Works matching DE "EDUCATIONAL computer games"
Results: 148
Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement.
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- Educational Sciences: Theory & Practice, 2017, v. 17, n. 5, p. 1525, doi. 10.12738/estp.2017.5.0273
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- Article
Introduction of the Notion of Differential Equations by Modelling Based Teaching.
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- International Journal for Technology in Mathematics Education, 2011, v. 18, n. 3, p. 107
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Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6325, doi. 10.1080/10494820.2023.2256374
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Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach.
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- Interactive Learning Environments, 2017, v. 25, n. 5, p. 667, doi. 10.1080/10494820.2016.1172241
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- Article
A Log-Based Analysis of the Associations Between Creativity and Computational Thinking.
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- Journal of Educational Computing Research, 2021, v. 59, n. 5, p. 926, doi. 10.1177/0735633120973429
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From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 383, doi. 10.1177/0735633120965919
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Enhancing Learning Performance and Motivation of Cultural Heritage Using Serious Games.
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- Journal of Educational Computing Research, 2021, v. 59, n. 2, p. 287, doi. 10.1177/0735633120963828
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- Article
The Development and Evaluation of 'Farm Animal Welfare': An Educational Computer Game for Children.
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- Animals (2076-2615), 2019, v. 9, n. 3, p. 91, doi. 10.3390/ani9030091
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The Aesthetics of the Planetarium Experience: Research-Based Best Practices (Part I).
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- Planetarian, 2019, v. 48, n. 4, p. 16
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- Article
Dış Ticaret ve Lojistik Eğitiminde Dijital Oyun Tabanlı Öğrenme: Kavramsal Bir İnceleme.
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- Cag University Journal of Social Sciences, 2019, v. 16, n. 1, p. 37
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- Article
Design, Development, and Evaluation of the Robobug Board Game: An Unplugged Approach to Computational Thinking.
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- International Journal of Interactive Mobile Technologies, 2022, v. 16, n. 6, p. 41, doi. 10.3991/ijim.v16i06.26281
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- Article
Designing Game-Based Learning Kit with Integration of Augmented Reality for Learning Geography.
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- International Journal of Interactive Mobile Technologies, 2022, v. 16, n. 2, p. 4, doi. 10.3991/ijim.v16i02.27377
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- Article
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network.
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- International Journal of Interactive Mobile Technologies, 2021, v. 15, n. 13, p. 145, doi. 10.3991/ijim.v15i13.22185
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The Effect of Using an Electronic Instructional Game in Improving English Language Vocabulary for Third Graders in Irbid City.
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- International Journal of Interactive Mobile Technologies, 2017, v. 11, n. 6, p. 123, doi. 10.3991/ijim.v11i6.7417
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Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad.
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- International Journal of Interactive Mobile Technologies, 2014, v. 8, n. 2, p. 18, doi. 10.3991/ijim.v8i2.3543
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Emerging technologies in education for innovative pedagogies and competency development.
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- Australasian Journal of Educational Technology, 2021, v. 37, n. 5, p. 1, doi. 10.14742/ajet.7680
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Students' preference for the use of gamification in virtual learning environments.
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- Australasian Journal of Educational Technology, 2021, v. 37, n. 4, p. 145, doi. 10.14742/ajet.6512
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Exploring students' acceptance of educational computer games from the perspective of learning strategy.
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- Australasian Journal of Educational Technology, 2019, v. 35, n. 3, p. 132, doi. 10.14742/ajet.3330
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The Effect of Educational Computerized Games on Learning English Spelling among Iranian Children.
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- Reading Matrix: An International Online Journal, 2017, v. 17, n. 2, p. 165
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Biophilic Design Elements in Modern Buildings Influenced by Islamic Architecture Features.
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- Journal of Engineering Sciences, 2022, v. 50, n. 1, p. 41, doi. 10.21608/JESAUN.2021.102832.1085
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- Article
Game-based learning in computer science education: a scoping literature review.
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- International Journal of STEM Education, 2023, v. 10, n. 1, p. 1, doi. 10.1186/s40594-023-00447-2
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Personalized Computer Support of Performance Rates and Education Process in High School: Case Study of Engineering Students.
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- International Journal of Engineering Pedagogy, 2021, v. 11, n. 2, p. 135, doi. 10.3991/ijep.v11i2.19451
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Toc‐Tum mini‐games: An educational game accessible for deaf culture based on virtual reality.
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- Expert Systems, 2021, v. 38, n. 1, p. 1, doi. 10.1111/exsy.12470
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Board Games as Educational Tools.
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- Journal of Sustainability Education, 2021, p. N.PAG
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IMPACT OF COMPUTER BASED EDUCATIONAL GAMES ON COGNITIVE PERFORMANCE OF SCHOOL CHILDREN IN LAHORE, PAKISTAN.
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- Shield: Research Journal of Physical Education & Sports Science, 2017, v. 12, p. 40
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How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement.
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- Journal of Computer Assisted Learning, 2018, v. 34, n. 1, p. 10, doi. 10.1111/jcal.12209
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Promoting thinking and conceptual change with digital dialogue games.
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- Journal of Computer Assisted Learning, 2007, v. 23, n. 6, p. 453, doi. 10.1111/j.1365-2729.2007.00232.x
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- Article
From substitution to redefinition: A framework of machine learning‐based science assessment.
