Works matching DE "EDUCATIONAL computer games"
Results: 148
A material-based computation framework for parametric design education.
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- Open House International (Emerald Publishing Limited), 2021, v. 46, n. 3, p. 459, doi. 10.1108/OHI-02-2021-0043
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- Article
Digital Game‐Based Learning of Formulaic Expressions in Second Language Chinese.
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- Modern Language Journal, 2021, v. 105, n. 3, p. 740, doi. 10.1111/modl.12725
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- Article
Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement.
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- Educational Sciences: Theory & Practice, 2017, v. 17, n. 5, p. 1525, doi. 10.12738/estp.2017.5.0273
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- Article
IntoUniversity: Making it happen.
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- Education Review, 2007, v. 20, n. 2, p. 68
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- Article
فاعلية استخدام األلعاب التربويةالحاسوبيةعلى التحصيل األكاديمي والتفكير اإلبداعي في العلوم لدى طلبة الصف الخامس األساسي في مدارس وكالة الغوث الدولية.
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- An-Najah University Journal for Research, B: Humanities, 2020, v. 34, n. 12, p. 2147
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- Article
MODERN CONCEPTS OF GAMIFICATION IMPLEMENTATION IN THE TRAINING SYSTEM FOR TEACHERS OF THE UKRAINIAN AND ENGLISH LANGUAGES.
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- Conhecimento & Diversidade, 2023, v. 15, n. 37, p. 35, doi. 10.18316/rcd.v15i37.10921
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- Article
Barriers to the Use of Serious Computer Games in the Practical Work with Children with Educational Difficulties.
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- TEM Journal, 2021, v. 10, n. 3, p. 1175, doi. 10.18421/TEM103-22
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- Article
Multi-Criteria Model for Questions Selection in Generating e-Education Tests Involving Gamification.
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- TEM Journal, 2020, v. 9, n. 2, p. 779, doi. 10.18421/tem92-47
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- Article
Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination.
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- AIS Transactions on Human-Computer Interaction, 2016, v. 8, n. 1, p. 1, doi. 10.17705/1thci.00076
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- Article
Educational theories and computer game design: lessons from an experiment in elementary mathematics education.
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- Educational Technology Research & Development, 2020, v. 68, n. 5, p. 2685, doi. 10.1007/s11423-020-09799-w
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- Article
Gifted students' learning experiences in systematic game development process in after-school activities.
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- Educational Technology Research & Development, 2020, v. 68, n. 3, p. 1439, doi. 10.1007/s11423-020-09750-z
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- Article
A case study of educational computer game design by middle school students.
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- Educational Technology Research & Development, 2016, v. 64, n. 4, p. 555, doi. 10.1007/s11423-016-9428-7
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- Article
FEATURES OF COMPUTERIZED EDUCATIONAL GAMES IN SCIENCES OF THE ELEMENTARY PHASE IN JORDAN FROM THE POINT OF VIEW OF SPECIALISTS IN TEACHING SCIENCE AND COMPUTER SUBJECTS.
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- 2011
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- Publication type:
- Case Study
The Development and Evaluation of 'Farm Animal Welfare': An Educational Computer Game for Children.
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- Animals (2076-2615), 2019, v. 9, n. 3, p. 91, doi. 10.3390/ani9030091
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- Article
Approaches and Methods of Science Teaching and Sustainable Development.
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- Sustainability (2071-1050), 2022, v. 14, n. 3, p. 1546, doi. 10.3390/su14031546
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- Article
Towards the Sustainable Development of Digital Educational Games for Primary School Students in China.
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- Sustainability (2071-1050), 2021, v. 13, n. 14, p. 7919, doi. 10.3390/su13147919
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- Article
Developing Educational Games for Preschool Children to Improve Dietary Choices and Exercise Capacity.
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- Sustainability (2071-1050), 2021, v. 13, n. 6, p. 3340, doi. 10.3390/su13063340
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- Article
Kahoot! as a Tool to Improve Student Academic Performance in Business Management Subjects.
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- Sustainability (2071-1050), 2021, v. 13, n. 5, p. 2969, doi. 10.3390/su13052969
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- Article
Teaching graph theory from a STEM perspective: selected examples of interdisciplinary problems.
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- Electronic Journal of Mathematics & Technology, 2021, v. 15, n. 3, p. 223
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- Article
Increasing motivation for cancer treatment adherence in children through a mobile educational game: a pilot study.
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- EAI Endorsed Transactions on Pervasive Health & Technology, 2022, v. 8, n. 30, p. 1, doi. 10.4108/eai.15-2-2022.173453
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- Article
Apps educativas para el público infantil: juegos para el entretenimiento o recursos educativos.
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- Revista Colombiana de Educación, 2022, v. 1, n. 84, p. 1, doi. 10.17227/rce.num84-12495
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- Article
Using Greenfoot as a Tool for Serious Games Programming Education and Development.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 67, doi. 10.17083/ijsg.v8i2.425
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- Article
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.
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- International Journal of Serious Games, 2020, v. 7, n. 4, p. 75, doi. 10.17083/ijsg.v7i4.361
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- Article
Digital Games and Learning Mathematics: Student, Teacher and Parent Perspectives.
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- International Journal of Serious Games, 2016, v. 3, n. 4, p. 55, doi. 10.17083/ijsg.v3i4.112
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- Article
Understanding the Role of Achievements in Game-Based Learning.
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- International Journal of Serious Games, 2016, v. 3, n. 4, p. 47, doi. 10.17083/ijsg.v3i4.114
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- Article
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects.
