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ASSESS THE IMPACT OF HEDONIC MOTIVATION, SOCIAL INFLUENCE, GAMIFICATION, AND EDUCATION LEVEL ON BEHAVIORAL INTENTION TO ADOPT MOBILE SHOPPING IN JAKARTA, INDONESIA.
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- Environmental & Social Management Journal / Revista de Gestão Social e Ambiental, 2024, v. 18, n. 7, p. 1, doi. 10.24857/rgsa.v18n7-008
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- Article
Student engagement and academic achievement: the effect of gamification on case and project-based online learning.
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- Journal of Education & Learning (EduLearn), 2024, v. 18, n. 3, p. 976, doi. 10.11591/edulearn.v18i3.21349
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- Article
Recovery from work by playing video games.
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- Applied Psychology: An International Review, 2024, v. 73, n. 3, p. 1331, doi. 10.1111/apps.12519
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- Article
Improving Security and Environmental Awareness through Game-Based Learning with Minecraft.
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- International Journal of Engineering Pedagogy, 2024, v. 14, n. 4, p. 90, doi. 10.3991/ijep.v14i4.48127
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- Article
Gamification and serious games in dermatology education: A systematic review and quality assessment.
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- Journal of the European Academy of Dermatology & Venereology, 2024, v. 38, n. 7, p. e562, doi. 10.1111/jdv.19711
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- Article
Gamification to Engage Healthy Habits in Socially Deprived Secondary School Students.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2024, v. 53, p. 539, doi. 10.47197/retos.v53.102849
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- Article
Investigating the influence of gamification on motivation and learning outcomes in online language learning.
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- Frontiers in Psychology, 2024, p. 1, doi. 10.3389/fpsyg.2024.1295709
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- Article
Making decisions based on multiple criteria in developing a league season teaching strategy for understanding playing functionalities.
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- Modern Physics Letters B, 2024, v. 38, n. 16, p. 1, doi. 10.1142/S0217984923410129
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- Article
Gamification of emergency medicine cost awareness education.
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- AEM Education & Training, 2024, v. 8, n. 3, p. 1, doi. 10.1002/aet2.11008
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- Article
P33 Skinvaders: gamification of the skin barrier to engage school-age children in the biology of the skin.
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- British Journal of Dermatology, 2024, v. 190, n. 6, p. e94, doi. 10.1093/bjd/ljae105.055
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- Article
Impact of Gamification on Motivation and Academic Performance: A Systematic Review.
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- Education Sciences, 2024, v. 14, n. 6, p. 639, doi. 10.3390/educsci14060639
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- Article
Navigating the Evolution of Game-Based Educational Approaches in Secondary STEM Education: A Decade of Innovations and Challenges.
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- Education Sciences, 2024, v. 14, n. 6, p. 662, doi. 10.3390/educsci14060662
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- Article
Serious Games for Seismic Risk Education: The Case of the ENP-CP Project.
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- GeoHazards, 2024, v. 5, n. 2, p. 310, doi. 10.3390/geohazards5020016
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- Article
Enhancing COVID-19 Knowledge among Nursing Students: A Quantitative Study of a Digital Serious Game Intervention.
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- Healthcare (2227-9032), 2024, v. 12, n. 11, p. 1066, doi. 10.3390/healthcare12111066
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- Article
Gamification in TEFL Through the Use of Wordwall.net, Salvatore M. Ciancitto, Italy.
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- Humanising Language Teaching, 2024, v. 26, n. 3, p. N.PAG
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- Article
Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques.
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- International Journal of Interactive Multimedia & Artificial Intelligence, 2024, v. 8, n. 6, p. 146, doi. 10.9781/ijimai.2023.05.002
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- Article
Game-Based Learning: Current Practices and Perceptions of Secondary School Physics Teachers in Malaysia.
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- International Journal of Science, Mathematics & Technology Learning, 2024, v. 31, n. 1, p. 1, doi. 10.18848/2327-7971/CGP/v31i01/1-21
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- Article
Mathematical experience in game‐based problem‐solving.
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- Journal of Computer Assisted Learning, 2024, v. 40, n. 3, p. 1083, doi. 10.1111/jcal.12938
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- Article
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis.
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- Journal of Computer Assisted Learning, 2024, v. 40, n. 3, p. 1321, doi. 10.1111/jcal.12950
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- Article
Effects of a Programming Course Using the GAME Model on Undergraduates' Self-Efficacy and Basic Programming Concepts.
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- Journal of Educational Computing Research, 2024, v. 62, n. 3, p. 702, doi. 10.1177/07356331231206071
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- Article
A survey of medical school aspirant perceptions of an unexpected lottery‐facilitated admissions adaptation.
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- Journal of Evaluation in Clinical Practice, 2024, v. 30, n. 4, p. 678, doi. 10.1111/jep.13994
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- Article
Game-based learning as training to use a chemotherapy preparation robot.
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- Journal of Oncology Pharmacy Practice, 2024, v. 30, n. 4, p. 661, doi. 10.1177/10781552231181056
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- Article
Evaluation of Knowledge and Competencies in Sexual and Reproductive Health Care Using an Escape Room with Scenario Simulations.
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- Nursing Reports, 2024, v. 14, n. 2, p. 683, doi. 10.3390/nursrep14020052
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- Article
Development and Validation of the Serious Educational Game in Nursing Appraisal Scale.
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- Nursing Reports, 2024, v. 14, n. 2, p. 1148, doi. 10.3390/nursrep14020087
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- Article
Effectiveness of "Escape Room" Educational Technology in Nurses' Education: A Systematic Review.
