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Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan.
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- Simulation & Gaming, 2019, v. 50, n. 1, p. 76, doi. 10.1177/1046878118819677
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- Article
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
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- Multimedia Tools & Applications, 2008, v. 37, n. 3, p. 339, doi. 10.1007/s11042-007-0163-2
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- Article
OBSERVAÇÕES DA LEI DE LOTKA NA PRODUÇÃO CIENTÍFICA DA LITERATURA DE GAMIFICAÇÃO APLICADA À SEGURANÇA DO TRABALHO.
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- Revista Foco (Interdisciplinary Studies Journal), 2023, v. 16, n. 9, p. 1, doi. 10.54751/revistafoco.v16n9-092
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- Article
The Uses and Gratifications of Media Migration: Investigating the Activities, Motivations, and Predictors of Migration Behaviors Originating in Entertainment Television.
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- Journal of Broadcasting & Electronic Media, 2015, v. 59, n. 2, p. 318, doi. 10.1080/08838151.2015.1029121
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- Article
College Students' Motivations for Facebook Use and Psychological Outcomes.
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- Journal of Broadcasting & Electronic Media, 2014, v. 58, n. 4, p. 601, doi. 10.1080/08838151.2014.966355
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- Article
Influences on TV Viewing and Online User-shared Video Use: Demographics, Generations, Contextual Age, Media Use, Motivations, and Audience Activity.
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- Journal of Broadcasting & Electronic Media, 2012, v. 56, n. 4, p. 471, doi. 10.1080/08838151.2012.732139
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Predicting High School Students' Problematic Internet Use in Terms of Religious Beliefs and Moral Maturity.
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- Addicta: The Turkish Journal on Addictions, 2017, v. 4, n. 2, p. 193, doi. 10.15805/addicta.2017.4.2.0013
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- Article
Internet Use and Academic Success in University Students.
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- Comunicar, 2016, v. 24, n. 48, p. 61, doi. 10.3916/C48-2016-06
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- Article
Internet use by UG Students of Dr.M.G.R. Fisheries College and Research Institution, Thalainayeru, Tamilnadu, India.
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- Library Philosophy & Practice, 2022, p. 1
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- Article
The Psychometric Properties of Dispositional Flow Scale-2 in Internet Gaming.
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- Current Psychology, 2009, v. 28, n. 3, p. 194, doi. 10.1007/s12144-009-9058-x
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- Article
Motivations for Social Media Use and Impact on Political Participation in China: A Cognitive and Communication Mediation Approach.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 2, p. 83, doi. 10.1089/cyber.2016.0174
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- Article
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample.
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- CyberPsychology, Behavior & Social Networking, 2014, v. 17, n. 12, p. 749, doi. 10.1089/cyber.2014.0475
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- Article
A Dual Model of Entertainment-Based and Community-Based Mechanisms to Explore Continued Participation in Online Entertainment Communities.
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- CyberPsychology, Behavior & Social Networking, 2013, v. 16, n. 5, p. 378, doi. 10.1089/cyber.2012.0402
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- Article
Gratifications, Collective Self-Esteem, Online Emotional Openness, and Traitlike Communication Apprehension as Predictors of Facebook Uses.
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- CyberPsychology, Behavior & Social Networking, 2011, v. 14, n. 12, p. 733, doi. 10.1089/cyber.2010.0042
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- Article
A Critical Study on Copyright Violations in the Indian Entertainment Industry in the Internet Age.
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- Turkish Online Journal of Qualitative Inquiry, 2021, v. 12, n. 6, p. 1084
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- Article
"I Want To Be a YouTuber". Online References and Aspirational Values for Tweens.
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- Trípodos, 2018, n. 43, p. 155
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- Article
Does Internet Use Boost the Sustainable Subjective Well-Being of Rural Residents? Evidence from Rural China.
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- Sustainability (2071-1050), 2023, v. 15, n. 2, p. 1652, doi. 10.3390/su15021652
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- Article
Online Gambling in Iranian Social Media Users: Prevalence, Related Variables and Psychiatric Correlations.
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- Journal of Gambling Studies, 2022, v. 38, n. 2, p. 397, doi. 10.1007/s10899-021-10020-7
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- Article
The Relationship Between Problematic Internet Entertainment Use and Problem Solving Skills Among University Students.
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- International Journal of Mental Health & Addiction, 2014, v. 12, n. 5, p. 607, doi. 10.1007/s11469-014-9494-1
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- Article
Juego y cultura digital... ¿Qué se traen los juegos en línea?
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- Signo y Pensamiento, 2009, v. 28, n. 54, p. 369
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- Article
INTERNET GAMBLING: A SCHOOL-BASED SURVEY AMONG MACAU STUDENTS.
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- Social Behavior & Personality: an international journal, 2010, v. 38, n. 3, p. 365, doi. 10.2224/sbp.2010.38.3.365
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- Article
THE IMPACT OF NEUROTICISM ON LEISURE SATISFACTION: ONLINE GAME APPLICATION.
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- Social Behavior & Personality: an international journal, 2007, v. 35, n. 10, p. 1399, doi. 10.2224/sbp.2007.35.10.1399
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- Article
Internet addiction and associated factors among undergraduate students of Jimma University; Jimma, South West Ethiopia, institutional based cross-sectional study.
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- BMC Psychiatry, 2023, v. 23, n. 1, p. 1, doi. 10.1186/s12888-023-05197-7
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- Article
Radio That Listens to Me: Y!Music Web Radio.