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- Journal of Research in Science Teaching, 2020, v. 57, n. 9, p. 1430, doi. 10.1002/tea.21658
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- Article
FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game.
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- Multimedia Tools & Applications, 2019, v. 78, n. 22, p. 32023, doi. 10.1007/s11042-019-07955-w
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- Article
تأثير تمرينات تعليمية وفق إنموذج التعلم البنائي في تعلم مهارة الأرسال بالكرة الطائرة لطلاب الصف الثاني متوسط.
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- Journal of Sport Sciences / Magallat ulum Al-Riyadat, 2020, v. 12, n. 42, p. 135
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- Article
The use of computer games for teaching and learning cybersecurity in higher education institutions.
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- Journal of Engineering Research (2307-1877), 2021, v. 9, n. 3A, p. 143, doi. 10.36909/jer.v9i3A.10943
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디지털 게임 기반 학습 방법을 이용한 강사 소개 교육용 게임의 구현.
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- Journal of the Korea Institute of Information & Communication Engineering, 2021, v. 25, n. 9, p. 1190, doi. 10.6109/jkiice.2021.25.9.1190
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- Article
The Effect of Training Health Care Providers Using Gamification Method on Social Skills of Preschool Children.
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- Iranian Journal of Psychiatry & Behavioral Sciences / Progress in Psychiatry & Behavioral Sciences, 2021, v. 15, n. 2, p. 1, doi. 10.5812/ijpbs.108610
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Reconsidering the motivation of learners in educational computer game contexts.
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- Turkish Journal of Education, 2019, v. 8, n. 2, p. 129, doi. 10.19128/turje.546283
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PROSPECTIVE PRESCHOOL AND PRIMARY SCHOOL TEACHERS' KNOWLEDGE AND OPINION ABOUT GAMIFICATION.
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- Acta Didactica Napocensia, 2021, v. 14, n. 1, p. 104, doi. 10.24193/adn.14.1.8
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AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE.
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- Journal of Information & Communication Technology, 2015, v. 14, p. 123, doi. 10.32890/jict2015.14.8
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DIGITAL GAME-BASED LEARNING - FUTURE OF EDUCATION?
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- Pranjana: The Journal of Management Awareness, 2008, v. 11, n. 2, p. 1
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- Article
The Effectiveness of Educational Pillars Based on Vygotsky's Theory in Achievement and Information Processing Among First Intermediate Class Students.
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- International Journal of Emerging Technologies in Learning, 2021, v. 16, n. 12, p. 246, doi. 10.3991/ijet.v16i12.23181
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- Article
Detecting Students Gifted in Mathematics with Stream Mining and Concept Drift Based M-Learning Models Integrating Educational Computer Games.
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- International Journal of Emerging Technologies in Learning, 2021, v. 16, n. 12, p. 155, doi. 10.3991/ijet.v16i12.21925
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- Article
Motivational Elements in Computer Games for Learning Mathematics.
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- International Journal of Emerging Technologies in Learning, 2021, v. 16, n. 10, p. 275, doi. 10.3991/ijet.v16i10.20417
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- Article
Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.
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- International Journal of Emerging Technologies in Learning, 2021, v. 16, n. 3, p. 190, doi. 10.3991/ijet.v16i03.17889
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Systematic Review of Enjoyment Element in Health-Related Game-Based Learning.
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- 2020
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- Literature Review
Virtual Reality and Serious Games Using in Distance Learning in Medicine in Bulgaria.
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- International Journal of Emerging Technologies in Learning, 2020, v. 15, n. 19, p. 223, doi. 10.3991/ijet.v15i19.15753
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- Article
The Role of Games in Special Preschool Education.
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- International Journal of Emerging Technologies in Learning, 2016, v. 11, n. 12, p. 30, doi. 10.3991/ijet.v11i12.5945
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- Article
ИГРОВО БАЗИРАНО ОБУЧЕНИЕ ПО ПРОГРАМИРАНЕ ЗА НАЧИНАЕЩИ В РЕЖИМ НА PYGAME ZERO – ПРИМЕРНИ ЗАДАЧИ С TURTLE ГРАФИКА НА PYTHON.
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- Mathematics & Informatics, 2023, v. 66, n. 2, p. 170, doi. 10.53656/math2023-2-6-gam
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- Article
READINESS OF UKRAINIAN MATHEMATICS TEACHERS TO USE COMPUTER GAMES IN THE EDUCATIONAL PROCESS.
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- Mathematics & Informatics, 2022, v. 65, n. 5, p. 467, doi. 10.53656/math2022-5-6-rea
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A Review On Educational Computer Games In Efl Classrooms.
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- Participatory Educational Research, 2017, v. 4, n. 2, p. 78
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Contributions of Machine Learning Models towards Student Academic Performance Prediction: A Systematic Review.
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- Applied Sciences (2076-3417), 2021, v. 11, n. 21, p. 10007, doi. 10.3390/app112110007
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- Article
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project †.
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- Applied Sciences (2076-3417), 2021, v. 11, n. 2, p. 807, doi. 10.3390/app11020807
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- Article
Web-Based Serious Games and Accessibility: A Systematic Literature Review.
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- Applied Sciences (2076-3417), 2020, v. 10, n. 21, p. 7859, doi. 10.3390/app10217859
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- Article