Works matching DE "ELECTRONIC games -- Social aspects"
Results: 15
The effects of virtual racial embodiment in a gaming app on reducing prejudice.
- Published in:
- Communication Monographs, 2016, v. 83, n. 3, p. 396, doi. 10.1080/03637751.2015.1128556
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- Publication type:
- Article
Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.
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- Topics in Cognitive Science, 2017, v. 9, n. 2, p. 437, doi. 10.1111/tops.12251
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- Publication type:
- Article
The Growth and Development Of New and Young Media Firms.
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- Journal of Media Business Studies, 2008, v. 5, n. 1, p. 1
- Publication type:
- Article
Gender, age, and digital games in the domestic context.
- Published in:
- 2018
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- Publication type:
- Book Review
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture.
- Published in:
- 2016
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- Publication type:
- Book Review
A research methodology for evaluating location aware experiences.
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- Personal & Ubiquitous Computing, 2011, v. 15, n. 1, p. 53, doi. 10.1007/s00779-010-0308-6
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- Publication type:
- Article
Queer Game Studies ed. by Bonnie Ruberg and Adrienne Shaw (review).
- Published in:
- 2018
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- Publication type:
- Book Review
Gender, Simulation, and Gaming: Research Review and Redirections.
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- Simulation & Gaming, 2010, v. 41, n. 1, p. 51, doi. 10.1177/1046878109353473
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- Publication type:
- Article
Learning in Dramatic and Virtual Worlds: What Do Students Say About Complementarity and Future Directions?
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- Journal of Aesthetic Education, 2008, v. 42, n. 4, p. 89, doi. 10.1353/jae.0.0017
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- Article
Predictors of Problem Gambling Severity in Treatment Seeking Gamblers.
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- International Journal of Mental Health & Addiction, 2011, v. 9, n. 6, p. 682, doi. 10.1007/s11469-010-9292-3
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- Publication type:
- Article
Fight Night Round 2 : Mediating the Body and Digital Boxing.
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- Sociology of Sport Journal, 2007, v. 24, n. 3, p. 325, doi. 10.1123/ssj.24.3.325
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- Article
Children's perceptions of gender differences in social approval for playing electronic games.
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- Sex Roles, 1996, v. 35, n. 3-4, p. 219, doi. 10.1007/BF01433108
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- Publication type:
- Article
Using Social Impact Games (SIGS) to Support Constructivist Learning: Creating a Foundation for Effective Use in the Secondary Social Studies Education.
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- American Secondary Education, 2013, v. 41, n. 2, p. 60
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- Publication type:
- Article
Digital Game Dynamics Preferences and Player Types.
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- Journal of Computer-Mediated Communication, 2017, v. 22, n. 2, p. 88, doi. 10.1111/jcc4.12181
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- Publication type:
- Article
Flow experiences of children in an interactive social game environment.
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- British Journal of Educational Technology, 2007, v. 38, n. 3, p. 455, doi. 10.1111/j.1467-8535.2007.00709.x
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- Publication type:
- Article