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- Australian Journal of Emerging Technologies & Society, 2006, v. 4, n. 2, p. 81
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- Article
Gambling and the Law: The Unlawful Internet Gambling Enforcement Act of 2006 Analyzed.
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- UNLV Gaming Research & Review Journal, 2007, v. 11, n. 1, p. 53
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INTERNET GAMBLING BIBLIOGRAPHY: UPDATE and ANALYSIS.
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- UNLV Gaming Research & Review Journal, 2006, v. 10, n. 1, p. 95
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Internet Gambling: An Overview of Psychosocial Impacts.
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- UNLV Gaming Research & Review Journal, 2006, v. 10, n. 1, p. 27
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- Article
Designing Culturally Compatible Internet Gaming Sites.
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- UNLV Gaming Research & Review Journal, 2006, v. 10, n. 1, p. 41
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Gambling and the Law: An Introduction to the Law of Internet Gambling.
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- UNLV Gaming Research & Review Journal, 2006, v. 10, n. 1, p. 1
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- Article
Profile of Internet Gamblers: Betting on the Future.
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- UNLV Gaming Research & Review Journal, 2005, v. 9, n. 1, p. 1
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Combining GEO Satellite and Wireless Transports into a Low Latency Internet Service.
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- Microwave Journal, 2023, v. 66, n. 2, p. 60
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- Article
The Influence of Internet Entertainment Use Upon the Attitude towards Homosexuality among Stem and Liberal Arts Students.
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- IAHRW International Journal of Social Sciences Review, 2022, v. 10, n. 1, p. 89
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- Article
Self-Produced K-Pop Web Entertainment Program Production Components and Their Effect on Global Audience's Program Satisfaction and Artist Loyalty—Focusing on "Going Seventeen".
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- SAGE Open, 2023, v. 13, n. 4, p. 1, doi. 10.1177/21582440231218134
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- Article
Mormon Cinema on the Web.
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- Brigham Young University Studies Quarterly, 2009, v. 48, n. 1, p. 161
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- Article
JAPANESE ANIMATION MARKET IN ROMANIA.
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- Revista Universitară de Sociologie, 2023, v. 19, n. 2, p. 319
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- Article
CULTURE AND ENTERTAINMENT IN THE ONLINE PRESS OF THE REPUBLIC OF MOLDOVA.
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- International Journal of Communication Research, 2020, v. 10, n. 2, p. 221
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Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users.
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- Frontiers in Psychology, 2017, p. 1, doi. 10.3389/fpsyg.2017.01150
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- Article
Post Covid-19 Pandemic And The Rise Of eSports In Malaysia.
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- e-BANGI Journal, 2022, v. 19, n. 7, p. 238, doi. 10.17576/ebangi.2022.1907.18
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- Article
KETAGIHAN PENGGUNAAN MEDIA SOSIAL TERHADAP GAYA HIDUP BELIA.
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- e-BANGI Journal, 2020, v. 17, n. 9, p. 126
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- Article
Use of Electronic Entertainment and Communication Devices Among a Saudi Pediatric Population: Cross-Sectional Study.
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- Journal of Medical Internet Research, 2018, v. 20, n. 9, p. 1, doi. 10.2196/ijmr.9103
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- Article
Hot topics in information research and design.
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- Information Design Journal (IDJ), 2011, v. 19, n. 3, p. 258, doi. 10.1075/idj.19.3.07wre
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- Article
PRAMOGINIO INTERNETINIO TURINIO MEDIJŲ VAIDMUO SKLEIDŽIANT VAKARUOSE DOMINUOJANČIUS POLITINIUS NARATYVUS.
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- Res Humanitariae, 2021, v. 29, p. 238, doi. 10.15181/rh.v28i0.2406
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- Article
IS THE RECENT TREND OF STATES LEGALIZING DAILY FANTASY SPORTS IN AN EFFORT TO RAISE REVENUE A "SAFE PLAY" TO MAKE MONEY OR SIMPLY A "HAIL MARY"?
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- Cumberland Law Review, 2017, v. 48, n. 1, p. 243
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- Article
Blondejokes.com: The New Generation.
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- Society, 2010, v. 47, n. 1, p. 19, doi. 10.1007/s12115-009-9275-9
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- Article
Bits & Bytes: Considerations Before Creating a Social Media Account.
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- Research & Teaching in Developmental Education, 2011, v. 28, n. 1, p. 41
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- Article
Social media content analysis on twitter to explore public perceptions regarding pathological social withdrawal (hikikomori).
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- European Psychiatry, 2021, v. 64, p. S58, doi. 10.1192/j.eurpsy.2021.181
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- Article
Can You Hear Me Now? The Impact of Voice in an Online Gaming Community.
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- Human Communication Research, 2007, v. 33, n. 4, p. 427, doi. 10.1111/j.1468-2958.2007.00306.x
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- Article
Participation of older adults in cyberspace: How Australian older adults use the Internet.
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- Australasian Journal on Ageing, 2009, v. 28, n. 4, p. 189, doi. 10.1111/j.1741-6612.2009.00374.x
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- Article
The Impact of Brand Equity, E-Brand Experience, and Web Entertainment Toward E-Satisfaction and E-Loyalty on Marketplace.
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- International Journal of Electronic Commerce Studies, 2023, v. 14, n. 1, p. 95, doi. 10.7903/ijecs.2158
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- Article
Leveraging recommendation systems for improving caching emerging short video in content delivery network.
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- Transactions on Emerging Telecommunications Technologies, 2020, v. 31, n. 11, p. 1, doi. 10.1002/ett.4117
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- Article