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- International Journal of Serious Games, 2016, v. 3, n. 4, p. 3, doi. 10.17083/ijsg.v3i4.134
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- Article
Biophilic Design Elements in Modern Buildings Influenced by Islamic Architecture Features.
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- Journal of Engineering Sciences, 2022, v. 50, n. 1, p. 41, doi. 10.21608/JESAUN.2021.102832.1085
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- Article
Participatory Rural Spatial Planning Based on a Virtual Globe-Based 3D PGIS.
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- ISPRS International Journal of Geo-Information, 2020, v. 9, n. 12, p. 763, doi. 10.3390/ijgi9120763
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- Article
THE IMPACT OF MICROTRANSACTIONS ON THE DEVELOPMENT OF COMPUTER GAME BUSINESS MODELS.
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- Economy & Market Communication Review / Casopis za Ekonomiju i Trzisne Komunikacije, 2023, v. 13, n. 2, p. 462, doi. 10.7251/EMC2302462K
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- Article
Toc‐Tum mini‐games: An educational game accessible for deaf culture based on virtual reality.
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- Expert Systems, 2021, v. 38, n. 1, p. 1, doi. 10.1111/exsy.12470
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- Article
The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia.
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- Contemporary Educational Technology, 2022, v. 14, n. 3, p. 1, doi. 10.30935/cedtech/11808
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- Article
AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE.
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- Journal of Information & Communication Technology, 2015, v. 14, p. 123, doi. 10.32890/jict2015.14.8
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- Article
Heuristic Evaluation on Usability of Educational Games: A Systematic Review.
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- Informatics in Education, 2019, v. 18, n. 2, p. 427, doi. 10.15388/infedu.2019.20
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- Article
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course.
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- Informatics in Education, 2019, v. 18, n. 2, p. 359, doi. 10.15388/infedu.2019.17
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- Article
Design, Development, and Evaluation of the Robobug Board Game: An Unplugged Approach to Computational Thinking.
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- International Journal of Interactive Mobile Technologies, 2022, v. 16, n. 6, p. 41, doi. 10.3991/ijim.v16i06.26281
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- Article
Designing Game-Based Learning Kit with Integration of Augmented Reality for Learning Geography.
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- International Journal of Interactive Mobile Technologies, 2022, v. 16, n. 2, p. 4, doi. 10.3991/ijim.v16i02.27377
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- Article
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network.
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- International Journal of Interactive Mobile Technologies, 2021, v. 15, n. 13, p. 145, doi. 10.3991/ijim.v15i13.22185
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- Article
The Effect of Using an Electronic Instructional Game in Improving English Language Vocabulary for Third Graders in Irbid City.
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- International Journal of Interactive Mobile Technologies, 2017, v. 11, n. 6, p. 123, doi. 10.3991/ijim.v11i6.7417
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- Article
Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad.
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- International Journal of Interactive Mobile Technologies, 2014, v. 8, n. 2, p. 18, doi. 10.3991/ijim.v8i2.3543
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- Publication type:
- Article
The effects of educational computer game on low-performing children’s early numeracy skills - an intervention study in a preschool setting.
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- European Journal of Special Needs Education, 2018, v. 33, n. 5, p. 677, doi. 10.1080/08856257.2017.1412640
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- Article
Gender Differences in Cognitive Load when Applying Game-Based Learning with Intelligent Robots.
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- Educational Technology & Society, 2021, v. 24, n. 3, p. 102
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- Article
Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
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- Educational Technology & Society, 2012, v. 15, n. 1, p. 354
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- Publication type:
- Article
TABAT: DESIGN AND EXPERIMENTATION OF A LEARNING ANALYSIS DASHBOARD FOR TEACHERS AND LEARNERS.
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- Journal of Information Technology Education: Research, 2021, v. 20, p. 331, doi. 10.28945/4820
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- Publication type:
- Article
UČENJE OSNOVNIH KONCEPATA RAČUNARSKIH NAUKA PUTEM OBRAZOVNOG SOFTVERA KODU GAME LAB.
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- Pedagogical Reality / Pedagoška Stvarnost, 2024, v. 70, n. 1, p. 89, doi. 10.19090/ps.2024.1.89-97
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- Article
تأثير تمرينات تعليمية وفق إنموذج التعلم البنائي في تعلم مهارة الأرسال بالكرة الطائرة لطلاب الصف الثاني متوسط.
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- Journal of Sport Sciences / Magallat ulum Al-Riyadat, 2020, v. 12, n. 42, p. 135
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- Publication type:
- Article
Teacher-Developed Computer Games for Classroom and Online Reinforcement Learning for Early Childhood.
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- Education Sciences, 2023, v. 13, n. 2, p. 108, doi. 10.3390/educsci13020108
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- Publication type:
- Article
A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness.
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- Education Sciences, 2021, v. 11, n. 3, p. 127, doi. 10.3390/educsci11030127
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- Article
The use of computer games for teaching and learning cybersecurity in higher education institutions.
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- Journal of Engineering Research (2307-1877), 2021, v. 9, n. 3A, p. 143, doi. 10.36909/jer.v9i3A.10943
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- Article
Application of Pattern Language for Game Design in Pedagogy and Design Practice.
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- Information (2078-2489), 2021, v. 12, n. 10, p. 393, doi. 10.3390/info12100393
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- Article
Dış Ticaret ve Lojistik Eğitiminde Dijital Oyun Tabanlı Öğrenme: Kavramsal Bir İnceleme.
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- Cag University Journal of Social Sciences, 2019, v. 16, n. 1, p. 37
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- Publication type:
- Article