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- Nursing Reports, 2024, v. 14, n. 2, p. 1193, doi. 10.3390/nursrep14020091
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- Article
Gamification for Sustainable Development.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 361, doi. 10.1177/10468781241249324
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- Article
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 391, doi. 10.1177/10468781231181652
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- Article
High-Impact Practices (HIPs), Gamification, and Educational Taxonomy: Scaffolding and Vertical Integration of Common Intellectual Experiences in Higher Education.
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- Ubiquitous Learning: An International Journal, 2024, v. 17, n. 1, p. 53, doi. 10.18848/1835-9795/CGP/v17i01/53-76
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- Article
Digital game-based learning for transgender identity awareness: a qualitative study in Spanish social education degree.
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- Current Psychology, 2024, v. 43, n. 20, p. 18065, doi. 10.1007/s12144-023-05556-3
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- Article
Gamification in mobile shopping applications: A review in terms of technology acceptance model.
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- Multimedia Tools & Applications, 2024, v. 83, n. 16, p. 47247, doi. 10.1007/s11042-023-16823-7
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- Article
Enhancing ESG learning outcomes through gamification: An experimental study.
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- PLoS ONE, 2024, v. 19, n. 5, p. 1, doi. 10.1371/journal.pone.0303259
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- Article
The Impact of Gamification on Slovenian Consumers' Online Shopping.
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- Administrative Sciences (2076-3387), 2024, v. 14, n. 5, p. 86, doi. 10.3390/admsci14050086
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- Article
Incorporating Evidence-Based Gamification and Machine Learning to Assess Preschool Executive Function: A Feasibility Study.
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- Brain Sciences (2076-3425), 2024, v. 14, n. 5, p. 451, doi. 10.3390/brainsci14050451
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- Article
Game-based learning to improve diagnostic accuracy: a pilot randomized-controlled trial.
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- Diagnosis (2194-802X), 2024, v. 11, n. 2, p. 136, doi. 10.1515/dx-2023-0133
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- Article
Development of Definitory and Classificatory Thinking in Geometry through Storytelling and GBL Activities.
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- Education Sciences, 2024, v. 14, n. 5, p. 471, doi. 10.3390/educsci14050471
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- Article
Physical Activity and Social Comparison: The Importance of Group Composition in an Employee Fitbit Intervention.
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- Health Promotion Practice, 2024, v. 25, n. 3, p. 409, doi. 10.1177/15248399231160152
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- Article
Factors That Help and Hinder the Implementation of Community-Wide Behavior Change Programs.
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- Health Promotion Practice, 2024, v. 25, n. 3, p. 428, doi. 10.1177/15248399231172760
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- Article
Trigger Screen Restriction Framework, iOS use Case Towards Building a Gamified Physical Intervention.
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- International Journal of Advanced Computer Science & Applications, 2024, v. 15, n. 5, p. 10, doi. 10.14569/ijacsa.2024.0150502
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- Article
Games and Arts as Tools for Developing Generic Skills in Engineering Students.
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- International Journal of Engineering Pedagogy, 2024, v. 14, n. 3, p. 36, doi. 10.3991/ijep.v14i3.46229
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- Article
Delegation Poker Game in Nursing.
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- Journal of Nursing Education, 2024, v. 63, n. 5, p. 343, doi. 10.3928/01484834-20240305-12
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- Article
Gamification Myopia: Satiation Effects in Gamified Activities.
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- Journal of Service Research, 2024, v. 27, n. 2, p. 213, doi. 10.1177/10946705231190873
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- Article
Exploring EFL instructors' perceptions, conceptual awareness, and actual practices about gamification: an exploratory case study in a Turkish state university.
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- Language Learning in Higher Education, 2024, v. 14, n. 1, p. 155, doi. 10.1515/cercles-2023-0028
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- Article
Breaking disciplinary silos: A global approach to interprofessional education.
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- Medical Education, 2024, v. 58, n. 5, p. 608, doi. 10.1111/medu.15342
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- Article
Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences.
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- Multimedia Tools & Applications, 2024, v. 83, n. 15, p. 46507, doi. 10.1007/s11042-022-13632-2
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- Article
"You just earned 10 points!": Gaming and grinding in academia.
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- Organization, 2024, v. 31, n. 4, p. 720, doi. 10.1177/13505084221145589
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- Article
Key factors influencing knowledge acquisition through game‐based learning.
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- Psychology & Marketing, 2024, v. 41, n. 5, p. 1045, doi. 10.1002/mar.21966
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- Article
Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education.
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- Revista Española de Pedagogía, 2024, v. 82, n. 288, p. 243, doi. 10.22550/2174-0909.4056
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- Publication type:
- Article
Modelling gamification, virtual-try-on technology, e-logistics service quality as predictors of online shopping: an empirical investigation.
- Published in:
- Current Psychology, 2024, v. 43, n. 16, p. 14289, doi. 10.1007/s12144-023-05379-2
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- Publication type:
- Article
Modelling gamification, virtual-try-on technology, e-logistics service quality as predictors of online shopping: an empirical investigation.
- Published in:
- Current Psychology, 2024, v. 43, n. 15, p. 14289, doi. 10.1007/s12144-023-05379-2
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- Publication type:
- Article
Gamification in the classroom: Kahoot! As a tool for university teaching innovation.
- Published in:
- Frontiers in Psychology, 2024, p. 1, doi. 10.3389/fpsyg.2024.1370084
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- Article