Works about GAMES industry


Results: 283
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    Digital Games, Design, and Learning.

    Published in:
    Review of Educational Research, 2016, v. 86, n. 1, p. 79, doi. 10.3102/0034654315582065
    By:
    • Clark, Douglas B.;
    • Tanner-Smith, Emily E.;
    • Killingsworth, Stephen S.
    Publication type:
    Article
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    How Star Power Drives Video Game Success.

    Published in:
    Journal of Interactive Marketing, 2025, v. 60, n. 3, p. 237, doi. 10.1177/10949968241274693
    By:
    • Marchand, André;
    • Weber, Nicolas R.
    Publication type:
    Article
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    Mentoring.

    Published in:
    ITNOW, 2022, v. 64, n. 3, p. 36, doi. 10.1093/combul/bwac087
    By:
    • Yetim, Adem
    Publication type:
    Article
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    What is the Future of Gaming?

    Published in:
    ITNOW, 2022, v. 64, n. 3, p. 8, doi. 10.1093/combul/bwac073
    By:
    • Jayasingha, Buddhika
    Publication type:
    Article
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    The Rise of Esports.

    Published in:
    ITNOW, 2019, v. 61, n. 3, p. 28, doi. 10.1093/itnow/bwz068
    By:
    • Hamilton, Johanna
    Publication type:
    Article
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    Start Up Game On.

    Published in:
    ITNOW, 2012, v. 54, n. 3, p. 14, doi. 10.1093/itnow/bws066
    By:
    • Twist, Jo
    Publication type:
    Article
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    Web & Wild.

    Published in:
    2005
    Publication type:
    Product Review
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    The impact of COVID-19 on sport hunting in Spain.

    Published in:
    International Journal of Environmental Studies, 2024, v. 81, n. 5, p. 2274, doi. 10.1080/00207233.2024.2368442
    By:
    • Varas, Gonzalo;
    • Villanueva, Luis F.;
    • Sánchez-García, Carlos
    Publication type:
    Article
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