Works about KINECT (Motion sensor)
Results: 704
Analysis of Kinect-Based Human Motion Capture Accuracy Using Skeletal Cosine Similarity Metrics.
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- Sensors (14248220), 2025, v. 25, n. 4, p. 1047, doi. 10.3390/s25041047
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- Article
Development of Walking in Place System based on Zero Crossing Algorithm.
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- International Journal of Virtual Reality, 2015, v. 15, n. 2, p. 30
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- Article
Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode.
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- Journal of Physical Activity & Health, 2016, v. 13, p. S41, doi. 10.1123/jpah.2016-0016
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- Article
The Role of Exergaming in Improving Physical Activity: A Review.
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- Journal of Physical Activity & Health, 2014, v. 11, n. 4, p. 864, doi. 10.1123/jpah.2011-0425
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- Article
VT-BPAN: vision transformer-based bilinear pooling and attention network fusion of RGB and skeleton features for human action recognition.
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- Multimedia Tools & Applications, 2024, v. 83, n. 29, p. 73391, doi. 10.1007/s11042-023-17788-3
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- Article
Static hand gesture recognition method based on the Vision Transformer.
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- Multimedia Tools & Applications, 2023, v. 82, n. 20, p. 31309, doi. 10.1007/s11042-023-14732-3
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- Article
A real-time multi view gait-based automatic gender classification system using kinect sensor.
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- Multimedia Tools & Applications, 2023, v. 82, n. 8, p. 11993, doi. 10.1007/s11042-022-13704-3
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- Article
An augmented virtuality system facilitating learning through nature walk.
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- Multimedia Tools & Applications, 2023, v. 82, n. 1, p. 1553, doi. 10.1007/s11042-022-13379-w
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- Article
Correction to: depth analysis of kinect v2 sensor in different mediums.
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- 2022
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- Correction Notice
Depth analysis of kinect v2 sensor in different mediums.
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- Multimedia Tools & Applications, 2022, v. 81, n. 25, p. 35775, doi. 10.1007/s11042-021-11392-z
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- Article
A machine learning approach for non-invasive fall detection using Kinect.
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- Multimedia Tools & Applications, 2022, v. 81, n. 11, p. 15491, doi. 10.1007/s11042-022-12113-w
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- Article
Touch location and force sensing interactive system for upper limb motor rehabilitation.
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- Multimedia Tools & Applications, 2022, v. 81, n. 10, p. 14133, doi. 10.1007/s11042-022-12275-7
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- Article
Single and two-person(s) pose estimation based on R-WAA.
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- Multimedia Tools & Applications, 2022, v. 81, n. 1, p. 681, doi. 10.1007/s11042-021-11374-1
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- Article
Simultaneous motion tracking and localisation of a person based on the integration of multiple IMUs and depth camera.
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- IET Radar, Sonar & Navigation (Wiley-Blackwell), 2017, v. 11, n. 11, p. 1679, doi. 10.1049/iet-rsn.2017.0094
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- Article
A novel solution in the simultaneous deep optimization of RGB-D camera calibration parameters using metaheuristic algorithms.
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- Turkish Journal of Electrical Engineering & Computer Sciences, 2018, v. 26, n. 2, p. 743, doi. 10.3906/elk-1706-250
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- Article
Augmented reality system to assist inexperienced pool players.
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- Computational Visual Media, 2016, v. 2, n. 2, p. 183, doi. 10.1007/s41095-016-0047-3
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- Article
3D modeling and motion parallax for improved videoconferencing.
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- Computational Visual Media, 2016, v. 2, n. 2, p. 131, doi. 10.1007/s41095-016-0038-4
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- Article
Early-onset and late-onset Parkinson's disease exhibit a different profile of gait and posture features based on the Kinect.
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- Neurological Sciences, 2024, v. 45, n. 1, p. 139, doi. 10.1007/s10072-023-07009-y
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- Article
Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis.
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- Neurological Sciences, 2023, v. 44, n. 8, p. 2679, doi. 10.1007/s10072-023-06742-8
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- Article
Non-Contact Respiration Measurement during Exercise Tolerance Test by Using Kinect Sensor.
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- Sports (2075-4663), 2018, v. 6, n. 1, p. 23, doi. 10.3390/sports6010023
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- Article
Psychometric Evaluation of Microsoft Kinect? in Lumbar Spine Motion Assessment.
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- Archives of Physiotherapy & Global Researches, 2019, v. 23, n. 1, p. 13, doi. 10.15442/apgr.23.1.2
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- Article
USING VIDEO GAMES FOR KINECT SYSTEM IN POST-CVA RECOVERY.
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- Romanian Journal of Experimental Applied Psychology, 2016, v. 7, p. 233
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- Article
PAPER #65 - Using video games for Kinect system in post-CVA recovery.
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- 2015
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- Abstract
Effectiveness of Exergames on Balance and Gait Performance among Post-Stroke Patients: A Systematic Review.
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- Malaysian Journal of Medicine & Health Sciences, 2022, v. 18, p. 355, doi. 10.47836/mjmhs18.8.45
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- Article
Assessment of Kinect V2 for elbow range of motion estimation in people with haemophilia using an angle correction model.
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- Haemophilia, 2019, v. 25, n. 3, p. e165, doi. 10.1111/hae.13744
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- Article
Animating the Kinetic Trace: Kate Bush, Hatsune Miku, and Posthuman Dance.
