Works about GAMIFICATION
Results: 3089
VIRTUAL REALITY GRADED EXPOSURE THERAPY FOR CHRONIC LOW BACK PAIN: A FEASIBILITY AND ACCEPTABILITY STUDY.
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- i-Manager's Journal on Augmented & Virtual Reality (JAVR), 2024, v. 2, n. 2, p. 7
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- Article
Evaluation of gamification as a tool for open access publishing among researchers: insights from a conjoint analysis.
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- Scientometrics, 2025, v. 130, n. 2, p. 1253, doi. 10.1007/s11192-024-05226-6
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- Article
Exploring Trends of Web-Based Vocabulary Learning Apps in Indonesian Research: A Systematic Literature Review.
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- IDEAS: Journal on English Language Teaching & Learning, Linguistics & Literature, 2024, v. 12, n. 2, p. 2124, doi. 10.2456/ideas.v12i2.5778
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- Article
Maybe we've got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification.
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- Journal of Research on Technology in Education, 2025, v. 57, n. 2, p. 417, doi. 10.1080/15391523.2023.2242981
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- Article
Influence of gamification on skill-based training of surgical residents.
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- International Journal of Serious Games, 2025, v. 12, n. 1, p. 25, doi. 10.17083/ijsg.v12i1.833
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- Article
Serious Games to Improve Privacy and Security Knowledge for Professionals: a Systematic Literature Review.
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- International Journal of Serious Games, 2025, v. 12, n. 1, p. 3, doi. 10.17083/ijsg.v12i1.825
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- Article
Transforming Arts Education in Digital Environments: Quasi-Experimental Study of the Impact of Game-Based Learning on Art Knowledge and Interest.
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- Journal of Educational Computing Research, 2025, v. 63, n. 2, p. 464, doi. 10.1177/07356331241309073
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- Article
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills.
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- Journal of Educational Computing Research, 2025, v. 63, n. 2, p. 496, doi. 10.1177/07356331241302513
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- Article
Engaging 6th-Grade Students in Ecosystem Education: Exploring Roles and Relationships in Ecology With an Interactive Gamified Module.
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- Journal of Education, 2025, v. 205, n. 2, p. 130, doi. 10.1177/00220574241310877
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- Article
Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education.
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- Behavioral Sciences (2076-328X), 2025, v. 15, n. 2, p. 229, doi. 10.3390/bs15020229
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- Article
Agile Gamification Risk Management Process: A Comprehensive Process for Identifying and Assessing Gamification Risks.
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- Computers (2073-431X), 2025, v. 14, n. 2, p. 76, doi. 10.3390/computers14020076
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- Article
Enhancing Early Childhood Cognitive Development via Mobile Game-Based Learning Applications: Insights and Practical Experiences.
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- International Journal of Interactive Mobile Technologies, 2025, v. 19, n. 4, p. 208, doi. 10.3991/ijim.v19i04.51897
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- Article
Metodologías activas: un enfoque constructivista en el proceso enseñanza-aprendizaje de los estudiantes universitarios.
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- Roca: Revista Científico-Educacional de la Provincia de Granma, 2024, v. 20, n. 3, p. 95
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- Article
Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students.
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- Education Sciences, 2025, v. 15, n. 2, p. 212, doi. 10.3390/educsci15020212
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- Article
Scoping Review on Digital Creativity: Definition, Approaches, and Current Trends.
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- Education Sciences, 2025, v. 15, n. 2, p. 202, doi. 10.3390/educsci15020202
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- Article
Emerging Technology-Based Motivational Strategies: A Systematic Review with Meta-Analysis.
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- Education Sciences, 2025, v. 15, n. 2, p. 197, doi. 10.3390/educsci15020197
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- Article
Game-Based Learning to Promote Clinical Reasoning: An Innovative Educational Proposal in Pediatric Dentistry.
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- Education Sciences, 2025, v. 15, n. 2, p. 190, doi. 10.3390/educsci15020190
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- Article
Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals.
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- Education Sciences, 2025, v. 15, n. 2, p. 132, doi. 10.3390/educsci15020132
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- Article
Examining the Influential Mechanism of English as a Foreign Language (EFL) Learners' Flow Experiences in Digital Game-Based Vocabulary Learning: Shedding New Light on a Priori Proposed Model.
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- Education Sciences, 2025, v. 15, n. 2, p. 125, doi. 10.3390/educsci15020125
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- Article
Player Types in Gamified Learning: Conceptualization, Validation, and Profiling.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 5, p. 3557, doi. 10.1080/10447318.2024.2338664
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- Article
Harnessing LPS Metrics for Smarter Resource Allocation and Project Control through Gamification.
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- Lean Construction Journal, 2024, p. 1, doi. 10.60164/wxshl6tcv
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- Article
Incorporating Gamification in Second Language Learning: A Bibliometric Analysis.
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- International Journal of Technology in Education (IJTE), 2024, v. 7, n. 4, p. 829, doi. 10.46328/ijte.980
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- Article
Exploratory research on the gamification of exercise for Fibromyalgia using virtual reality.
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- International Journal of Virtual Reality, 2019, p. 59
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- Article
Learning acquired from a computer game‐based early algebra intervention.
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- School Science & Mathematics, 2021, v. 121, n. 8, p. 495, doi. 10.1111/ssm.12500
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- Article
Promoting knowledge circulation in public libraries : the role of gamification.
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- Library Review / Konyvtari Figyelo, 2021, v. 31, n. 4, p. 664
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- Article
La gamificación en el desarrollo de la alfabetización informacional desde la perspectiva de los estudiantes universitarios.
