Works matching DE "ELECTRONIC vehicle games"
Results: 5
EFFECTS OF FLOW AND SELF-CONSTRUAL ON PLAYER PERCEPTION OF BRAND PERSONALITY IN ADVERGAMES.
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- Social Behavior & Personality: an international journal, 2015, v. 43, n. 7, p. 1181, doi. 10.2224/sbp.2015.43.7.1181
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- Article
Autonomous eMotorsports racing games: Emerging practices as speculative fictions.
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- Journal of Gaming & Virtual Worlds, 2018, v. 10, n. 3, p. 261, doi. 10.1386/jgvw.10.3.261_1
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- Article
Spiking neural network vs multilayer perceptron: who is the winner in the racing car computer game.
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- Soft Computing - A Fusion of Foundations, Methodologies & Applications, 2015, v. 19, n. 12, p. 3465, doi. 10.1007/s00500-014-1515-2
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- Article
Motorsports as Popular Culture as Politics: <italic>Le Mans</italic>, F1, and Video Games.
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- Journal of Popular Culture, 2018, v. 51, n. 2, p. 466, doi. 10.1111/jpcu.12653
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- Article
The Effects of Video Game Experience and Active Stereoscopy on Performance in Combat Identification Tasks.
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- Human Factors, 2014, v. 56, n. 8, p. 1482, doi. 10.1177/0018720814535248
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- Article