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- PUBLIC, 2020, v. 30, n. 60, p. 188, doi. 10.1386/public_00015_7
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- Article
Enhancement of aerobic fitness improves social functioning in individuals with schizophrenia.
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- European Archives of Psychiatry & Clinical Neuroscience, 2021, v. 271, n. 2, p. 367, doi. 10.1007/s00406-020-01220-0
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- Article
A Study on the 3D Reconstruction Strategy of a Sheep Body Based on a Kinect v2 Depth Camera Array.
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- Animals (2076-2615), 2024, v. 14, n. 17, p. 2457, doi. 10.3390/ani14172457
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- Article
Determining the Presence and Size of Shoulder Lesions in Sows Using Computer Vision.
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- Animals (2076-2615), 2024, v. 14, n. 1, p. 131, doi. 10.3390/ani14010131
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- Article
Assessing the Feasibility of Using Kinect 3D Images to Predict Light Lamb Carcasses Composition from Leg Volume.
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- Animals (2076-2615), 2021, v. 11, n. 12, p. 3595, doi. 10.3390/ani11123595
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- Article
Determination of Body Parts in Holstein Friesian Cows Comparing Neural Networks and k Nearest Neighbour Classification.
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- Animals (2076-2615), 2021, v. 11, n. 1, p. 50, doi. 10.3390/ani11010050
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- Article
Hand Gestures for Elderly Care Using a Microsoft Kinect.
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- Nano Biomedicine & Engineering, 2020, v. 12, n. 3, p. 197, doi. 10.5101/nbe.v12i3.p197-204
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- Article
Using Xbox 360 kinect games to improve physical functions in multiple sclerosis.
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- Anatomy: International Journal of Experimental & Clinical Anatomy, 2020, v. 14, p. S156
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- Article
The effect of Xbox 360 Kinect games on cognitive skills of multiple sclerosis patients.
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- Anatomy: International Journal of Experimental & Clinical Anatomy, 2020, v. 14, p. S144
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- Article
The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study.
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- Indian Journal of Public Health Research & Development, 2020, v. 11, n. 7, p. 532
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- Article
A Study on Design Requirement Development and Satisfaction for Future Virtual World Systems.
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- Future Internet, 2020, v. 12, n. 7, p. 112, doi. 10.3390/fi12070112
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- Article
Feasibility of Google Tango and Kinect for Crowdsourcing Forestry Information.
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- Forests (19994907), 2018, v. 9, n. 1, p. 6, doi. 10.3390/f9010006
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- Article
Using Adaptive Directed Acyclic Graph for Human In-Hand Motion Identification with Hybrid Surface Electromyography and Kinect.
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- Symmetry (20738994), 2022, v. 14, n. 10, p. N.PAG, doi. 10.3390/sym14102093
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- Article
Hand Gesture Recognition with Symmetric Pattern under Diverse Illuminated Conditions Using Artificial Neural Network.
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- Symmetry (20738994), 2022, v. 14, n. 10, p. N.PAG, doi. 10.3390/sym14102045
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- Article
Interactive Blow and Burst of Giant Soap Bubbles.
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- Symmetry (20738994), 2017, v. 9, n. 4, p. 56, doi. 10.3390/sym9040056
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- Article
Measurement of Deflection in Concrete Beams During Fatigue Loading Test Using the Microsoft Kinect 2.0.
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- Journal of Applied Geodesy, 2016, v. 10, n. 1, p. 71, doi. 10.1515/jag-2015-0023
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- Article
Natural UAV tele-operation for agricultural application by using Kinect sensor.
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- International Journal of Agricultural & Biological Engineering, 2018, v. 11, n. 4, p. 173, doi. 10.25165/j.ijabe.20181104.4096
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- Article
Kinematic analysis with motion sensors in kayakers: A study with boyacense athletes.
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- Journal of Human Sport & Exercise, 2021, v. 16, p. S1411, doi. 10.14198/jhse.2021.16.Proc3.57
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- Publication type:
- Article
Comparison of a single session of tDCS on cerebellum vs. motor cortex in stroke patients: a randomized sham-controlled trial.
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- Annals of Medicine, 2023, v. 55, n. 2, p. 1, doi. 10.1080/07853890.2023.2252439
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- Article
Estimating anatomically plausible segment orientations using a kinect one sensor.
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- Annals of Medicine, 2021, v. 53, p. S143, doi. 10.1080/07853890.2021.1896569
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- Article
Spatial and Temporal Audience Behavior of Scrum Practitioners Around Semi-Public Ambient Displays.
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- International Journal of Human-Computer Interaction, 2023, v. 39, n. 18, p. 3567, doi. 10.1080/10447318.2022.2099238
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- Article
Is This Science Video Popular? Let Us See How the Audience Reacts!
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- International Journal of Human-Computer Interaction, 2023, v. 39, n. 18, p. 3493, doi. 10.1080/10447318.2022.2098570
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- Article
Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their Peers.
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- International Journal of Human-Computer Interaction, 2019, v. 35, n. 8, p. 706, doi. 10.1080/10447318.2018.1550180
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- Article
See your mental state from your walk: Recognizing anxiety and depression through Kinect-recorded gait data.
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- PLoS ONE, 2019, v. 14, n. 5, p. 1, doi. 10.1371/journal.pone.0216591
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- Article
Affordable gait analysis using augmented reality markers.
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- PLoS ONE, 2019, v. 14, n. 2, p. 1, doi. 10.1371/journal.pone.0212319
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- Article