Works matching DE "MACHINIMA films"
1
- Simulation & Gaming, 2013, v. 44, n. 4, p. 514, doi. 10.1177/1046878113475341
- Bowers, Clint A.;
- Serge, Stephen;
- Blair, Lucas;
- Cannon-Bowers, Janis;
- Joyce, Rachel;
- Boshnack, James
- Article
2
- Legal Education Review, 2010, v. 20, n. 1/2, p. 85, doi. 10.53300/001c.6232
- Article
3
- Journal of Literacy & Technology, 2012, v. 13, n. 3, p. 2
- Article
4
- Learning, Media & Technology, 2010, v. 35, n. 2, p. 155, doi. 10.1080/17439884.2010.494427
- Thomassen, Aukje;
- Rive, Pete
- Article
5
- Leonardo Electronic Almanac, 2005, v. 13, n. 11, p. 3
- Article
6
- Computers (2073-431X), 2018, v. 7, n. 4, p. 61, doi. 10.3390/computers7040061
- Hariadi, Mochamad;
- Purnama, I Ketut Eddy;
- Junaedi, Hartarto
- Article
7
- Digital Creativity, 2013, v. 24, n. 3, p. 168, doi. 10.1080/14626268.2013.813375
- Article
8
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1, doi. 10.4101/jvwr.v6i2.7042
- Reinhard, CarrieLynn D.;
- Amsterdam, Pooky
- Article
9
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1, doi. 10.4101/jvwr.v6i2.7037
- Dahlsveen, Heidi;
- de Sousa, Catarina Carneiro
- Article
10
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 80, doi. 10.1177/1470412910391566
- Article
11
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 100, doi. 10.1177/1470412910391576
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12
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 93, doi. 10.1177/1470412910391574
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13
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 89, doi. 10.1177/1470412910391572
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14
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 86, doi. 10.1177/1470412910391570
- Article
15
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 113, doi. 10.1177/1470412910391578
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16
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 74, doi. 10.1177/1470412910391565
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17
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 66, doi. 10.1177/1470412910391560
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18
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 31, doi. 10.1177/1470412910391552
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19
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 55, doi. 10.1177/1470412910391558
- Article
20
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 19, doi. 10.1177/1470412910391550
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21
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 13, doi. 10.1177/1470412910391549
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22
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 38, doi. 10.1177/1470412910391553
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23
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 59, doi. 10.1177/1470412910391559
- Article
24
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 25, doi. 10.1177/1470412910391551
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25
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 51, doi. 10.1177/1470412910391557
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26
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 42, doi. 10.1177/1470412910391556
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27
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 6, doi. 10.1177/1470412910391547
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28
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 3, doi. 10.1177/1470412910391546
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29
- Journal of World Intellectual Property, 2010, v. 13, n. 6, p. 729, doi. 10.1111/j.1747-1796.2010.00399.x
- Article
30
- Profile: Issues in Teachers' Professional Development, 2018, v. 20, n. 1, p. 41, doi. 10.15446/profile.v20n1.59412
- Alpala, Carol Anne Ochoa;
- García, William Ricardo Ortíz
- Article
31
- Australian Journal of Emerging Technologies & Society, 2006, v. 4, n. 2, p. 65
- Article
32
- Journal of Customer Behaviour, 2009, v. 8, n. 1, p. 67, doi. 10.1362/147539209X414399
- Harwood, Tracy;
- Garry, Tony
- Article
33
- Moving Image Review & Art Journal, 2014, v. 3, n. 1, p. 8, doi. 10.1386/miraj.3.1.8_1
- Article
34
- Leonardo, 2019, v. 52, n. 2, p. 123, doi. 10.1162/LEON_a_01328
- Article
35
- Leonardo, 2018, v. 51, n. 4, p. 431
- Article
36
- International Journal of Distributed Sensor Networks, 2014, v. 10, n. 5, p. 1, doi. 10.1155/2014/620391
- Cho, Ok-Hue;
- Lee, Won-Hyung
- Article
37
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 3, p. 319, doi. 10.1386/jgvw.6.3.319_5
- Johnson, Phylis;
- Trapdoor, Kara
- Article
38
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 2, p. 193, doi. 10.1386/jgvw.6.2.193_5
- Johnson, Phylis;
- Dean, Patrick
- Article
39
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 1, p. 89, doi. 10.1386/jgvw.6.1.89_5
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40
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 3, p. 355, doi. 10.1386/jgvw.5.3.355_5
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41
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 205, doi. 10.1386/jgvw.5.2.205_5
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42
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 103, doi. 10.1386/jgvw.5.1.103_7
- Johnson, Phylis;
- Grove, Ricky
- Article
43
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 297, doi. 10.1386/jgvw.4.3.297_5
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44
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 301, doi. 10.1386/jgvw.4.3.301_7
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45
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 2, p. 205, doi. 10.1386/jgvw.4.2.205_7
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46
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 1, p. 103, doi. 10.1386/jgvw.4.1.103_7
- Johnson, Phylis;
- Padilla-Miller, Alina;
- Jegathesan, Jay Jay
- Article
47
- Empedocles: European Journal for the Philosophy of Communication, 2015, v. 5, n. 1/2, p. 81, doi. 10.1386/ejpc.5.1-2.81_1
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48
- IAFOR Journal of Media, Communication & Film, 2016, v. 3, n. 1, p. 36, doi. 10.22492/ijmcf.3.1.04
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49
- Rutgers Computer & Technology Law Journal, 2010, v. 37, n. 1, p. 93
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50
- Harvard Journal of Law & Technology, 2008, v. 21, n. 2, p. 567
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