Works matching DE "GAME industry advertising"
1
- Communication Today, 2023, v. 14, n. 2, p. 210
- Article
2
- Harm Reduction Journal, 2018, v. 15, n. 1, p. N.PAG, doi. 10.1186/s12954-018-0254-6
- Thomas, Samantha L.;
- Bestman, Amy;
- Pitt, Hannah;
- Cassidy, Rebecca;
- McCarthy, Simone;
- Nyemcsok, Christian;
- Cowlishaw, Sean;
- Daube, Mike
- Article
3
- Mechademia: Second Arc, 2020, v. 13, n. 1, p. N.PAG
- Article
4
- International Journal of Advertising, 2017, v. 36, n. 4, p. 520, doi. 10.1080/02650487.2016.1176637
- Vanwesenbeeck, Ini;
- Walrave, Michel;
- Ponnet, Koen
- Article
5
- Media International Australia (8/1/07-current), 2016, v. 159, n. 1, p. 43, doi. 10.1177/1329878X16638940
- Article
6
- Annals of Business Administrative Science (ABAS), 2018, v. 17, n. 5, p. 215, doi. 10.7880/abas.0180921a
- Article
7
- Canadian Journal of Communication, 2019, v. 44, n. 2, p. 57, doi. 10.22230/cjc.2019v44n2a3505
- Nieborg, David B.;
- young, Chris;
- Joseph, Daniel
- Article
8
- Asia Pacific Journal of Social Work & Development (Taylor & Francis Ltd), 2012, v. 22, n. 4, p. 266, doi. 10.1080/02185385.2012.726135
- Ho, Kit-wan;
- Wong Sau-kuen, Stella;
- Man-chun, Jenny Hui Lo
- Article