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Immersive Technology Strategies.
- Published in:
- Simulation & Gaming, 2013, v. 44, n. 6, p. 869, doi. 10.1177/1046878113514809
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- Publication type:
- Article
Digital immersive interactive experience design of museum cultural heritage based on virtual reality technology.
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- Journal of Electronic Imaging, 2023, v. 32, n. 1, p. 11208, doi. 10.1117/1.JEI.32.1.011208
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- Publication type:
- Article
基于增强现实的工程图学装配引导 沉浸式教学实验平台设计.
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- Experimental Technology & Management, 2022, v. 39, n. 3, p. 195, doi. 10.16791/j.cnki.sjg.2022.03.035
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- Publication type:
- Article
Memory Machines: Infrastructural Performance as an Art Method.
- Published in:
- Leonardo, 2021, v. 54, n. 4, p. 377, doi. 10.1162/leon_a_01998
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- Publication type:
- Article
Creature:Interactions: A Social Mixed-Reality Playspace.
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- Leonardo, 2017, v. 50, n. 4, p. 360, doi. 10.1162/LEON_a_01453
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- Publication type:
- Article
Realidad Virtual como elemento inmersivo para la educación.
- Published in:
- Actas de Diseño, 2021, v. 16, n. 37, p. 195
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- Publication type:
- Article
61.5L: Late-News Paper: Latest Developments in 3D Projection Mapping Systems.
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- SID Symposium Digest of Technical Papers, 2014, v. 45, n. 1, p. 903, doi. 10.1002/j.2168-0159.2014.tb00238.x
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- Publication type:
- Article
36.3: Surround-type Light Field Display with Immersive Experience.
- Published in:
- SID Symposium Digest of Technical Papers, 2014, v. 45, n. 1, p. 517, doi. 10.1002/j.2168-0159.2014.tb00135.x
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- Publication type:
- Article
BiodivAR: A Cartographic Authoring Tool for the Visualization of Geolocated Media in Augmented Reality.
- Published in:
- ISPRS International Journal of Geo-Information, 2023, v. 12, n. 2, p. 61, doi. 10.3390/ijgi12020061
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- Publication type:
- Article
PERIODISMO INMERSIVO O CÓMO LA REALIDAD VIRTUAL Y EL VIDEOJUEGO INFLUYEN EN LA INTERFAZ E INTERACTIVIDAD DEL RELATO DE ACTUALIDAD.
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- El Profesional de la Información, 2015, v. 24, n. 4, p. 413, doi. 10.3145/epi.2015.jul.08
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- Publication type:
- Article
An Immersive and Interactive Setting to Practice Emotional Intelligence.
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- International Journal of Advanced Corporate Learning, 2023, v. 16, n. 3, p. 21, doi. 10.3991/ijac.v16i3.35735
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- Publication type:
- Article
Teaching the Global Middle Ages through Technology.
- Published in:
- Parergon, 2018, v. 35, n. 2, p. 175, doi. 10.1353/pgn.2018.0071
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- Publication type:
- Article
A Computational Design Framework Supporting Human Interaction with Environmentally-Responsive Building Envelopes.
- Published in:
- International Journal of Architectural Computing, 2015, v. 13, n. 1, p. 1, doi. 10.1260/1478-0771.13.1.1
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- Publication type:
- Article
Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour.
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- Personal & Ubiquitous Computing, 2020, v. 24, n. 6, p. 843, doi. 10.1007/s00779-020-01373-8
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- Publication type:
- Article
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge.
- Published in:
- Computer Applications in Engineering Education, 2023, v. 31, n. 5, p. 1174, doi. 10.1002/cae.22632
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- Publication type:
- Article
StoryMaps: Digital Story Telling putting the WHERE centre stage.
- Published in:
- 2022
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- Publication type:
- Abstract
A Systematic Review of Architectural Design Collaboration in Immersive Virtual Environments.
- Published in:
- Designs, 2022, v. 6, n. 5, p. 93, doi. 10.3390/designs6050093
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- Publication type:
- Article
Investigation of physiological differences between immersive virtual environment and indoor environment in a building.
- Published in:
- Indoor & Built Environment, 2019, v. 28, n. 1, p. 46, doi. 10.1177/1420326X17731945
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- Publication type:
- Article
Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review.
- Published in:
- Computers (2073-431X), 2023, v. 12, n. 11, p. 236, doi. 10.3390/computers12110236
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- Publication type:
- Article
Viewer's Role and Viewer Interaction in Cinematic Virtual Reality.
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- Computers (2073-431X), 2021, v. 10, n. 5, p. 66, doi. 10.3390/computers10050066
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- Publication type:
- Article
몰입형 디스플레이 기반 체험전시 디자인에서의 게임기획 요소 적용 사례 연구.
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- Journal of Digital Convergence, 2021, v. 19, n. 12, p. 435, doi. 10.14400/JDC.2021.19.12.435
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- Publication type:
- Article
Research on the Visual Elements of VR game <The Elder Scrolls V : skyrim VR>.
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- Journal of Digital Convergence, 2020, v. 18, n. 12, p. 507, doi. 10.14400/JDC.2020.18.12.507
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- Publication type:
- Article
THE SPECTATOR, THE NEW , AND A DISRUPTING CREATIVE PARTICIPATION.
- Published in:
- Media Transformations / Mediju Transformacijos, 2015, v. 11, p. 50, doi. 10.7220/2029-8668.11.03
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- Publication type:
- Article
Drones no ar e ninjas nas ruas: os desafios do jornalismo imersivo nas mídias radicais.
- Published in:
- Sessões do Imaginário, 2013, v. 18, n. 30, p. 127
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- Publication type:
- Article
An affordable and immersive virtual reality-based exercise therapy in forward head posture.
