Works matching DE "DUNGEONS %26 Dragons (Game)"
Results: 44
Dungeons & Dragons: Unveiling the Narrative Power of a Popular Culture Phenomenon From Satanic Panic to Leadership Renaissance.
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- New Directions for Student Leadership, 2025, v. 2025, n. 185, p. 53, doi. 10.1002/yd.20657
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- Article
Geas.
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- Fourth Genre: Explorations in Nonfiction, 2009, v. 11, n. 2, p. 43, doi. 10.1353/fge.0.0081
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- Article
HISTORIA DE UNA PUBLICACIÓN PERIÓDICA: EL CASO DE LA REVISTA DRAGÓN (EDICIÓN NORTEAMERICANA).
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- Futuro del Pasado: Revista Electrónica de Historia, 2012, n. 3, p. 503, doi. 10.14201/fdp.24732
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- Article
'Reset the counter, guys!': A thematic analysis of fan discourse about female players on Dungeons & Dragons actual play web series.
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- Journal of Fandom Studies, 2024, v. 12, n. 2/3, p. 159, doi. 10.1386/jfs_00097_1
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- Article
Psychiatrists' Perceptions of Role-Playing Games.
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- Psychiatric Quarterly, 2015, v. 86, n. 3, p. 381, doi. 10.1007/s11126-015-9339-5
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- Article
The Academic Achievement Game: Designs of Undergraduates' Efforts to Get Grades.
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- Written Communication, 2001, v. 18, n. 4, p. 470, doi. 10.1177/0741088301018004003
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- Article
Castles & Capitalists.
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- Dissent (0012-3846), 2022, v. 69, n. 2, p. 11, doi. 10.1353/dss.2022.0048
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- Article
Foreign Yet Familiar: J. L. Borges' Book of Imaginary Beings and Other Cultural Ferrymen in Japanese Fantasy Games.
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- Games & Culture, 2023, v. 18, n. 1, p. 3, doi. 10.1177/15554120211060258
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- Article
The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons.
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- Games & Culture, 2020, v. 15, n. 6, p. 730, doi. 10.1177/1555412019850059
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- Article
Referencing the Imaginary: An Analysis of Library Collection of Role-Playing Game Materials.
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- Reference Librarian, 2015, v. 56, n. 3, p. 174, doi. 10.1080/02763877.2014.1002716
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- Article
Can playing Dungeons and Dragons be good for you? Tabletop role-playing games to mitigate social anxiety and reduce problematic gaming.
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- Journal of Behavioral Addictions, 2023, v. 12, p. 8
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- Article
Of Dice and Men: The Story of Dungeons and Dragons and the People Who Play It.
- Published in:
- 2014
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- Book Review
MAGIC, MEMORY, AND MOTHER EARTH.
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- Dialogue: A Journal of Mormon Thought, 2024, v. 57, n. 4, p. 129, doi. 10.5406/15549399.57.4.06
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- Publication type:
- Article
Matters in the Bloom: Material Ecocriticism in Dimension 20's Actual Play A Court of Fey & Flowers.
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- JCMS: Journal of Cinema & Media Studies, 2025, v. 64, n. 2, p. 192, doi. 10.1353/cj.2025.a951197
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- Article
Dimension 20 and Collaborative Moral Imagination.
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- JCMS: Journal of Cinema & Media Studies, 2025, v. 64, n. 2, p. 162, doi. 10.1353/cj.2025.a951192
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- Article
"Class Conflict": Dimension 20: Misfits and Magic and TTRPGs as Transformative Fantasy.
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- JCMS: Journal of Cinema & Media Studies, 2025, v. 64, n. 2, p. 156, doi. 10.1353/cj.2025.a951191
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- Article
In Focus Introduction: Actual Play as Actual Art.
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- JCMS: Journal of Cinema & Media Studies, 2025, v. 64, n. 2, p. 150, doi. 10.1353/cj.2025.a951190
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- Article
Repairing Play: A Black Phenomenology by Aaron Trammell (review).
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- JCMS: Journal of Cinema & Media Studies, 2024, v. 63, n. 4, p. 181, doi. 10.1353/cj.2024.a934554
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- Article
Dungeons and Dragons: Gender, Race, and Power in the Fantasy and Storytelling Space.
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- GeoHumanities, 2024, v. 10, n. 2, p. 463, doi. 10.1080/2373566X.2024.2352528
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- Article
The dragon caught in amber: Greyhawk novels as narrative adaptations of adventure modules.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 2, p. 185, doi. 10.1386/jgvw_00104_1
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- Article
Fostering assertiveness through role-play gaming case study.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 1, p. 89, doi. 10.1386/jgvw_00093_1
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- Article
Return of the Nerd: Digital Dungeons and Dragons.
