Works about GAMIFICATION


Results: 3424
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    Effectiveness of a mobile application game (NDTx‐01) in enhancing social communication skills in adolescents with autism spectrum disorder or social communication disorder: A randomized controlled pilot trial.

    Published in:
    Psychiatry & Clinical Neurosciences, 2025, v. 79, n. 7, p. 389, doi. 10.1111/pcn.13824
    By:
    • Yoo, Jae Hyun;
    • Lee, Enn Young;
    • Lee, Jung‐Won;
    • Kim, Hahn;
    • Cho, Sung Ja;
    • Ju, Ran;
    • Kim, Hyun Jae;
    • Moon, Jung Yeon;
    • Choi, Tae Young;
    • Lee, Junho;
    • Jang, Changwon;
    • Park, Seong Hee;
    • Seok, Bum Joon;
    • Joung, Yoo‐Sook
    Publication type:
    Article
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    Investigating the effects of a novel gamified cognitive training on adolescent mental health.

    Published in:
    Child & Adolescent Psychiatry & Mental Health, 2025, v. 19, n. 1, p. 1, doi. 10.1186/s13034-025-00917-1
    By:
    • Grunewald, Karina;
    • Minihan, Savannah;
    • Andrews, Jack L.;
    • Songco, Annabel;
    • Blakemore, Sarah-Jayne;
    • Chau, Anson Kai Chun;
    • Fischer, Jaimee;
    • Fox, Elaine;
    • Nelissen, Alba Bruggeman;
    • Raffe, William;
    • Richards, Matthew;
    • Werner-Seidler, Aliza;
    • Schweizer, Susanne
    Publication type:
    Article
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    Issue 56-07 Covers and Table of Contents.

    Published in:
    International Journal of Mathematical Education in Science & Technology, 2025, v. 56, n. 7, p. i, doi. 10.1080/0020739X.2025.2521148
    Publication type:
    Article
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