Works matching DE "FORTNITE (Video game)"
Results: 23
Capitalizing on the Craze of Fortnite: Toward a Conceptual Framework for Understanding How Gamers Construct Communities of Practice.
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- Journal of Education, 2020, v. 200, n. 1, p. 3, doi. 10.1177/0022057419864531
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Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations.
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- Games & Culture, 2023, v. 18, n. 8, p. 1023, doi. 10.1177/15554120221149576
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- Article
STEALING SWAGGER: NFL END ZONE CELEBRATIONS AND FORTNITE'S FORTUNE.
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- Washington Law Review, 2019, v. 94, n. 1, p. 453
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A Fortnite and Odd Days: The Console Wars.
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- Market & Competition Law Review (M&CLR), 2022, v. 6, n. 2, p. 51, doi. 10.34632/mclawreview.2022.11398
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성공적인 배틀 로얄 게임에서의 사용자 이동 원인 분석 - 배틀그라운드에서 포트나이트로.
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- Journal of the Korea Institute of Information & Communication Engineering, 2020, v. 24, n. 1, p. 71, doi. 10.6109/jkiice.2020.24.1.71
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Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 501, doi. 10.1556/2006.7.2018.78
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SHALL WE PLAY A GAME? Online Games to Get You Through the Winter.
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- Kentucky Libraries, 2023, v. 87, n. 1, p. 14
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The Consequences of a Switch to Free-to-Play for Overwatch and Its Esports League.
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- Journal of Risk & Financial Management, 2022, v. 15, n. 11, p. 490, doi. 10.3390/jrfm15110490
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Transformations of Digital to Analogue - Children Bringing Popular Culture Artefacts and Media into Swedish School-Age Educare.
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- International Journal for Research on Extended Education, 2024, v. 12, n. 1, p. 59, doi. 10.3224/ijree.v12i1.05
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- Article
Eventos en la industria de los videojuegos. El caso Fortnite.
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- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2021, v. 26, n. 51, p. 35, doi. 10.1387/zer.23062
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The Fortnite Lawsuits: A Dance Battle Roy ale Against Copyright Law's Protections of Choreographic Works.
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- Texas Review of Entertainment & Sports Law, 2020, v. 21, n. 1, p. 137
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The Three Ninja Brothers.
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- Kentucky English Bulletin, 2018, p. 5
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Fortnite.
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- Kentucky English Bulletin, 2018, p. 5
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Las dinámicas familiares en torno a los juegos sociales online: el caso Fortnite.
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- Signo y Pensamiento, 2021, v. 40, n. 79, p. 1, doi. 10.11144/Javeriana.syp40-79.dftj
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Construcción de identidades y videojuegos: análisis político y cultural de jugadores adolescentes de Fortnite.
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- Pixel-Bit, Revista de Medios y Educacion, 2022, n. 65, p. 209, doi. 10.12795/pixelbit.92902
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Battle Royale, brands and the experiential video game economy.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 1, p. 69, doi. 10.1386/jgvw_00092_1
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Multimodal and commercial identity work by Fortnite content creators.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 1, p. 47, doi. 10.1386/jgvw_00091_1
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- Article
Press X to Pet: A Critical Analysis of Dog-Petting Mechanics in High-Profile (MMO)RPGS.
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- Comparative American Studies, 2024, v. 21, n. 1/2, p. 118, doi. 10.1080/14775700.2023.2301192
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Aggression expression among League of Legends and Fortnite players – a brief report.
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- Psychiatria Hungarica, 2021, v. 36, n. 2, p. 180
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The psycho-social impact of video games on K12 Spanish students.
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- Journal of New Approaches in Educational Research, 2024, v. 13, n. 1, p. 1, doi. 10.1007/s44322-024-00014-9
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기능에 따른 메타버스 플랫폼 비교분석: 산업적용 가능성을 중심으로.
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- Journal of Digital Convergence, 2022, v. 20, n. 4, p. 617, doi. 10.14400/JDC.2022.20.4.617
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Markus Engelns & Patrick Voßkamp (Hg.). 2020. Sprechende Pixel. Computerspielphilologie in Schule und Hochschule (Osnabrücker Beiträge zur Sprachtheorie 96). Duisburg: Universitätsverlag Rhein-Ruhr. 244 S.
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- Zeitschrift für Rezensionen zur Germanistischen Sprachwissenschaft, 2022, v. 14, n. 1/2, p. 26, doi. 10.1515/zrs-2022-2084
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The reinvention of video games and new forms of consumption in times of lockdown. The case of Fortnite.
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- Comunicación y Sociedad (0188-252X), 2023, v. 20, p. 1, doi. 10.32870/cys.v2023.8455
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