Works matching DE "ELECTRONIC toys"
Results: 70
Authenticity in the age of digital companions.
- Published in:
- Interaction Studies, 2007, v. 8, n. 3, p. 501
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- Publication type:
- Article
The illusion of love: Does a virtual pet provide the same companionship as a real one?
- Published in:
- Interaction Studies, 2007, v. 8, n. 2, p. 337, doi. 10.1075/is.8.2.09che
- By:
- Publication type:
- Article
Cultural Geography and Videogames.
- Published in:
- Geography Compass, 2011, v. 5, n. 6, p. 351, doi. 10.1111/j.1749-8198.2011.00427.x
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- Publication type:
- Article
Toy cycle lets kids ride while playing a video game.
- Published in:
- 2008
- Publication type:
- Product Review
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
- Published in:
- Computer Supported Cooperative Work: The Journal of Collaborative Computing, 2007, v. 16, n. 1/2, p. 167, doi. 10.1007/s10606-007-9048-1
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- Publication type:
- Article
Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’.
- Published in:
- Multimedia Systems, 2010, v. 16, n. 1, p. 23, doi. 10.1007/s00530-009-0174-0
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- Publication type:
- Article
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design.
- Published in:
- Multimedia Systems, 2010, v. 16, n. 1, p. 43, doi. 10.1007/s00530-009-0172-2
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- Publication type:
- Article
Violent Virtual Video Games and Hostile Thoughts.
- Published in:
- Journal of Broadcasting & Electronic Media, 2004, v. 48, n. 3, p. 335
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- Publication type:
- Article
Children's interactions with interactive toy technology.
- Published in:
- Journal of Computer Assisted Learning, 2003, v. 19, n. 2, p. 165, doi. 10.1046/j.0266-4909.2003.00017.x
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- Publication type:
- Article
Portable monsters and commodity cuteness: Pokémon as Japan's new global power.
- Published in:
- Postcolonial Studies, 2003, v. 6, n. 3, p. 381, doi. 10.1080/1368879032000162220
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- Publication type:
- Article
Heat on the street: video violence in American teen culture.
- Published in:
- Postcolonial Studies, 2003, v. 6, n. 3, p. 351, doi. 10.1080/1368879032000162202
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- Publication type:
- Article
On Video Games, Culture, and Therapy.
- Published in:
- Psychoanalytic Inquiry, 2012, v. 32, n. 5, p. 496, doi. 10.1080/07351690.2012.703586
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- Publication type:
- Article
Video Games as Mass Art.
- Published in:
- Contemporary Aesthetics, 2011, v. 9, p. 8
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- Publication type:
- Article
Reasons for Playing Casual Video Games and Perceived Benefits Among Adults 18 to 80 Years Old.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2013, v. 16, n. 12, p. 892, doi. 10.1089/cyber.2012.0705
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- Publication type:
- Article
Exergames and burning energy.
- Published in:
- SportEX Health (14718154), 2009, n. 22, p. 5
- Publication type:
- Article
Cute and Monstrous Furbys in Online Fan Production.
- Published in:
- M/C Journal, 2014, v. 17, n. 2, p. 4, doi. 10.5204/mcj.787
- By:
- Publication type:
- Article
Kabbala of the Spin Top Vehicle.
- Published in:
- 2005
- By:
- Publication type:
- Editorial
Locating the wrongness in ultra-violent video games.
- Published in:
- Ethics & Information Technology, 2007, v. 9, n. 3, p. 121, doi. 10.1007/s10676-006-9126-y
- By:
- Publication type:
- Article
Cognitive neuroscience: improvement of autonomous thinking in reading through video games.
- Published in:
- Texto Livre / Texto Livre: Linguagem e Tecnologia, 2022, v. 15, p. 1, doi. 10.35699/1983-3652.2022.40506
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- Publication type:
- Article
Neurofeedback in adolescents and adults with attention deficit hyperactivity disorder.
- Published in:
- Journal of Clinical Psychology, 2005, v. 61, n. 5, p. 621, doi. 10.1002/jclp.20124
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- Publication type:
- Article
Toys `R' Us.
- Published in:
- Business & Society Review (00453609), 1994, n. 88, p. 73
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- Publication type:
- Article
A Comment on “Problems with the Concept of Video Game ‘Addiction’: Some Case Study Examples”.
- Published in:
- International Journal of Mental Health & Addiction, 2008, v. 6, n. 2, p. 186, doi. 10.1007/s11469-007-9125-1
- By:
- Publication type:
- Article
THE EFFECT OF PSYCHOLOGICAL AND ENVIRONMENTAL FACTORS ON ACADEMIC PERFORMANCE OF VIDEO GAMERS.
- Published in:
- Issues in Information Systems, 2014, v. 15, n. 2, p. 393
- By:
- Publication type:
- Article
VIDEOGAMES AS INTERACTIVE EXPERIENTIAL PRODUCTS AND THEIR MANNER OF DEVELOPMENT.
- Published in:
- International Journal of Innovation Management, 2005, v. 9, n. 1, p. 103, doi. 10.1142/S1363919605001198
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- Publication type:
- Article
Two-Player Game: Playing Casual Video Games with Outgroup Members Reduces Levels of Prejudice Toward That Outgroup.
