Works matching DE "FOLDIT (Game)"
Results: 12
Digital Games as Multirepresentational Environments for Science Learning: Implications for Theory, Research, and Design.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 284, doi. 10.1080/00461520.2015.1128331
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- Article
modeling molecular machinery.
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- Science Teacher, 2015, v. 82, n. 2, p. 49, doi. 10.2505/4/tst15_082_02_49
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- Publication type:
- Article
Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta.
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- Bioinformatics, 2017, v. 33, n. 17, p. 2765, doi. 10.1093/bioinformatics/btx283
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- Article
Motivation to Participate in an Online Citizen Science Game.
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- Science Communication, 2015, v. 37, n. 6, p. 723, doi. 10.1177/1075547015609322
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- Article
All in the game.
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- New Humanist, 2016, v. 131, n. 4, p. 12
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- Article
Commentary: Crowdsourcing, foldit, and scientific discovery games.
- Published in:
- Biochemistry & Molecular Biology Education, 2013, v. 41, n. 2, p. 116, doi. 10.1002/bmb.20686
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- Publication type:
- Article
Using the Computer Game 'FoldIt' to Entice Students to Explore External Representations of Protein Structure in a Biochemistry Course for Nonmajors.
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- Biochemistry & Molecular Biology Education, 2013, v. 41, n. 1, p. 56, doi. 10.1002/bmb.20655
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- Article
WHAT GAMES ARE WE PLAYING?
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- Velvet Light Trap: A Critical Journal of Film & Television, 2013, n. 72, p. 72, doi. 10.7560/VLT7207
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- Article
Apps and online.
- Published in:
- 2017
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- Publication type:
- Video Game Review
Introduction to POROI 11.1.
- Published in:
- Poroi: An Interdisciplinary Journal of Rhetorical Analysis & Invention, 2015, v. 11, n. 1, p. 1, doi. 10.13008/2151-2957.1226
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- Article
Harnessing Agency for Efficacy.
- Published in:
- Poroi: An Interdisciplinary Journal of Rhetorical Analysis & Invention, 2015, v. 11, n. 1, p. 1, doi. 10.13008/2151-2957.1184
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- Publication type:
- Article
Power to the people.
- Published in:
- 2015
- Publication type:
- Video Game Review