The banality of simulated evil: designing ethical gameplay.Published in:Ethics & Information Technology, 2009, v. 11, n. 3, p. 191, doi. 10.1007/s10676-009-9199-5By:Sicart, MiguelPublication type:Article
How Young Children Learn to Program With Sensor, Action, and Logic Blocks.Published in:Journal of the Learning Sciences, 2008, v. 17, n. 4, p. 517, doi. 10.1080/10508400802395069By:Wyeth, PetaPublication type:Article