Found: 207
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Twitch spouse: Livestreaming and the legacy of spousal labour in the video game industry.
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- Global Media & China, 2024, v. 9, n. 2, p. 173, doi. 10.1177/20594364241247675
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- Article
Why Ethics Makes Gaming Enjoyable.
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- ITNOW, 2024, v. 66, n. 2, p. 4, doi. 10.1093/itnow/bwae036
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- Article
Adaptation in the New Challenges of Globalization in Game and Animation Industry.
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- KnE Social Sciences, 2024, p. 62, doi. 10.18502/kss.v9i15.16189
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Rethinking Remakes: Value and Culture in Video Game Temporalization.
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- Games & Culture, 2024, v. 19, n. 3, p. 337, doi. 10.1177/15554120231163655
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- Article
Review of Wu (2023): Media Representations of Macau's Gaming Industry in Greater China: A Corpus-based Critical Discourse Analysis.
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- Journal of Language & Politics, 2024, v. 23, n. 3, p. 460, doi. 10.1075/jlp.23101.han
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- Article
An Empirical Study of Success Factors in Korea's Game Industry.
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- Computer Science & Information Systems, 2024, v. 21, n. 2, p. 525, doi. 10.2298/CSIS221117009L
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- Article
Digital Games Adopted by Adults—A Documental Approach through Meta-Analysis.
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- Information (2078-2489), 2024, v. 15, n. 3, p. 155, doi. 10.3390/info15030155
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- Article
Net promoter score and future consumer behavior in the casino gaming industry.
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- International Journal of Market Research, 2024, v. 66, n. 2/3, p. 345, doi. 10.1177/14707853231198777
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- Article
Managing Strategic Tensions in the Development of Organizational Ecosystems.
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- Sustainability (2071-1050), 2024, v. 16, n. 5, p. 1764, doi. 10.3390/su16051764
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- Article
Exploratory Data Analysis and the Rise of Large Language Models - Gaming Industry Insights.
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- TEM Journal, 2024, v. 13, n. 1, p. 561, doi. 10.18421/TEM131-59
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- Article
Real-Time Pose based Gaming.
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- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, p. 2272
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- Article
AUTOMATA CONCEPTS OVER GAME DESIGN PROCESS.
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- Bulletin of the Transilvania University of Braşov: Series III Mathematics & Computer Science, 2024, v. 66, n. 1, p. 191, doi. 10.31926/but.mif.2024.4.66.1.14
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- Article
Completing The Circle: The Convergence of Gambling and Gaming.
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- Journal of Gambling Issues, 2024, v. 53, p. 1
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- Article
Challenges and opportunities for collective action and unionization in local games industries.
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- Organization, 2024, v. 31, n. 1, p. 27, doi. 10.1177/13505084221082269
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- Article
Play My Resume: Exploring Resume and CV Differentiation Through Personalized Web-Based Games.
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- Press Start, 2024, v. 10, n. 1, p. 1
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- Article
The impact of sexual harassment on women's health and well‐being: A case for studying the casino gaming industry.
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- Sociology Compass, 2024, v. 18, n. 1, p. 1, doi. 10.1111/soc4.13163
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- Article
Care und Diversität in der Gaming Industrie. Wenn Spaß, Leidenschaft und Teamspirit im Spiel sind.
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- Zeitschrift für Diversitätsforschung und -Management, 2024, v. 9, n. 1, p. 10, doi. 10.3224/zdfm.v9i1.02
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- Article
WHO Structured Session - Addressing Gaming Disorder based on Global Perspective.
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- Journal of Behavioral Addictions, 2023, v. 12, p. 195
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- Article
广州市文化创意产业空间格局特征及其演变 ——以游戏产业为例.
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- South Architecture / Nanfang Jianzhu, 2023, n. 10, p. 68, doi. 10.3969/j.issn.1000-0232.2023.10.008
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- Article
ANALYZING THE CRITICAL SUCCESS FACTORS IN THE ONLINE-GAME DEVELOPMENT: A FRAMEWORK PROPOSAL USING THE DELPHI-TOPSIS METHOD.
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- DYNA - Ingeniería e Industria, 2023, v. 98, n. 5, p. 1, doi. 10.6036/10829
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- Article
Gaming for a Purpose: Exploring the Role of Uses and Gratifications in VR Games.
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- Global Media Journal: Turkish Edition, 2023, v. 14, n. 27, p. 36
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- Article
WHAT INFLUENCED GENERATION Z DECISION TO ENTER E-SPORT AS A CAREER?
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- Eduvest: Journal Of Universal Studies, 2023, v. 3, n. 8, p. 1541
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- Article
Exploring the promotion of green technology innovation in the new energy vehicle industry: An evolutionary game analysis.
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- Environmental Science & Pollution Research, 2023, v. 30, n. 33, p. 81038, doi. 10.1007/s11356-023-28163-y
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- Article
IP box effects in the gaming industry.
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- Central European Management Journal, 2023, v. 31, n. 3, p. 291, doi. 10.1108/CEMJ-12-2021-0143
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EMPOWERING GAME DESIGNERS WITH GENERATIVE AI.
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- IADIS International Journal on Computer Science & Information Systems, 2023, v. 18, n. 2, p. 213, doi. 10.33965/ijcsis_2023180213
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- Article
Study on 2D Sprite *3.Generation Using the Impersonator Network.
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- KSII Transactions on Internet & Information Systems, 2023, v. 17, n. 7, p. 1794, doi. 10.3837/tiis.2023.07.003
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- Article
Proxies to the monthly active user number of Geo AR Mobile games – online search volume as a proposal.
