 1, doi. 10.21432/T2959X
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- Article
Can massively multiplayer online gaming environments support team training?
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- Performance Improvement Quarterly, 2008, v. 21, n. 3, p. 23, doi. 10.1002/piq.20029
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- Article
Vocabulary learning in massively multiplayer online games: context and action before words.
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- Educational Technology Research & Development, 2015, v. 63, n. 5, p. 771, doi. 10.1007/s11423-015-9387-4
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- Article
Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 245, doi. 10.1007/s11423-013-9312-7
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- Article
Validation study of a method for assessing complex ill-structured problem solving by using causal representations.
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- Educational Technology Research & Development, 2013, v. 61, n. 3, p. 443, doi. 10.1007/s11423-013-9297-2
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- Article
The acquisition of skill and expertise in massively multiplayer online games.
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- Educational Technology Research & Development, 2008, v. 56, n. 5/6, p. 557, doi. 10.1007/s11423-007-9055-4
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- Article
Mixed methods for mixed reality: understanding users’ avatar activities in virtual worlds.
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- Educational Technology Research & Development, 2008, v. 56, n. 5/6, p. 575, doi. 10.1007/s11423-007-9081-2
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- Article
Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.
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- Educational Technology Research & Development, 2007, v. 55, n. 3, p. 253, doi. 10.1007/s11423-006-9004-7
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- Article
Deploying a massively multiplayer online game with a low-latency server infrastructure.
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- Information Technology & Management, 2011, v. 12, n. 1, p. 35, doi. 10.1007/s10799-011-0084-7
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- Article
Virtual Sustainability.
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- Sustainability (2071-1050), 2010, v. 2, n. 10, p. 3195, doi. 10.3390/su2103195
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- Article
Beyond Avatar Coolness: Exploring the Effects of Avatar Attributes on Continuance Intention to Play Massively Multiplayer Online Role-Playing Games.
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- International Journal of Human-Computer Interaction, 2024, v. 40, n. 23, p. 8219, doi. 10.1080/10447318.2023.2278941
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- Article
Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design.
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- International Journal of Human-Computer Interaction, 2018, v. 34, n. 8, p. 759, doi. 10.1080/10447318.2018.1461760
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- Article
Internet Gaming Disorder.
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- Psychiatric Annals, 2014, v. 44, n. 8, p. 379, doi. 10.3928/00485713-20140806-05
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- Article
Identifying MMORPG Bots: A Traffic Analysis Approach.
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- EURASIP Journal on Advances in Signal Processing, 2009, p. 1, doi. 10.1155/2009/797159
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- Article
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game.
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- Cyberpsychology, 2015, v. 9, n. 3, p. 72, doi. 10.5817/CP2015-3-2
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- Article
The role of social motivation and sociability of gamers in online game addiction.
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- Cyberpsychology, 2014, v. 8, n. 2, p. 1, doi. 10.5817/CP2014-2-6
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- Article
Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers.
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- Cyberpsychology, 2012, v. 6, n. 3, p. 24, doi. 10.5817/CP2012-3-4
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- Article
The Relationship of Players to Their Avatars in MMORPGs: Differences between Adolescents, Emerging Adults and Adults.
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- Cyberpsychology, 2008, v. 2, n. 1, p. 1
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- Article
Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs.
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- Psychiatric Quarterly, 2016, v. 87, n. 2, p. 323, doi. 10.1007/s11126-015-9390-2
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- Article
Ruling the virtual world.
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- European Journal of Cultural Studies, 2008, v. 11, n. 2, p. 149, doi. 10.1177/1367549407088329
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- Article
The Other Game: A Journey into the World of Warcraft.
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- 2017
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- Video Game Review
Taxation Policy in Virtual Worlds: Issues Raised by Second Life and Other Unstructured Games.
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- ATA Journal of Legal Tax Research, 2008, v. 6, p. 94, doi. 10.2308/jltr.2008.6.1.94
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- Article
dead-in-iraq: performance/memorial/protest.
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- TDR: The Drama Review (MIT Press), 2008, v. 52, n. 1, p. 2, doi. 10.1162/dram.2008.52.1.2
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- Article
Persistent Rhetoric for Persistent Worlds: The Mutability of the Self in Massively Multiplayer Online Role-Playing Games.
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- 2009
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- Essay
Getting away with murder: why virtual murder in MMORPGs can be wrong on Kantian grounds.
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- Ethics & Information Technology, 2019, v. 21, n. 2, p. 105, doi. 10.1007/s10676-019-09498-y
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- Article
Game mechanics and technological mediation: an ethical perspective on the effects of MMORPG's.
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- Ethics & Information Technology, 2017, v. 19, n. 2, p. 81, doi. 10.1007/s10676-017-9416-6
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- Article
On crimes and punishments in virtual worlds: bots, the failure of punishment and players as moral entrepreneurs.
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- Ethics & Information Technology, 2012, v. 14, n. 2, p. 73, doi. 10.1007/s10676-011-9281-7
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- Article
The reality of friendship within immersive virtual worlds.
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- Ethics & Information Technology, 2012, v. 14, n. 1, p. 1, doi. 10.1007/s10676-011-9274-6
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- Article
The Role Of Massively Multiplayer Online Role-Playing Games In Extramural Second Language Learning: A Literature Review.
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- Journal of Educational Technology & Online Learning (JETOL), 2018, v. 1, n. 3, p. 1, doi. 10.31681/jetol.436100
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From the Editors.
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- Journal of Educational Technology & Online Learning (JETOL), 2018, v. 1, n. 3, p. iv
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- Article
Gaming Expertise.
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- NORDICOM Review, 2016, v. 37, p. 71, doi. 10.1515/nor-2016-0024
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- Article
THE SOCIAL CONSTRUCTION OF VIRTUAL SPACE.
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- Michigan Sociological Review, 2008, v. 22, p. 196
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- Article
Attracted to or Locked In? Predicting Continuance Intention in Social Virtual World Services.
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- Journal of Management Information Systems, 2012, v. 29, n. 1, p. 273, doi. 10.2753/MIS0742-1222290108
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- Article
Use of jump process to model mobility in massive multiplayer on-line games.
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- Journal of Applied Statistics, 2017, v. 44, n. 7, p. 1225, doi. 10.1080/02664763.2016.1201795
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- Article
Virtual rights? Property in online game objects and characters.
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- Information & Communications Technology Law, 2008, v. 17, n. 2, p. 95, doi. 10.1080/13600830802204195
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- Article
Star Worlds: Freedom Versus Control in Online Gameworlds.
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- 2018
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- Publication type:
- Book Review
Random Correlation Methodology as a Tool for Analyzing Random Factor of Scientific Results.
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- SEFBIS Journal, 2018, n. 12, p. 11
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- Publication type:
- Article