Works matching DE "INTERACTIVE fiction"
Results: 45
Blog fiction and its successors: The emergence of a relational poetics.
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- Convergence: The Journal of Research into New Media Technologies, 2017, v. 23, n. 1, p. 20, doi. 10.1177/1354856516678369
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- Article
Staggered transmissions: Twitter and the return of serialized literature.
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- Convergence: The Journal of Research into New Media Technologies, 2017, v. 23, n. 1, p. 34, doi. 10.1177/1354856516675256
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- Article
Decision Literacy, Multimodal Storytelling, and the Digital Storygame Project.
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- English Journal, 2023, v. 112, n. 3, p. 28, doi. 10.58680/ej202332226
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- Article
Voice and Agency in Digital Storytelling.
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- English Journal, 2023, v. 112, n. 3, p. 16, doi. 10.58680/ej202332223
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- Article
Game On: Writing with Twine in a Secondary English Language Arts Classroom.
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- English Journal, 2023, v. 112, n. 3, p. 13, doi. 10.58680/ej202332222
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- Article
FROM THE EDITORS.
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- English Journal, 2023, v. 112, n. 3, p. 11, doi. 10.58680/ej202332221
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- Article
Cute and Monstrous Furbys in Online Fan Production.
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- M/C Journal, 2014, v. 17, n. 2, p. 4, doi. 10.5204/mcj.787
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- Article
Put Your Story in a Nutshell.
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- Public Relations Tactics, 2016, v. 23, n. 5, p. 7
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- Article
Getting 'virtual' wrongs right.
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- Ethics & Information Technology, 2013, v. 15, n. 1, p. 1, doi. 10.1007/s10676-012-9304-z
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- Article
The influence of postmodern picturebooks on three boys' narrative competence.
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- Australian Journal of Language & Literacy, 2009, v. 32, n. 3, p. 191, doi. 10.1007/bf03651809
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- Article
Where Do We Go From Here? Readers' Responses to Interactive Fiction.
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- Convergence: The Journal of Research into New Media Technologies, 2010, v. 16, n. 1, p. 75, doi. 10.1177/1354856509348774
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- Article
The Paradox of Choice in Interactive Fiction: A Critical Analysis of Bandersnatch’s ‘ChooseYour-Own-Adventure’ Structure.
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- Journal of Comparative Literature & Aesthetics, 2023, v. 46, n. 4, p. 102
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- Article
Neither Fact nor Fiction: Endnotes, Mythorealism and Reading "Inner Truth" in Yan Lianke's Lenin's Kisses (Shouhuo).
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- Concentric: Literacy & Cultural Studies, 2021, v. 47, n. 2, p. 121, doi. 10.6240/concentric.lit.202109_47(2).0006
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Inanimate Alice.
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- Teacher Librarian, 2014, v. 42, n. 2, p. 42
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The design and development of Genarrator at Bournemouth University.
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- Art, Design & Communication in Higher Education, 2009, v. 8, n. 2, p. 157, doi. 10.1386/adch.8.2.157/1
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- Article
Choose Your Own Adventure: Examining the Fictional Content of Video Games as Interactive Fictions.
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- Journal of Aesthetics & Art Criticism, 2019, v. 77, n. 1, p. 43, doi. 10.1111/jaac.12605
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- Article
Video Games and Imaginative Identification.
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- Journal of Aesthetics & Art Criticism, 2017, v. 75, n. 2, p. 181, doi. 10.1111/jaac.12355
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Still Self-Involved: A Reply to Patridge.
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- Journal of Aesthetics & Art Criticism, 2017, v. 75, n. 2, p. 184, doi. 10.1111/jaac.12358
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Video Games as Self-Involving Interactive Fictions.
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- Journal of Aesthetics & Art Criticism, 2016, v. 74, n. 2, p. 165, doi. 10.1111/jaac.12269
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The Puzzle of Multiple Endings.
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- Journal of Aesthetics & Art Criticism, 2015, v. 73, n. 2, p. 105, doi. 10.1111/jaac.12163
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The treachery of pixels: Reconsidering feelies in an era of digital play.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 3, p. 295, doi. 10.1386/jgvw.5.3.295_1
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- Article
A Fable: or, how to recognize a narrative when you play one.
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- Journal of Gaming & Virtual Worlds, 2009, v. 1, n. 2, p. 97, doi. 10.1386/jgvw.1.2.97/1
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- Article
'Doing there' vs. 'being there': performing presence in interactive fiction.
