Works matching DE "LINDEN Lab (Company)"
1
- Bulletin of Science, Technology & Society, 2012, v. 32, n. 6, p. 480, doi. 10.1177/0270467612469079
- Article
2
- Rutgers Computer & Technology Law Journal, 2008, v. 35, n. 1, p. 138
- Article
3
- Journal of Gaming & Virtual Worlds, 2018, v. 10, n. 1, p. 59, doi. 10.1386/jgvw.10.1.59_1
- Kuznetcova, Irina;
- Teeple, Jamie;
- Glassman, Michael
- Article
4
- Journal of Gaming & Virtual Worlds, 2018, v. 10, n. 1, p. 73, doi. 10.1386/jgvw.10.1.73_1
- Article
5
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 1, p. 63, doi. 10.1386/jgvw.4.1.63_1
- Article
6
- Distance Learning, 2011, v. 8, n. 1, p. 29
- Article
7
- Art Education, 2011, v. 64, n. 4, p. 41, doi. 10.1080/00043125.2011.11519135
- Article
8
- Cultural Studies, 2006, v. 20, n. 2/3, p. 184, doi. 10.1080/09502380500495684
- Herman, Andrew;
- Coombe, Rosemary J.;
- Kaye, Lewis
- Article
9
- TechTrends: Linking Research & Practice to Improve Learning, 2008, v. 52, n. 5, p. 26, doi. 10.1007/s11528-008-0192-3
- Article
10
- Afterimage, 2007, v. 35, n. 2, p. 13, doi. 10.1525/aft.2007.35.2.13
- Article