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- Revista Interamericana de Bibliotecologia, 2021, v. 44, n. 2, p. 1, doi. 10.17533/udea.rib.v44n2e342687
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- Article
Gamifying model-based engineering: the PapyGame experience.
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- Software & Systems Modeling, 2023, v. 22, n. 4, p. 1369, doi. 10.1007/s10270-023-01091-8
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- Article
The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world.
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- Multimedia Tools & Applications, 2024, v. 83, n. 31, p. 76851, doi. 10.1007/s11042-024-18606-0
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- Article
Gamification in mobile shopping applications: A review in terms of technology acceptance model.
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- Multimedia Tools & Applications, 2024, v. 83, n. 16, p. 47247, doi. 10.1007/s11042-023-16823-7
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- Article
Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences.
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- Multimedia Tools & Applications, 2024, v. 83, n. 15, p. 46507, doi. 10.1007/s11042-022-13632-2
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- Article
Crowdsourcing of labeling image objects: an online gamification application for data collection.
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- Multimedia Tools & Applications, 2024, v. 83, n. 7, p. 20827, doi. 10.1007/s11042-023-16325-6
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- Article
Authoring and playing interactive fiction with conventional web technologies.
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- Multimedia Tools & Applications, 2022, v. 81, n. 11, p. 14705, doi. 10.1007/s11042-021-11316-x
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- Article
Understanding consumer behavior in the multimedia context: incorporating gamification in VR-enhanced web system for tourism e-commerce.
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- Multimedia Tools & Applications, 2021, v. 80, n. 19, p. 29339, doi. 10.1007/s11042-021-11149-8
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- Article
Media Review: Experimental Games: Critique, Play, and Design in the Age of Gamification.
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- Organization Studies, 2023, v. 44, n. 6, p. 1021, doi. 10.1177/01708406221148327
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- Article
Computer Games and Organization Studies.
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- Organization Studies, 2017, v. 38, n. 2, p. 273, doi. 10.1177/0170840616663242
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- Article
Students' experiences of a GP escape room.
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- 2024
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- Report
Gamification and the festival experience: the case of Taiwan.
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- Current Issues in Tourism, 2023, v. 26, n. 8, p. 1311, doi. 10.1080/13683500.2022.2053074
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- Article
Gamification and smart exercise travel.
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- Current Issues in Tourism, 2023, v. 26, n. 6, p. 874, doi. 10.1080/13683500.2022.2104697
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- Article
Collecting Big Data Through Citizen Science: Gamification and Game-based Approaches to Data Collection in Applied Linguistics.
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- Applied Linguistics, 2024, v. 45, n. 1, p. 198, doi. 10.1093/applin/amad039
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- Article
Spielerisch lernen, ernsthaft operieren: Die neue Ära der chirurgischen Ausbildung.
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- Chirurgie (2731-6971), 2025, v. 96, n. 3, p. 236, doi. 10.1007/s00104-024-02153-3
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- Article
Digital game-based learning in architecture education: Consolidating visual design principles in freshmen.
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- Journal of Design for Resilience in Architecture & Planning, 2024, v. 5, n. 2, p. 202, doi. 10.47818/DRArch.2024.v5i2128
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- Article
Metaphors Developed by Teachers for the Gamification Approach in Education.
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- Journal of Teacher Education & Lifelong Learning (TELL), 2022, v. 4, n. 2, p. 150, doi. 10.51535/tell.1185893
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- Article
IMPACTS OF GAMIFICATION LEARNING APPROACH ON STUDENT'S PERFORMANCE AND PERCEPTION DURING COVID 19 POST PANDEMIC 2021 IN INDONESIA NEW NORMAL LEARNING SETTING.
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- Journal Research of Social Science, Economics & Management, 2023, v. 2, n. 7, p. 1392, doi. 10.59141/jrssem.v2i07.384
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- Article
Student, teacher and parent opinions on gamification components used in educational information network (EBA).
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- Journal of Innovative Research in Teacher Education, 2023, v. 4, n. 2, p. 263, doi. 10.29329/jirte.2023.572.6
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- Article
Trends and Applications of Gamification in E-Commerce: A Systematic Literature Review.
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- Journal of Information Systems Engineering & Business Intelligence, 2023, v. 9, n. 1, p. 28, doi. 10.20473/jisebi.9.1.28-37
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- Article
A BIBLIOMETRIC REVIEW OF RESEARCH ON GAMIFICATION IN MARKETING: REFLECTIONS FOR MOVING FORWARD.
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- International Journal of Management Studies (2232-1608), 2023, v. 30, n. 2, p. 271, doi. 10.32890/ijms2023.30.2.4
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- Article
Personalization of Mobile Apps for Health Behavior Change: Protocol for a Cross-sectional Study.
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- JMIR Research Protocols, 2023, v. 12, n. 1, p. 563, doi. 10.2196/38603
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- Article
Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach.
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- JMIR Research Protocols, 2022, v. 11, n. 11, p. 77, doi. 10.2196/38434
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- Article
Cardiovascular Disease Prevention Education Using a Virtual Environment in Sexual-Minority Men of Color With HIV: Protocol for a Sequential, Mixed Method, Waitlist Randomized Controlled Trial.
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- JMIR Research Protocols, 2022, v. 11, n. 5, p. 1, doi. 10.2196/38348
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- Article
Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Non inferiority Randomized Clinical Trial.
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- JMIR Rehabilitation & Assistive Technologies, 2023, v. 10, p. 2, doi. 10.2196/39543
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- Article