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- Journal of Gaming & Virtual Worlds, 2009, v. 1, n. 1, p. 23, doi. 10.1386/jgvw.1.1.23/1
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Using Interactive Fiction to Stimulate Metalinguistic Talk in the English Classroom.
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- Literacy, 2024, v. 58, n. 1, p. 48, doi. 10.1111/lit.12348
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- Article
Sandra Cisneros and Her Trade of the Free Word.
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- 2006
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- Publication type:
- Literary Criticism
De consumidores a prosumidores: la narrativa transmedia en dos juegos móviles para adolescentes y jóvenes.
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- Revista de Comunicación, 2022, v. 21, n. 1, p. 433, doi. 10.26441/RC21.1-2022-A22
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- Article
Peril-sensitive sunglasses, superheroes in miniature, and pink polka-dot boxers: Artifact and collectible video game feelies, play, and the paratextual gaming experience.
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- Transformative Works & Cultures, 2014, v. 16, p. 16, doi. 10.3983/twc.2014.0509
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Hypertext narrative and the reader: a view from cognitive theory.
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- 2005
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- Publication type:
- Literary Criticism
'Allowing ourselves to be more diverse': Meghna Jayanth on game narrative, labour and 80 Days.
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- 2021
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- Interview
Interactive Metal Fatigue: A Conceptual Contribution to Social Critique in Mobilities Research.
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- Mobilities, 2016, v. 11, n. 5, p. 662, doi. 10.1080/17450101.2014.942101
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- Article
The Use of Interactive Fiction to Promote Conceptual Change in Science.
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- Science & Education, 2019, v. 28, n. 1/2, p. 127, doi. 10.1007/s11191-019-00032-6
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Hypertext Revisited.
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- Leonardo, 2013, v. 46, n. 5, p. 477, doi. 10.1162/LEON_a_00644
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- Article
Testing a Dual-Process Model of Media Enjoyment and Appreciation.
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- Journal of Communication, 2014, v. 64, n. 3, p. 397, doi. 10.1111/jcom.12101
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- Article
Personality in interaction: how the Big Five relate to the reception of interactive narratives.
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- Comunicación y Sociedad, 2014, v. 27, n. 3, p. 151
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- Article
Cybertext redux: using digital game-based learning to teach L2 vocabulary, reading, and culture.
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- Computer Assisted Language Learning, 2009, v. 22, n. 5, p. 409, doi. 10.1080/09588220903345168
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The Literary and the Computational: A Conversation with Nick Montfort.
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- 2011
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- Publication type:
- Interview
Language Technology Enables a Poetics of Interactive Generation.
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- Journal of Electronic Publishing, 2011, v. 14, n. 2, p. 1, doi. 10.3998/3336451.0014.209
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- Article
Exploration de la métalepse dans les "serious games" narratifs.
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- STICEF, 2012, v. 19, p. 1
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- Article
TÜRK EDEBİYATINDA MİHR Ü MÜŞTERÎ MESNEVİLERİ VE MÎRÎ'NİN MİHR Ü MÜŞTERÎ'Sİ.
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- Electronic Turkish Studies, 2009, v. 4, n. 7, p. 113, doi. 10.7827/TurkishStudies.900
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- Article
Further Reading.
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- Humanities (2076-0787), 2018, v. 7, n. 1, p. 23, doi. 10.3390/h7010023
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- Article
Touching the text of T. S. Eliot's 'The Waste Land': a critical discussion of interactive design and screen typography for an iPad e-book.
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- Book 2.0, 2011, v. 1, n. 2, p. 207, doi. 10.1386/btwo.1.2.207_1
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- Article
DRAMA MANAGEMENT AND PLAYER MODELING FOR INTERACTIVE FICTION GAMES.
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- Computational Intelligence, 2010, v. 26, n. 2, p. 183, doi. 10.1111/j.1467-8640.2010.00355.x
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- Article
BIOSHOCK AND THE ART OF RAPTURE.
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- Philosophy & Literature, 2009, v. 33, n. 1, p. 91, doi. 10.1353/phl.0.0046
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- Article
VIDEOGAMES AND INTERACTIVE FICTION.
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- Philosophy & Literature, 2005, v. 29, n. 1, p. 24, doi. 10.1353/phl.2005.0015
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- Article
Definition of Videogames.
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- Contemporary Aesthetics, 2008, v. 6, p. 28
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- Article