Works matching DE "ENTERTAINMENT computing"
Results: 12
Editorial.
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- International Journal of Serious Games, 2017, v. 4, n. 2, p. 1, doi. 10.17083/ijsg.v4i2.188
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- Article
Home Media and Children's Achievement and Behavior.
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- Child Development, 2010, v. 81, n. 5, p. 1598, doi. 10.1111/j.1467-8624.2010.01494.x
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- Article
Playing Games as an Art Experience: How Videogames Produce Meaning through Narrative and Play.
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- At the Interface / Probing the Boundaries, 2010, v. 69, p. 99
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- Article
UCSA: a design framework for usable cognitive systems for the worried-well.
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- Personal & Ubiquitous Computing, 2013, v. 17, n. 6, p. 1135, doi. 10.1007/s00779-012-0554-x
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- Article
Distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains.
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- Multimedia Systems, 2009, v. 15, n. 3, p. 187, doi. 10.1007/s00530-009-0162-4
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- Article
Gaming and the limits of digital embodiment.
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- Philosophy & Technology, 2014, v. 27, n. 2, p. 221, doi. 10.1007/s13347-013-0111-1
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- Article
Advances in Games Technology: Software, Models, and Intelligence.
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- Simulation & Gaming, 2009, v. 40, n. 6, p. 752, doi. 10.1177/1046878109335120
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- Article
Iuventus digitalis y Iuventus ludens como tipologías psicosociológicas de jóven@s contemporáne@s.
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- Psychosocial Intervention, 2005, v. 14, n. 2, p. 161
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- Article
Virtual museums for all: employing game technology for edutainment.
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- Virtual Reality, 2005, v. 8, n. 2, p. 96, doi. 10.1007/s10055-004-0141-1
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- Article
Entering Stage Three.
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- Strategic Finance, 2005, v. 87, n. 3, p. 55
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- Article
A Robust Camera-Based Interface for Mobile Entertainment.
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- Sensors (14248220), 2016, v. 16, n. 2, p. 254, doi. 10.3390/s16020254
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- Article
On virtual environments and agents in next-generation computer games.
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- Knowledge Engineering Review, 2008, v. 23, n. 4, p. 389, doi. 10.1017/S0269888908000040
- Publication type:
- Article