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- Multimedia Tools & Applications, 2023, v. 82, n. 16, p. 25403, doi. 10.1007/s11042-023-14366-5
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- Article
Antecedents of Cloud Gaming Acceptance among Gen Z: Achieving Sustainability in the Digital Gaming Industry.
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- Sustainability (2071-1050), 2023, v. 15, n. 12, p. 9189, doi. 10.3390/su15129189
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- Article
Evaluating a Conceptual Model for Measuring Gaming Experience: A Case Study of Stranded Away Platformer Game.
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- Information (2078-2489), 2023, v. 14, n. 6, p. 350, doi. 10.3390/info14060350
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- Article
Women's inclusion and neoliberal governmentality in the Swedish digital game industry: An analysis of discursive positions and recruitment strategies.
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- Gender, Work & Organization, 2023, v. 30, n. 3, p. 842, doi. 10.1111/gwao.12923
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- Article
Challenges and Solutions of the Application of Data-Driven Technology in Network 3D Game Design.
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- Mobile Information Systems, 2023, p. 1, doi. 10.1155/2023/9105763
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- Article
Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre.
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- Simulation & Gaming, 2023, v. 54, n. 2, p. 209, doi. 10.1177/10468781231158818
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- Article
'Now you are Robin Hood: Prince of Thieves<sup>™</sup>': Intermedial Medievalism.
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- Adaptation, 2023, v. 16, n. 1, p. 50, doi. 10.1093/adaptation/apad002
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- Article
EFFECT OF PERCEIVED VALUE ON SATISFACTION TO MICROTRANSACTIONS IN VALORANT.
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- Eduvest: Journal Of Universal Studies, 2023, v. 3, n. 3, p. 667, doi. 10.59188/eduvest.v3i3.770
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- Article
Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations.
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- Journal of Behavioral Addictions, 2023, v. 12, n. 1, p. 1, doi. 10.1556/2006.2023.00012
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- Article
Reinforcement Learning in Game Industry—Review, Prospects and Challenges.
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- Applied Sciences (2076-3417), 2023, v. 13, n. 4, p. 2443, doi. 10.3390/app13042443
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Designing game for helping people learning Taiwanese culture.
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- EAI Endorsed Transactions on Creative Technologies, 2023, v. 10, p. 1, doi. 10.4108/eetct.v10i.3610
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- Article
SKOOL DAZE: A Plea for Dissentience.
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- Journal for Religion, Film & Media, 2023, v. 9, n. 1, p. 69, doi. 10.25364/05.9:2023.1.5
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- Article
The Erasure of Asian Gamers: The Gaming Industry as a Racialized Social Structure.
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- Sociation, 2023, v. 22, n. 1, p. 54
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- Article
Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea.
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- PLoS ONE, 2022, v. 17, n. 12, p. 1, doi. 10.1371/journal.pone.0278467
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- Article
DEVELOPMENT DIRECTIONS OF THE GAMING INDUSTRY AS OPPORTUNITIES FOR PEOPLE WITH DISABILITIES.
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- Scientific Papers of Silesian University of Technology. Organization & Management / Zeszyty Naukowe Politechniki Slaskiej. Seria Organizacji i Zarzadzanie, 2022, n. 166, p. 157, doi. 10.29119/1641-3466.2022.166.10
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- Article
Sokak Oyunlarından Sanal Oyunlara: Dijital Oyunların Gelişimsel Süreçlerinin Çocuk Kullanıcıların Ahlaki Gelişimleri Açısından Değerlendirilmesi.
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- Erzincan University Journal of Education Faculty / Erzincan Üniversitesi Egitim Fakültesi Dergisi, 2022, v. 24, n. 3, p. 545, doi. 10.17556/erziefd.1052883
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BİR OYUN FİRMASINDA UYGULANAN YARATICI MUHASEBE UYGULAMALARININ SİSTEM YAKLAŞIMI KAPSAMINDA ANALİZİ.
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- World of Accounting Science, 2022, v. 24, n. 4, p. 771, doi. 10.31460/mbdd.982236
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- Article
Users' Perceptions of Key Blockchain Features in Games.
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- Future Internet, 2022, v. 14, n. 11, p. 321, doi. 10.3390/fi14110321
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A makespan minimization problem for versatile developers in the game industry.
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- RAIRO: Operations Research (2804-7303), 2022, v. 56, n. 6, p. 3895, doi. 10.1051/ro/2022191
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- Article
Decision support system for evaluating the role of music in network-based game for sustaining effectiveness.
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- Soft Computing - A Fusion of Foundations, Methodologies & Applications, 2022, v. 26, n. 20, p. 10775, doi. 10.1007/s00500-022-06992-2
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- Article
Redesigning and Implementing the Public Game Information and Rating System in South Korea.
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- Discrete Dynamics in Nature & Society, 2022, p. 1, doi. 10.1155/2022/8245983
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- Article
3D-МОДЕЛЮВАННЯ ПЕРСОНАЖІВ З АНІМАЦІЄЮ ДЛЯ ІГРОВИХ ПРОЕКТІВ. ЧАСТИНА 2.
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- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2022, v. 14, n. 4, p. 18, doi. 10.15673/atbp.v14i4.2432
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From Single-Player Games to Metaverse: A Futuristic Analysis of Challenging Legal Issues in the Video Game Industry in China.
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- GRUR International: Journal of European & International IP Law, 2022, v. 71, n. 10, p. 952, doi. 10.1093/grurint/ikac039
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Business Case for Education Outreach.
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- ITNOW, 2022, v. 64, n. 3, p. 6, doi. 10.1093/combul/bwac072
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- Article