- Published in:
- International Journal of Human-Computer Interaction, 2016, v. 32, n. 12, p. 912, doi. 10.1080/10447318.2016.1212484
- By:
- Publication type:
- Article
Conspiracy Hermeneutics: The Secret World as Weird Tale.
- Published in:
- Science Fiction Film & Television, 2015, v. 44.1, n. 120, p. 29
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- Publication type:
- Article
Changing Realities: Video Game Mods, (Micro) Politics, and the Fantastic.
- Published in:
- Science Fiction Film & Television, 2015, v. 44.1, n. 120, p. 15
- By:
- Publication type:
- Article
Families' digital media use: Intentions, rules and activities.
- Published in:
- British Journal of Educational Technology, 2021, v. 52, n. 6, p. 2162, doi. 10.1111/bjet.13161
- By:
- Publication type:
- Article
Make‐believe play with the Internet of Toys: A case for multimodal playscapes.
- Published in:
- British Journal of Educational Technology, 2021, v. 52, n. 6, p. 2100, doi. 10.1111/bjet.13110
- By:
- Publication type:
- Article
Take me down.
- Published in:
- 2008
- Publication type:
- Video Game Review
Why the spatial epistemology of the video game matters: Metis, video game space and interdisciplinary theory.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 93, doi. 10.1386/jgvw.3.2.93_1
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- Publication type:
- Article
Designing game representations: How game interfaces constrain and promote collaborative play.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 145, doi. 10.1386/jgvw.3.2.145_1
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- Publication type:
- Article
Legal games: the regulation of content and the challenge of casual gaming.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 1, p. 3, doi. 10.1386/jgvw.3.1.3_1
- By:
- Publication type:
- Article
Do avatars dream of electric steak? Video games and the gendered semiotics of food.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 1, p. 37, doi. 10.1386/jgvw.3.1.37_1
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- Publication type:
- Article
GAMES IN CYBERSPACE: REFLECTIONS ON AN EMERGENT LEISURE PRACTICE FROM THE SOCIAL IMAGINARY.
- Published in:
- Impulso, 2005, v. 16, n. 39, p. 53
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- Publication type:
- Article
Video Games as Tillers of Soil.
- Published in:
- Theory Into Practice, 2015, v. 54, n. 2, p. 94, doi. 10.1080/00405841.2015.1010843
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- Publication type:
- Article
Collecting, Preserving, and Interpreting the History of Electronic Games.
- Published in:
- American Journal of Play, 2017, v. 10, n. 1, p. 1
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- Publication type:
- Article
Rethinking Game Studies: A case study approach to video game play and identification.
- Published in:
- 2013
- By:
- Publication type:
- Case Study
High Art/Low Life: The Art of Playing Grand Theft Auto.
- Published in:
- PAJ: A Journal of Performance & Art, 2005, v. 27, n. 80, p. 91, doi. 10.1162/1520281053850866
- By:
- Publication type:
- Article
Post-production sound: a new production model for interactive media.
- Published in:
- Soundtrack, 2008, v. 1, n. 1, p. 29, doi. 10.1386/st.1.1.29/1
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- Publication type:
- Article
PLAY IT COOL.
- Published in:
- Marketing Health Services, 2007, v. 27, n. 1, p. 6
- Publication type:
- Article
FREE PLAY MEETS GAMEPLAY: IGOTBAND, A VIDEO GAME FOR IMPROVISERS.
- Published in:
- Leonardo Music Journal, 2010, v. 20, n. 1, p. 11, doi. 10.1162/LMJ_a_00002
- By:
- Publication type:
- Article
OUTER SPACE AND CYBERSPACE: AN OUTLINE OF WHERE AND HOW TO THINK OF OUTER SPACE IN VIDEO GAMES.
- Published in:
- Teorija in Praksa, 2014, v. 51, n. 1, p. 106
- By:
- Publication type:
- Article
TOY STORIES.
- Published in:
- Sciences, 2000, v. 40, n. 5, p. 25
- By:
- Publication type:
- Article
The incorrigible social meaning of video game imagery.
- Published in:
- Ethics & Information Technology, 2011, v. 13, n. 4, p. 303, doi. 10.1007/s10676-010-9250-6
- By:
- Publication type:
- Article
Neuromodulation can reduce aggressive behavior elicited by violent video games.
- Published in:
- Cognitive, Affective & Behavioral Neuroscience, 2017, v. 17, n. 2, p. 452, doi. 10.3758/s13415-016-0490-8
- By:
- Publication type:
- Article
Ralph Baer: An interactive life.
- Published in:
- Human Behavior & Emerging Technologies, 2019, v. 1, n. 1, p. 18, doi. 10.1002/hbe2.119
- By:
- Publication type:
- Article
PAPER_WALUIGI's Short Video Game Glossary:.
- Published in:
- Phi Kappa Phi Forum, 2005, v. 85, n. 2, p. 44
- Publication type:
- Article
Video Game Induced Knuckle Pad.
- Published in:
- Pediatric Dermatology, 2006, v. 23, n. 5, p. 455, doi. 10.1111/j.1525-1470.2006.00282.x
- By:
- Publication type:
- Article
American Justice and the First-Person Shooter.
- Published in:
- Canadian Review of American Studies, 2004, v. 34, n. 1, p. 1, doi. 10.3138/CRAS-s034-01-01
- By:
- Publication type:
- Article