Found: 6
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On Global Media Synergies: Merging Music, Television and Digital Games to Generate Profit.
- Published in:
- Communication Today, 2023, v. 14, n. 2, p. 210
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- Article
She's Not Your Waifu; She's an Eldritch Abomination: Saya no uta and Queer Antisociality in Japanese Visual Novels.
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- Mechademia: Second Arc, 2020, v. 13, n. 1, p. N.PAG
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- Article
Lost in the App Store: The State of the Canadian Game App Economy.
- Published in:
- Canadian Journal of Communication, 2019, v. 44, n. 2, p. 57, doi. 10.22230/cjc.2019v44n2a3505
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- Article
Young people's awareness of the timing and placement of gambling advertising on traditional and social media platforms: a study of 11–16-year-olds in Australia.
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- Harm Reduction Journal, 2018, v. 15, n. 1, p. N.PAG, doi. 10.1186/s12954-018-0254-6
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- Article
Management of Flexibility in Continuous Product Development: The Case of the Online Game Industry.
- Published in:
- Annals of Business Administrative Science (ABAS), 2018, v. 17, n. 5, p. 215, doi. 10.7880/abas.0180921a
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- Article
Comparative cultural economy and game industries in Asia.
- Published in:
- Media International Australia (8/1/07-current), 2016, v. 159, n. 1, p. 43, doi. 10.1177/1329878X16638940
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- Article