Found: 30
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Mondo Nano: Fun and Games in the World of Digital Matter.
- Published in:
- 2019
- By:
- Publication type:
- Book Review
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/9834565
- By:
- Publication type:
- Article
Groznawstwo, którego nie było. Polemika z książką Katarzyny Marak i Miłosza Markockiego Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze.
- Published in:
- 2017
- By:
- Publication type:
- Literary Criticism
Gra w grze - problem paraludyczności.
- Published in:
- Teksty Drugie, 2017, n. 3, p. 381, doi. 10.18318/td.2017.3.23
- By:
- Publication type:
- Article
From Playgrounds to PlayStation: The Interaction of Technology and Play.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
GAMIFICATION IN EDUCATION.
- Published in:
- Informatologia, 2015, v. 48, n. 3/4, p. 198
- By:
- Publication type:
- Article
From Playgrounds to Playstation: The Interaction of Technology and Play.
- Published in:
- 2015
- By:
- Publication type:
- Book Review
Designing educational games through a conceptual model based on rules and scenarios.
- Published in:
- Multimedia Tools & Applications, 2015, v. 74, n. 13, p. 4535, doi. 10.1007/s11042-013-1821-1
- By:
- Publication type:
- Article
Designing for Game-Based Learning: The Effective Integration of Technology to Support Learning.
- Published in:
- Journal of Educational Technology Systems, 2015, v. 43, n. 4, p. 389, doi. 10.1177/0047239515588164
- By:
- Publication type:
- Article
Teaching Supply Chain Management Complexities: A SCOR Model Based Classroom Simulation.
- Published in:
- Decision Sciences Journal of Innovative Education, 2014, v. 12, n. 3, p. 181, doi. 10.1111/dsji.12038
- By:
- Publication type:
- Article
BCI Sensor Based Environment Changing System for Immersion of 3D Game.
- Published in:
- International Journal of Distributed Sensor Networks, 2014, v. 10, n. 5, p. 1, doi. 10.1155/2014/620391
- By:
- Publication type:
- Article
The use of technology for a technical analysis in tennis - A tribute to Gilles de Kermadec.
- Published in:
- Coaching & Sport Science Review, 2014, v. 22, n. 62, p. 17
- By:
- Publication type:
- Article
Teaching Games Level Design Using the StarCraft II Editor.
- Published in:
- Journal of Learning Design, 2013, v. 6, n. 2, p. 12, doi. 10.5204/jld.v6i2.120
- By:
- Publication type:
- Article
Guest editorial for special issue on network and systems support for games.
- Published in:
- 2013
- By:
- Publication type:
- Editorial
Understanding enactivism: a study of affordances and constraints of engaging practicing teachers as digital game designers.
- Published in:
- 2012
- By:
- Publication type:
- Case Study
Influences on children's visual cognition capabilities through playing 'intelligent matrix' developed by the augmented virtual reality technology.
- Published in:
- International Journal of Humanities & Arts Computing: A Journal of Digital Humanities, 2012, v. 6, n. 1/2, p. 160, doi. 10.3366/ijhac.2012.0046
- By:
- Publication type:
- Article
Gaming Technology.
- Published in:
- 2012
- By:
- Publication type:
- Book Review
Lokalisierung von digitalen Spielen - Evaluierung der deutschen Version von Tropico 3.
- Published in:
- Lebende Sprachen, 2011, v. 56, n. 1, p. 100, doi. 10.1515/les.2011.007
- By:
- Publication type:
- Article
Doing gender versus playing gender in online worlds: Masculinity and femininity in Second Life and Guild Wars.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 125, doi. 10.1386/jgvw.3.2.125_1
- By:
- Publication type:
- Article
Conference report IBA Annual Conference 3-8 October 2010, Vancouver.
- Published in:
- 2011
- Publication type:
- Proceeding
Three setches of repetitive games.
- Published in:
- Automation & Remote Control, 2010, v. 71, n. 7, p. 1488, doi. 10.1134/S000511791007026X
- By:
- Publication type:
- Article
Advances in Games Technology: Software, Models, and Intelligence.
- Published in:
- Simulation & Gaming, 2009, v. 40, n. 6, p. 752, doi. 10.1177/1046878109335120
- By:
- Publication type:
- Article
Exploring Experiential Value in Online Mobile Gaming Adoption.
- Published in:
- CyberPsychology & Behavior, 2008, v. 11, n. 5, p. 619, doi. 10.1089/cpb.2007.0202
- By:
- Publication type:
- Article
Evolution of 3D mobile games development.
- Published in:
- Personal & Ubiquitous Computing, 2008, v. 12, n. 1, p. 19, doi. 10.1007/s00779-006-0129-9
- By:
- Publication type:
- Article
Dynamic games in management science with interest rate uncertainty.
- Published in:
- Computational Management Science, 2007, v. 4, n. 2, p. 205, doi. 10.1007/s10287-006-0034-8
- By:
- Publication type:
- Article
Beyond Checkmate.
- Published in:
- Strategic Finance, 2007, v. 88, n. 10, p. 64
- Publication type:
- Article
Circumventing the Competition: The Reverse Engineering Exemption in DMCA § 1201.
- Published in:
- Review of Litigation, 2007, v. 26, n. 2, p. 525
- By:
- Publication type:
- Article
Design for emergence: experiments with a mixed reality urban playground game.
- Published in:
- Personal & Ubiquitous Computing, 2007, v. 11, n. 1, p. 45, doi. 10.1007/s00779-006-0068-5
- By:
- Publication type:
- Article
Vertus de l'innovation stratégique pour les leaders de marché.
- Published in:
- Revue Française de Gestion, 2005, n. 155, p. 97, doi. 10.3166/rfg.155.97-116
- By:
- Publication type:
- Article
American Justice and the First-Person Shooter.
- Published in:
- Canadian Review of American Studies, 2004, v. 34, n. 1, p. 1, doi. 10.3138/CRAS-s034-01-01
- By:
- Publication type:
- Article