- Published in:
- PLoS ONE, 2024, v. 19, n. 3, p. 1, doi. 10.1371/journal.pone.0297863
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- Publication type:
- Article
El periodismo que contará el futuro.
- Published in:
- Chasqui (13901079), 2016, v. 131, p. 239
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- Publication type:
- Article
Meta-analysis of effectiveness of electroencephalogram monitoring of sustained attention for improving online learning achievement.
- Published in:
- Social Behavior & Personality: an international journal, 2022, v. 50, n. 5, p. 1, doi. 10.2224/sbp.11274
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- Publication type:
- Article
Deep Learning-Based Analysis of the Influence of Illustration Design on Emotions in Immersive Art.
- Published in:
- Mobile Information Systems, 2022, p. 1, doi. 10.1155/2022/3120955
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- Publication type:
- Article
Design and Analysis of Immersive Interaction Scenarios for Social Products.
- Published in:
- Mobile Information Systems, 2022, p. 1, doi. 10.1155/2022/7287892
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- Publication type:
- Article
Design and development of an immersive virtual reality news application: a case study of the SARS event.
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- Multimedia Tools & Applications, 2021, v. 80, n. 2, p. 2773, doi. 10.1007/s11042-020-09863-w
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- Publication type:
- Article
Light source imitation by using galvanometer scanner and spot light.
- Published in:
- Multimedia Tools & Applications, 2016, v. 75, n. 9, p. 5147, doi. 10.1007/s11042-015-2942-5
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- Publication type:
- Article
An alternative storyboarding approach for designing films with immersive 3-D sound.
- Published in:
- New Cinemas: Journal of Contemporary Film, 2022, v. 20, n. 1, p. 35, doi. 10.1386/ncin_00033_1
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- Publication type:
- Article
Contactless Multi-User Virtual Hair Design Synthesis.
- Published in:
- Electronics (2079-9292), 2023, v. 12, n. 17, p. 3686, doi. 10.3390/electronics12173686
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- Publication type:
- Article
Designing Immersive Virtual Reality Simulation for Environmental Science Education.
- Published in:
- Electronics (2079-9292), 2023, v. 12, n. 2, p. 315, doi. 10.3390/electronics12020315
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- Publication type:
- Article
An Interactive Augmented Reality Graph Visualization for Chinese Painters.
- Published in:
- Electronics (2079-9292), 2022, v. 11, n. 15, p. 2367, doi. 10.3390/electronics11152367
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- Publication type:
- Article
Design of "Immersive" Teaching Situation Simulation System for Law Course Based on Artificial Intelligence.
- Published in:
- Scientific Programming, 2022, p. 1, doi. 10.1155/2022/3639771
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- Publication type:
- Article
Planetarians' Calendar of Events.
- Published in:
- Planetarian, 2020, v. 49, n. 1, p. 71
- Publication type:
- Article
Audio Immersion Systems: Concepts, Challenges, and Solutions.
- Published in:
- Planetarian, 2016, v. 45, n. 4, p. 76
- Publication type:
- Article
Meet Justin Bartel, the immersive guy.
- Published in:
- 2014
- Publication type:
- Interview
Science Museum of Virginia team discusses how their new 8K system changed the way they use "The Dome".
- Published in:
- 2014
- By:
- Publication type:
- Interview
Models of business, convergence at recent IMERSA & GSCA conferences.
- Published in:
- 2014
- Publication type:
- Proceeding
Forced Entertainment? Gamified Surveillance in Theatre Conspiracy’s Foreign Radical.
- Published in:
- Canadian Theatre Review, 2018, n. 175, p. 52, doi. 10.3138/ctr.175.010
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- Publication type:
- Article
Embracing the Chaos: Creating Costumes for Devised Work.
- Published in:
- Theatre Symposium, 2018, v. 26, p. 58, doi. 10.1353/tsy.2018.0004
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- Publication type:
- Article
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning.
- Published in:
- International Journal of Educational Technology in Higher Education, 2023, v. 20, n. 1, p. 1, doi. 10.1186/s41239-023-00405-6
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- Publication type:
- Article
Augmented reality in architecture and construction education: state of the field and opportunities.
- Published in:
- International Journal of Educational Technology in Higher Education, 2022, v. 19, n. 1, p. 1, doi. 10.1186/s41239-022-00343-9
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- Publication type:
- Article
Augmented reality in architecture and construction education: state of the field and opportunities.
- Published in:
- International Journal of Educational Technology in Higher Education, 2022, v. 19, p. 1, doi. 10.1186/s41239-022-00343-9
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- Publication type:
- Article
The Address of the Ass: D-BOX Motion Code, Personalized Surround Sound, and Focalized Immersive Spectatorship.
- Published in:
- 2019
- By:
- Publication type:
- Product Review
Feeling Connected: The Role of Haptic Feedback in VR Concerts and the Impact of Haptic Music Players on the Music Listening Experience.
- Published in:
- Arts (2076-0752), 2023, v. 12, n. 4, p. 148, doi. 10.3390/arts12040148
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- Publication type:
- Article
Integrating restoration and interactive exploration to enhance cultural heritage through VR storytelling.
- Published in:
- Scientific Reports, 2024, v. 14, n. 1, p. 1, doi. 10.1038/s41598-024-72182-9
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- Publication type:
- Article
Sensorimotor Research Utilising Immersive Virtual Reality: A Pilot Study with Children and Adults with Autism Spectrum Disorders.
- Published in:
- Brain Sciences (2076-3425), 2020, v. 10, n. 5, p. 259, doi. 10.3390/brainsci10050259
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- Publication type:
- Article