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- AntiTHESIS, 2017, v. 27, p. 16
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- Article
Dungeons and dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult.
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- American Journal of Psychotherapy (Association for the Advancement of Psychotherapy), 1994, v. 48, n. 4, p. 624, doi. 10.1176/appi.psychotherapy.1994.48.4.624
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- Article
Blessed Are the Legend-Makers: Experimentation as Edification in Dungeons & Dragons.
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- Political Theology, 2021, v. 22, n. 4, p. 316, doi. 10.1080/1462317X.2021.1890933
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- Article
Benevolent Transgressive Play in Dungeons & Dragons [D&D].
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- Simulation & Gaming, 2023, v. 54, n. 6, p. 708, doi. 10.1177/10468781231199824
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- Article
MY OWN PRIVATE LIBRARY: Sarah Brubaker's Private Library.
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- Georgia Library Quarterly, 2023, v. 60, n. 3, p. 10, doi. 10.62915/2157-0396.2638
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- Article
Dungeons & Dewey decimals: A D&D-style TTRPG adventure module for outreach and library skills.
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- College & Undergraduate Libraries, 2024, v. 31, n. 3/4, p. 113, doi. 10.1080/10691316.2024.2425089
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- Article
Beyond the deck: Critical essays on Magic: The Gathering and its influence, edited by Shelly Jones.
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- 2024
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- Publication type:
- Book Review
A history of RPGs: Made by fans; played by fans.
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- Transformative Works & Cultures, 2012, v. 11, p. 1, doi. 10.3983/twc.2012.0444
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- Article
HARD TRUTH AND GOOD CHEER.
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- Philosophical Studies in Education, 2022, v. 53, p. 1
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- Article
Muhammad Abd al‐Rahman (Phillip) Barker: Bridging Cultural Divides through Fantasy/Science‐Fiction Role‐Playing Games and Fictional Religion.
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- Muslim World, 2018, v. 108, n. 3, p. 387, doi. 10.1111/muwo.12225
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- Article
Finding the self in role-playing games: Weaving myth, narrative, and identity.
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- Media Practice & Education, 2024, v. 25, n. 2, p. 160, doi. 10.1080/25741136.2024.2324085
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- Article
Are orcs racist? Dungeons and Dragons, ethnocentrism, anxiety, and the depiction of "evil" monsters.
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- Current Psychology, 2023, v. 42, n. 15, p. 12400, doi. 10.1007/s12144-021-02551-4
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- Article
Dungeons & Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks.
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- 2015
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- Publication type:
- Book Review
Atari Age: The Emergence of Video Games in America by Michael Z. Newman (review).
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- Technology & Culture, 2022, v. 63, n. 4, p. 1214, doi. 10.1353/tech.2022.0172
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- Article
POSTER SESSIONS.
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- Florida Libraries, 2024, v. 66, n. 2, p. 20
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- Article
LIGHTNING ROUNDS.
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- Florida Libraries, 2024, v. 66, n. 2, p. 18
- Publication type:
- Article
Productive Violence and Poststructural Play in the Dungeons and Dragons Narrative.
- Published in:
- 2015
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- Publication type:
- Case Study
The Paladin Ethic and the Spirit of Dungeoneering.
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- Journal of Popular Culture, 2014, v. 47, n. 6, p. 1296, doi. 10.1111/jpcu.12213
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- Article
Using Dungeons and Dragons to Creatively Evaluate What It Takes to Be a Successful Entrepreneur: A Role-Playing Exercise.
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- Entrepreneurship Education & Pedagogy, 2024, v. 7, n. 4, p. 557, doi. 10.1177/25151274241277835
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- Article
Exploring the resurgence and educative potential of 'Dungeons & Dragons'.
- Published in:
- 2021
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- Publication type:
- Video Game Review
Virtual Justice: Testing Disposition Theory in the Context of a Story-Driven Video Game.
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- Journal of Broadcasting & Electronic Media, 2013, v. 57, n. 4, p. 526, doi. 10.1080/08838151.2013.845828
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- Article
Managing Security Across Disparate Database Technologies.
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- ISACA Journal, 2022, n. 4, p. 32
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- Article
Substantial Powers, Active Affects: The Intentionality of Objects.
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- Deleuze Studies, 2012, v. 6, n. 4, p. 529, doi. 10.3366/dls.2012.0081
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- Publication type:
- Article